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  1. Yesterday
  2. Discord link doesn't work on the website. "You have no permission to use this invite."
  3. Last week
  4. But that all depends on the policy of being a cop if it's allowed or not, server rule wise.
  5. A cop should OFCOURSE be able to clock off and go do crime. Them getting caught is something different all together though, getting caught youd get charged, suspended, fired etc Theres a lot of potential RP that could come from a corrupt cop. Now we're moving into a more trusting and free flowing RP community then I think we should be able to do this if we want but understand the consequences. Roleplay over Ruleplay
  6. I think that once a cop clocks off from his duty he should be allowed to do whatever he likes; however, this is a bit unrealistic as this would usually never be the case in the real world. I think the way cops and criminals are being payed is completely fair, and it's not only about the money, but the experience as well. If you want to pay as a criminal, that's your business and what you're going to earn is mainly up to how you perform and how well you can avoid the police.
  7. Honestly, I don't find what you're saying adding up. Overall, it doesn't make sense for a cop to do criminal activity after clocking off. As a cop that is off-duty, he/she is still 'technically' on duty in a way (because they can still attend to calls and maintain stability when in urgent times). Being a cop involves intensive training and having a paycheck provided by the state. Being a criminal is mostly a high-risk, high reward type of pay. No one is forcing you to do crime. But you can't expect to keep doing crime and never ever get caught. There's no interactions nor any story in that point. Cops get an increase in pay every rank up they get, but no one said it was easy. As a criminal, doing the right crime full-time will get you stacks of money. But you should always expect and be ready to lose money. Logically speaking you don't lose money for being a cop by protecting a state. And regarding the "Should police characters stay clocked in all the time?", It depends on how much the player wants to roleplay as cop, there is no limit to how much one can stay on duty. But there is a limit to how many can be on duty depending on how many civs are in the city. "Is it fair that police get paychecks that help them do criminal activity when not clocked in?", See, in the end it's also up to the cop on how he/she spends his money off-duty, that's why it wouldn't be basically realistic, to do crime off-duty as a cop. The cop CAN do criminal activity, but if he/she gets caught then there will be consequences to the officers position.
  8. Being a full time criminal done right will make more money and faster then being on PD, given the current pay system remains unchanged
  9. Should police characters stay clocked in all the time? Should police characters be aloud to commit crime when not clocked in? Is it fair that police get paychecks that help them do criminal activity when not clocked in? For example 2 characters start at the same time with the goal to buy a meth lab. One is a police officer that gets a paycheck, the other is a civ crim that gets a welfare check. The criminal has to do things that could cause his cash flow to go backwards if they get caught, However the police character plays a cop while racking up a large paycheck. I'm not saying that a crim can't beat the paycheck clock but it would be hard to do so. As the Lab is only 60k, imo the police officer would be able to make that faster. Note: this is a non gang crim i'm talking about, just a normal criminal. maybe a safe cracker or drug seller. hes not robbing player characters. https://strawpoll.com/dgh4zg1g <----straw poll on if your police character should also be aloud to be a criminal. This is just a question, i'm totally fine how it is now.
  10. Bump, Id like to see a little bit of CSI in 2.0 if possible.
  11. bump. Any interest in bringing this to 2.0 folks?
  12. Great to hear that it will be coming back. Badlands was my first RP home.
  13. First off if we decide that loans will be in game, then I think we need a repo man to get back the cars the loans were used for. How would this work? Well im thinking when a player defaults on a loan then the car that was paid for with that loan money is now up for repo. First, the repo player would have to be logged in on the repo job, at the job center, plus own a tow truck. Next the repo driver would be able to open his map and see any cars that are on the map that are up for repo, maybe by a star icon that moves as the subject drives around. Next, the repo driver would have to have a set of lockpicks, to open the door. imo, the car that is getting repossessed should have an alarm this way the owner knows when the driver enters his car. The repo driver would have to notify the pd as to the location of the repo and type of car. this will stop false stolen car reports by the subject. The repo driver then loads the car on the tow-truck, and takes it to the impound. If the subject wishes to recover the car all missed loan pmts and a late fee will have to be paid to get the car back. The code could end there or go as far as a button that could bring up current repo reports showing all names, all last known locations of the car etc, maybe the garage it was last parked in last, maybe the repo driver can access that garage and get the subject car out of the garage (after all it is still a garage). Or... you don't pay the loan back and the car just disappears from your garage no need for for a repo job.
  14. This is primarily for anyone that is looking at suggesting any particular custom cars. Custom cars can be super easy to implement or tougher than US civil war beef jerky rations so to make things a bit easier for which ever poor soul has to deal with them please take a read When it comes to custom cars, the main thing you want to look for when it comes to implementation is LODs (Levels of Detail). Each file has a .rpf file which contains a collection of textures, frames and .meta files; FiveM for some reason unknown to me, or the universe, cant seem to handle any custom vehicles with a .ytd file (the vehicle textures) greater than 16mb(give or take a mb), they get very weird. There are fixes to this but on a larger scale can take a long time and may not end up being worth the time. Sometimes if youre lucky, the .ytd will have a texture file that is just black, but it may be some stupid size like 1024x1024 and you can just extract it, resize and place it back in at a smaller size. This may however reduce quality but I would say its not noticable. Another issue I have seen is that when the vehicles get dirty, the dirt is not to scale with the car, so going through a small dirt patch will plaster your car with a MASSIVE splash of mud. They should also have a part in the Vehicles.meta saying something like LODDISTANCES CONTENT="FLOAT_ARRAY" Distances LOD models. Default parameters: 15.000000 30.000000 70.000000 140.000000 500.000000 500.000000 Thats the LOD from different distances, not all will have this in built and may just stay fully loaded at max detail from any distance which will be tough for the server to when you have 64 people. Just keep this in mind before posting a long list of HIGH DETAIL car mods. (A lot of really nice looking cars on GTA5-mods.com are designed for single player and dont worry about optimisation. Some of the nicer ones are made by some guys with a [YCA] tag, having tried to port them over myself, I can say they are beautiful but not worth the time and/or effort, that is my opinion though) Thanks for coming to my Ted Talk
  15. not gonna lie, the % Chance to knockout seems enticing, I havent clicked it but just the description of knocking people out instead of basically killing them, becoming the meta would be nice. So those guys punching each other to death will get up, eventually. Or that guy with a bat. But not from a dude with a battle axe etc.
  16. Recently did a lot of digging on the FiveM forums, thought some of these may help MAPS https://forum.cfx.re/t/release-functional-pala-springs-aerial-tramway/188171 (working tram car from Paleto to Mt Chiad) https://forum.cfx.re/t/interior-iv-museum/342669 (museum interior pulled from GTA IV) https://forum.cfx.re/t/release-gta-iv-playboy-x-interior/863420 (very nice apartment interior) PVP https://forum.cfx.re/t/weaponry-realistic-gunplay-recoil-no-ammo-hud-no-reticle/131676 (advanced recoil) https://forum.cfx.re/t/release-addon-less-lethal-bean-bag-shotgun/906034 (bean bag shotgun for PD) https://forum.cfx.re/t/toggleable-weapons-on-back/838143 (SLING for long guns) https://forum.cfx.re/t/release-taser-cartridge-limit-1-1/235692 (taser cartridges) https://forum.cfx.re/t/release-weapondrop/49856 (drops weapon) https://forum.cfx.re/t/release-player-knockout/6744 (% chance of knockout [melee weapons] instead of always downing) ANIMATIONS https://forum.cfx.re/t/thestonedraider-srvangelicorobbery/884670 (display case smashing) https://forum.cfx.re/t/release-take-hostage/840235 (hostage taking, hands need to be up..?) https://forum.cfx.re/t/release-carry-people-over-your-shoulder/788958 (carry over shoulder) https://forum.cfx.re/t/release-chair-bed-system-sit-lay/858078 (hospital bed animation, less clunky) bit.ly/socialemotes (handshake emotes, dances, etc) https://forum.cfx.re/t/carrying-bag-with-bag/171365 (briefcase) also have a lot of custom cars, though I am unable to determine whether they're resource intensive or not
  17. Go to the front page of BadlandsRP here, and top right corner you can connect.
  18. Badlands "Reborn" will be amazing
  19. Hmmmmm Badlands 2.0 FINALLY here we come!;) @Daniel Jenkins Get ready brother, we back!
  20. Earlier
  21. That is until West pulls you over or tasers you 50 times a day! *inserts evil laugh here*
  22. until
    Department Meeting for all officers who were whitelisted at server close.
  23. Can not wait! Badlands would always be the best to me
  24. https://discord.gg/hN8NJP
  25. F yeah!!! Also I was able to use the badlandsrp discord link not even a week ago now I cant.
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