I'd like to start a discussion about the current state of how things are within the city right now, from all perspectives possible - so feel free to add in any thoughts as well.
To start, I'd like to point out that the interaction between players lately has been incredibly low compared to that of the past, which can be attributed to a lot of factors that will be discussed. With the current economy, scuba diving is obviously the king of making money upfront, with the massive payouts and non-existent risk of jail time or hefty fines. While I am all for a well-paying legal job, this job in particular is incredibly anti-social and thwarts the concept of drugs for its "no risk - high reward" payout. In my opinion, scuba needs to be nerfed to be more in line with growing weed, or all the drugs need a buff in some way to make them the "huge risk - huge reward" they're supposed to be.
With the recent change to how dirty money is cleaned, drugs have become all that much more nerfed in comparison to scuba diving. When the purchase to start cleaning money is initiated, there is a huge chance that the police will be at the store within minutes, sometimes only allowing us to clean around $6,000-$10,000 before they show up, which brings up another huge point. Currently, many police officers simply just stand in the store and look at the shelves during a raid, which, as Vagos, we will always defend our store in the event that the police attempt to raid it. Should we defend it successfully, we'll only be allowed the time to clean roughly another $30,000 before another raid is attempted with either more backup or more firepower, or both. If we were to unsuccessfully defend the store, we not only lose the money in the safe, but we are also going to lose all the money that was cleaned in fines/restitution. It also seems that there has been a huge lack of gang-police RP, which is unhealthy. Gangs and PD are always going to co-exist in some way and there's been a huge rift in that relationship as a result of the way many members of PD treat gangs through the use of full fines/time and sometimes excessive amount of force or stereotyping, which seriously kills the desire to RP as a gang. Obviously there are plenty of times where gang RP can get out of control, however the overall RP shouldn't be discouraged. If gangs were to disappear from the city, cops would be bored writing speeding tickets and conducting welfare checks and dealing with occasional drug calls, much like it is now with the majority of people scuba diving instead of interacting through illegal activities. Speaking with several PD members, I have heard that the thrill of dealing with a street gangs makes PD much more interesting and fun compared to chasing drug calls on the pier throughout a shift, because of the constant threat of being attacked or kidnapped, and many have told me they would like to see more gang RP taking place, such as Vagos vs. Ballas, etc. in order to change up the monotony of routine patrolling, and that includes myself as a police officer.
From an EMS perspective, there hasn't been much to do as a result of the huge amount of scuba divers. There is rarely any calls for angry locals downing civs for bumping into them while selling drugs, or hardly any PD/Civ interactions that end in EMS being called after a shootout or a chase ending with someone not wearing a seat belt. A large majority of the calls are from people who want to get back on their feet and get back to making their wine or whatnot.
So my suggestion is to rework some of the payouts for the drug system and to re-balance scuba diving in order to encourage more RP among players within the Civ-EMS-PD triangle. Reworking the dirty money system some more would also encourage more stores to be opened for cleaning and a rework to the steps PD would have to take in order to respond to a suspicious transaction (such as having to check the FIB building, having to actually see proof of a transaction, or even just temporarily closing down the store instead of closing it for that person for the storm) would also increase the value of stores/store raids.