I agree with this. Whats the point of adding it when you have to consent?
"You are about to be taken hostage: F1 to accept, F2 to decline"
Suddenly when the cops see someone become a hostage, they become an accessory to that crime and so on.
I feel this is too limiting for the scenarios imaginable. What if I kidnap a rival gang member and I want them to see I have him? What if I rob a bank? Currently we have no mechanics in place for banks but the scenarios can be played out.
I think the hostage could have a way of fighting back and the one taking the hostage could possibly have potential cues they will have to pay attention to. Kind of using the weed system:
1. Hostage taker would have cues to pay attention to after a few seconds to maintain control of the hostage.
2. Hostage would get similar cues after a few more seconds after.
3. If the hostage taker continues to maintain control, the hostage cannot break out.
4. Should the hostage pass X amount of skill checks or the taker fails X amount, the hostage will be able to free themselves.
Obviously we don't want people holding hostages for too long of a time but we also don't want the hostage being able to free themselves within moments of being taken because that defeats the purpose. This system would need testing to find the perfect balance but I think this would be a good solution.