Jump to content

Removal of "Jailing" mechanic


Porkinator
 Share

Recommended Posts

Moving towards the future, I'd like to see the removal of the jailing mechanic. Currently when you're jailed by an officer the ability to leave that cell/room is completely removed, moving forward I'd like to see more focus being put on locking doors being observant, etc. It would create some more security protocols as such, and always have that option for more unpredictable RP to flow. I understand the need for it up to now, although if we were to keep it I can't help feel it's a bit of a "power play" loosely, as it's still an in game feature that is there to be used.

Please discuss and share your opinions.

  • Like 9
Link to comment
Share on other sites

I like this idea. As it would hold officers far more accountable for their suspects. imagine for a sec that hostage animation that was suggested in a previous post combined with not being jailed. the roleplay from a suspect getting the upper hand on a officer to try to escape could be a decent encounter. 

  • Like 1
Link to comment
Share on other sites

Well aslong as i don't end up sending my partner or a rando LSPD standing nearby to prison when i send people, Im all for removing the jail mechanic. Or at the very least what it does to people like restricting them to an area etc.

 

Edit: just thought, Maybe if people get jailed since we won't have an indicator such as them not being able to leave, Change there outfit to like a jail outfit on putting handcuffed people in jail

Edited by BertJohn
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...