Twang 47 Posted February 17, 2020 Report Share Posted February 17, 2020 (edited) i would like to suggest [/roll] dice What is the use case for rolling dice for an RP scenario ?? Gambling on the streets Fictional RPG Character and adventures (D&D RolePlay) And Improv RP /Roll (1st arg: number of dices ) (2nd arg: Number sides of the dice) the number should display what you'd rolled (Similar to /me script) (The "Wank" Emote is required with as automation to "shake and roll the dice", then display result for Time 8 secs and allow 3 Seconds to allow the dice result to fade out in Opacity (rather then and allow to use dice in a down state)\\\\\EDIT AUG15: (in simple code: [ /Dice (trigger "Wank emote" + wait on finished animation + then show dice result )https://forum.cfx.re/t/shake-dice-animation/352299/4 [/edit Aug15]https://forum.cfx.re/t/release-dice-roller/581274 https://forum.cfx.re/t/dice-rolling-script/487062 (dice roll with wank emote template) https://github.com/SuperCoolNinja/fivem-esx_Menu_Animations-CFX/blob/master/animations/client.lua (file not longer available )@Summer Trigger Edited August 15, 2020 by Twang 7 Quote Link to post Share on other sites
Summer Trigger 67 Posted February 17, 2020 Report Share Posted February 17, 2020 YAS GIVE ME MY D&D RP 1 1 Quote Link to post Share on other sites
napolifrank22 2 Posted February 18, 2020 Report Share Posted February 18, 2020 great idea. it could open up a whole illegal gaming industry for the crime families. Quote Link to post Share on other sites
Tex Wright 126 Posted February 18, 2020 Report Share Posted February 18, 2020 i've seen lots of gambling on the streets between people, even leading to groups coming together over it. Ive also personally used it to decide the severity of my injuries in the hospital or if its time to perm. 1 Quote Link to post Share on other sites
Kevin Ross 74 Posted February 18, 2020 Report Share Posted February 18, 2020 +1 All for a dice script. Now wheres the dm at and the table 1 Quote Link to post Share on other sites
vDrop 476 Posted February 18, 2020 Report Share Posted February 18, 2020 Yes for Gambling No to D&D RP. 4 Quote Link to post Share on other sites
Danielle Thompson 170 Posted February 21, 2020 Report Share Posted February 21, 2020 + 1 Yes, I've enjoyed some of the RP coming from gambling with dice in another world Quote Link to post Share on other sites
Twang 47 Posted June 7, 2020 Author Report Share Posted June 7, 2020 (edited) im bumping this On 2/18/2020 at 1:04 PM, vDrop said: Yes for Gambling No to D&D RP. D&D and Rolling Dice will add more Dynamic to RP, i know this for sure. Saying no to D&D RP is basically not allowing other bringing potential creative RP idea and follow thru... this will Benefit Action and Battle for those who want to partake in LARP 2nd: The "Wank Emote" douse mimic throwing dice, as of right now, its currently removed Edited June 7, 2020 by Twang 1 Quote Link to post Share on other sites
Mia 250 Posted June 7, 2020 Report Share Posted June 7, 2020 @Twang Confirmed it's happening, should be in shortly per Serpico! 2 1 Quote Link to post Share on other sites
Twang 47 Posted June 8, 2020 Author Report Share Posted June 8, 2020 (edited) 18 hours ago, Mia said: @Twang Confirmed it's happening, should be in shortly per Serpico! Thank you so much Mia and Serpico Edited June 8, 2020 by Twang Quote Link to post Share on other sites
Twang 47 Posted August 15, 2020 Author Report Share Posted August 15, 2020 Bumping this, to add missing features Such as "Shake and roll dice animation" (see op "Aug edit") Quote Link to post Share on other sites
Rizz 77 Posted August 20, 2020 Report Share Posted August 20, 2020 Yea, @Serpico We need the animation 100%. Maybe? RequestAnimDict(‘mp_player_int_upperwank’) local myPed = PlayerPedId(-1) local animation = ‘mp_player_int_wank_01_enter’ local animation2 = ‘mp_player_int_wank_01_exit’ local flags = 8 TaskPlayAnim(myPed, ‘mp_player_int_upperwank’, animation, 8.0, -8, -1, flags, 0, 0, 0, 0) Wait(650) TaskPlayAnim(myPed, ‘mp_player_int_upperwank’, animation2, 8.0, -8, -1, flags, 0, 0, 0, 0) Citizen.Wait(700) From what twang linked - https://forum.cfx.re/t/shake-dice-animation/352299/4 1 Quote Link to post Share on other sites
Twang 47 Posted August 22, 2020 Author Report Share Posted August 22, 2020 (edited) i would also like to add more clarity for the end user and around them, Let say 1 person is Rolling a choice of D3 to D100, the Landed result and sides of the dice should display together, and minimize Confusing Edited August 22, 2020 by Twang Quote Link to post Share on other sites
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.