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Feedback after Week 1


paska
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I know the server has only been up for a week and is still heavily under development, but this is a collection of my thoughts and feedback during that time. Some of this may currently be under development or being worked on, so I apologize if any of this is already coming or decided on.

 

Robbing Players

 

At the current time, it is impossible to rob another player. I don’t want the server to devolve into chaos and people non stop robbing each other, but I feel this needs to be implemented. As it stands, you can hold a gun at a person’s head and demand that they give you what they have. All they have to do (and people do it) is lie and say they have nothing. I’ve seen people grow weed and load up their trunk and when confronted say they have none. Players who have cash on them routinely lie and say they have a very low amount when that is not true. I’ve heard from staff and PD that they do infact want crime, but the only crime truly available is growing drugs and robbing stores. None of which promotes RP between players aside from the cops and the robbers. I feel we should be able to search a person and take their cash/items/weapons whether it is from a simple robbery or they’ve been taken hostage. Sure, there is the item disablement kit but… it just feels empty. I spend money to make sure that a person can not use their phone or weapon, but they get to keep it.  

 

The ability to escort players

 

A big drawback to crime right now is the inability to move people. If you and your crew get in a shootout with the police or another group you are immediately screwed when you go down even if your group comes out on top. Sure, you can try to take an EMS at gunpoint and try to get your guys up first, but most of the time the EMS will drive away or not even come in until police call the scene clear. It would be nice if crims/civs/police/ems alike are able to escort and even a place they can pay somehow to revive fellow crims. You can get people out of a bad situation if needed. You can save your crew. It opens up other RP (threatening a person while holding them on/over and edge etc). 

 

Too Few Radio Channels

 

This one is going to be short and sweet but how about opening up more radio channels. Right now we get 1-100. What about more detailed numbers. 76.3, 19..2 and so on. What about having more than 100? I cant tell you the amount of times that I have already either been on a radio channel and another group uses it, or joined a channel already in use. There is a paranoia that someone is listening to your at all times if you use a radio… because it happens a lot.

 

Job Vehicles are how much?!

 

The Tow Truck is $40,000 and if you do a NPC tow job, you walk away with a whopping $40. Not to mention you have to buy a TOW LICENSE that cost more than a firearm license. I feel like I don’t need to speak to how insane that actually is. This could be a low level civ job for people who want that kind of RP and are starting off and strapped for cash but instead its nearly impossible without drugs or grinding windmills and not giving a shit about RP.


 

Jailing and procedure while in custody

 

I feel like this needs to be reworked a little bit. Right now, they will bring you doing and actually jail you in a cell. You can not use a phone, you can not hit anyone, and you can not walk out of an unlocked cell. I feel like this should be the responsibility of the officer to make sure they search and remove weapons. To make sure that they make you comply in the cells. Make sure they are locked in the cell before removing cuffs for example. If a cop wants to right now he can jail you and leave the door open. I feel if a cop makes a mistake such as this a criminal should be able to take advantage of that. If the cell is unlocked, I should be able to run out of it. Back doors open? Bam, I am gone. With this I think it would come with the ability to run in cuffs. Most of the time, if done correctly, crims won’t have an advantage. But that one time they do I think they should be able to capitalize on it. There are consequences though. You want to run out of your cell and beat up a cop? More charges. More time. Maybe think about changing the 45 month cap too? I can go out and kidnap someone, rob a store, murder a cop, escape, and kill some other dude and still only get 45 months. At a point its almost a goal to commit as much as you can while still being wanted because at the end of the day you can only get 45. If you want to go on a crime spree, be prepared to spend some time in jail. I would like to avoid stacking charges though. Don’t want to see Evasion x10 and attempted murder x15.


 

Server Identity Crisis

 

This may be perceived wrong from my end, but from everybody I have talked to about this it seems to be split across the community. From Staff to Civs and everything in between, there seems to be a difference in what people want or expect from this server now with it being whitelisted. From people speaking on their streams, in chats, or through DMs. What is truly expected from the management and ownership of the server? When a server is whitelisted that usually implies a higher standard than a public server. I have seen people say they wish people were more immersive and more commited to their RP and I have heard that people dont care about any type of immersion, realism, or even slightly serious RP. I think it would help people if we knew the goals and ambitions of the ownership and those in charge. Do you want a NPC driven GTA Online with social aspects, or do you want immersive (and that doesn’t mean super serious oh my god this is a crazy story with all these twists and turns and I’m not trying to say everyone has to be great at voices and dialog and other things) RP and people to play characters? I know I would be much more at ease if I knew the direction that is being taken. Speaking about immersion, we need to talk about people and admins being animals. There is nothing more immersion breaking and actually ludacris than a person RPing as a cat and licking a dudes butthole or a pig that is running around and tackling people among a few other things. This is another one of those “what kind of a server is this” things

 

Thats it.

 

While there are other things that I may think would improve the server, none of this is up to me and this is why I am leaving this here. Not to attack, blame, or harass anyone but to start a discussion. I am always open to talk.

Edited by Joe Pazkowski
make everything not bold
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10 hours ago, Joe Pazkowski said:

Server Identity Crisis

This may be perceived wrong from my end, but from everybody I have talked to about this it seems to be split across the community. From Staff to Civs and everything in between, there seems to be a difference in what people want or expect from this server now with it being whitelisted. From people speaking on their streams, in chats, or through DMs. What is truly expected from the management and ownership of the server? When a server is whitelisted that usually implies a higher standard than a public server. I have seen people say they wish people were more immersive and more commited to their RP and I have heard that people dont care about any type of immersion, realism, or even slightly serious RP. I think it would help people if we knew the goals and ambitions of the ownership and those in charge. Do you want a NPC driven GTA Online with social aspects, or do you want immersive (and that doesn’t mean super serious oh my god this is a crazy story with all these twists and turns and I’m not trying to say everyone has to be great at voices and dialog and other things) RP and people to play characters? I know I would be much more at ease if I knew the direction that is being taken. Speaking about immersion, we need to talk about people and admins being animals. There is nothing more immersion breaking and actually ludacris than a person RPing as a cat and licking a dudes butthole or a pig that is running around and tackling people among a few other things. This is another one of those “what kind of a server is this” things

 

So basically, People who have been wanting a serious RP server have it in there heads that that is what badlands 2.0 has become. Which its not, It's not written anywhere that it is, Or isn't.

0U4wccr.png

lHcOtNi.png

^Current stuff

From the initial 2.0 announcement:

EMpRFLi.png

So basically, To finish the debate for those who may have misunderstood. The intent of 2.0 is to promote more Roleplay Rather than Ruleplay

However for those who are confused by the rule in yellow below, I am unsure as to why we have this rule. It makes no logical sense for the server to have it, It reduces RP back to criminals only taking hostages, No more goca cola robberies or securoserv op's or inspectors etc because "criminals are stupid and should be consistent in that, They wouldn't know how banks operate! or how to make money! there stoooopid and should drive rusty cars down in south side

  • All players must conduct themselves in a way that is consistent and appropriate for their character

And if you say it's to stop people from going from day 1 broke to day 2 millionaire, Gonna burst that bubble and tell you there are people at half a mil or 400k+ right now. So expect businesses by monday, Or at the latest friday of next week.

 

So yeah, imagine 1.0, But with less shackles on what can be done in the city, Code wise and city wise. That's what 2.0 is, is my impression of it all. If Serpico tells me otherwise, Please tell me soon because i don't do SeriousRP, id like my heart broken now and not later.

Edited by Kevin Ross
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3 hours ago, Kevin Ross said:

 

 

So basically, To finish the debate for those who may have misunderstood. The intent of 2.0 is to promote more Roleplay Rather than Ruleplay

However for those who are confused by the rule in yellow below, I am unsure as to why we have this rule. It makes no logical sense for the server to have it, It reduces RP back to criminals only taking hostages, No more goca cola robberies or securoserv op's or inspectors etc because "criminals are stupid and should be consistent in that, They wouldn't know how banks operate! or how to make money! there stoooopid and should drive rusty cars down in south side

  • All players must conduct themselves in a way that is consistent and appropriate for their character

 

 

What you're saying does not makes sense. Roleplay is defined as acting out or performing the part of a person or character. This, by definition, means that you would do things that are consistent and appropriate for that character. I feel you also misunderstood what I was saying about the RP. I wasn't suggesting some crazy "Serious RP" where if you get hurt badly enough you have to perma or you have to be doing super crazy storylines or events and the such. What I and many others seems to want is RP.  It is that simple. You can do your weird robberies and other zany scenarios. Thats not the issue. That is RP. I honestly don't know how many occasions in the last week I've heard people talking about teamspeak, forums, whitelisting, discord and all types of other things in game.  At the very base level this just shouldn't happen in my opinion. I'm not out to get people banned or anything like that but I don't think it is too much to expect the bare minimum. Just PLAY YOUR CHARACTER.This is why I would love for staff to comment, announce, or otherwise let people know exactly what is expected and the direction the server will go in.

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1 hour ago, Joe Pazkowski said:

 

What you're saying does not makes sense. Roleplay is defined as acting out or performing the part of a person or character. This, by definition, means that you would do things that are consistent and appropriate for that character. I feel you also misunderstood what I was saying about the RP. I wasn't suggesting some crazy "Serious RP" where if you get hurt badly enough you have to perma or you have to be doing super crazy storylines or events and the such. What I and many others seems to want is RP.  It is that simple. You can do your weird robberies and other zany scenarios. Thats not the issue. That is RP. I honestly don't know how many occasions in the last week I've heard people talking about teamspeak, forums, whitelisting, discord and all types of other things in game.  At the very base level this just shouldn't happen in my opinion. I'm not out to get people banned or anything like that but I don't think it is too much to expect the bare minimum. Just PLAY YOUR CHARACTER.This is why I would love for staff to comment, announce, or otherwise let people know exactly what is expected and the direction the server will go in.

Ohhhh your talking about meta being in city. Not RP. Okay, Well i recall they have responded to these claims with its still a brand new system to many that people are still having issues getting used to.

Anyways, With new beta's always comes the meta with setting it up, And the bugs. There's no way for PD to send someone in for treatment, So we have to get them to get checked in somehow. Aswell as you know when you got a corpse literally walking around and you gotta explain to the EMS who there treating... It's really theres no easy way to put it. I just tell them these two, Disregard there standing up/walking around its some kind of paralysis or something, They are for sure full of GSW's on the ground.

 

Anything else should be reported tbh

Edited by Kevin Ross
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Robbing Players + 1 
The ability to escort players + 1
Too Few Radio Channels  + 1
Job Vehicles are how much?!  + 1 (however, take in mind Economy will be evolving, could have just been a mishap. 
Jailing and procedure while in custody + 1 & 100% Agree
Server Identity Crisis - I also agree

 

I would agree with all of your points, and I do hope changes come. I will also defend that changes are in the works, just are getting worked on. 

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I think they first should focus on "fixing" the economy. It's insane how EMS/LSPD is the best money making (from what it seems like). Peaches sell for $2, they removed gold mine, a truck is crazy expensive, jobs WAS broken, weed sells for basically nothing, but the ranked paycheck is insanely high.

But I agree with most of the thread, I want to see those feautures implemented, and I think a lot of people wanted to see these feautures for many months already.

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On 2/28/2020 at 12:38 AM, paska said:

Robbing Players

 

At the current time, it is impossible to rob another player. I don’t want the server to devolve into chaos and people non stop robbing each other, but I feel this needs to be implemented. As it stands, you can hold a gun at a person’s head and demand that they give you what they have. All they have to do (and people do it) is lie and say they have nothing. I’ve seen people grow weed and load up their trunk and when confronted say they have none. Players who have cash on them routinely lie and say they have a very low amount when that is not true. I’ve heard from staff and PD that they do infact want crime, but the only crime truly available is growing drugs and robbing stores. None of which promotes RP between players aside from the cops and the robbers. I feel we should be able to search a person and take their cash/items/weapons whether it is from a simple robbery or they’ve been taken hostage. Sure, there is the item disablement kit but… it just feels empty. I spend money to make sure that a person can not use their phone or weapon, but they get to keep it.  

This is a repeat subject. I am open to getting a system in place to support this. I do still fear people just grief robbing, but this is something we can deal. We are adding zipties in the short term.

 

On 2/28/2020 at 12:38 AM, paska said:

The ability to escort players

 

A big drawback to crime right now is the inability to move people. If you and your crew get in a shootout with the police or another group you are immediately screwed when you go down even if your group comes out on top. Sure, you can try to take an EMS at gunpoint and try to get your guys up first, but most of the time the EMS will drive away or not even come in until police call the scene clear. It would be nice if crims/civs/police/ems alike are able to escort and even a place they can pay somehow to revive fellow crims. You can get people out of a bad situation if needed. You can save your crew. It opens up other RP (threatening a person while holding them on/over and edge etc). 

This is being added via a /carry command and allow for transport

On 2/28/2020 at 12:38 AM, paska said:

Too Few Radio Channels

 

This one is going to be short and sweet but how about opening up more radio channels. Right now we get 1-100. What about more detailed numbers. 76.3, 19..2 and so on. What about having more than 100? I cant tell you the amount of times that I have already either been on a radio channel and another group uses it, or joined a channel already in use. There is a paranoia that someone is listening to your at all times if you use a radio… because it happens a lot.

Good idea. Will look to add .00 channels

 

On 2/28/2020 at 12:38 AM, paska said:

Job Vehicles are how much?!

 

The Tow Truck is $40,000 and if you do a NPC tow job, you walk away with a whopping $40. Not to mention you have to buy a TOW LICENSE that cost more than a firearm license. I feel like I don’t need to speak to how insane that actually is. This could be a low level civ job for people who want that kind of RP and are starting off and strapped for cash but instead its nearly impossible without drugs or grinding windmills and not giving a shit about RP.

I'll be reviewing this. The requirement for high price is no longer the same

 

On 2/28/2020 at 12:38 AM, paska said:

Jailing and procedure while in custody

 

I feel like this needs to be reworked a little bit. Right now, they will bring you doing and actually jail you in a cell. You can not use a phone, you can not hit anyone, and you can not walk out of an unlocked cell. I feel like this should be the responsibility of the officer to make sure they search and remove weapons. To make sure that they make you comply in the cells. Make sure they are locked in the cell before removing cuffs for example. If a cop wants to right now he can jail you and leave the door open. I feel if a cop makes a mistake such as this a criminal should be able to take advantage of that. If the cell is unlocked, I should be able to run out of it. Back doors open? Bam, I am gone. With this I think it would come with the ability to run in cuffs. Most of the time, if done correctly, crims won’t have an advantage. But that one time they do I think they should be able to capitalize on it. There are consequences though. You want to run out of your cell and beat up a cop? More charges. More time. Maybe think about changing the 45 month cap too? I can go out and kidnap someone, rob a store, murder a cop, escape, and kill some other dude and still only get 45 months. At a point its almost a goal to commit as much as you can while still being wanted because at the end of the day you can only get 45. If you want to go on a crime spree, be prepared to spend some time in jail. I would like to avoid stacking charges though. Don’t want to see Evasion x10 and attempted murder x15.

I have already started some of these changes. The issue is that i made this part of the code too complex, as I tear it apart, I break something. I will be adding ways for cops to take phones and such, so if left un-cuffed and its not removed, you will be able to use. The ghost walls are also being removed. Shackles are disabled by default.

We have kept the 45 min cap for now until I can do further changes to support longer times. For this, I need to change the alerts, add evidence, and build up a DOC job. This should come pretty quickly.

On 2/28/2020 at 12:38 AM, paska said:

Server Identity Crisis

 

This may be perceived wrong from my end, but from everybody I have talked to about this it seems to be split across the community. From Staff to Civs and everything in between, there seems to be a difference in what people want or expect from this server now with it being whitelisted. From people speaking on their streams, in chats, or through DMs. What is truly expected from the management and ownership of the server? When a server is whitelisted that usually implies a higher standard than a public server. I have seen people say they wish people were more immersive and more commited to their RP and I have heard that people dont care about any type of immersion, realism, or even slightly serious RP. I think it would help people if we knew the goals and ambitions of the ownership and those in charge. Do you want a NPC driven GTA Online with social aspects, or do you want immersive (and that doesn’t mean super serious oh my god this is a crazy story with all these twists and turns and I’m not trying to say everyone has to be great at voices and dialog and other things) RP and people to play characters? I know I would be much more at ease if I knew the direction that is being taken. Speaking about immersion, we need to talk about people and admins being animals. There is nothing more immersion breaking and actually ludacris than a person RPing as a cat and licking a dudes butthole or a pig that is running around and tackling people among a few other things. This is another one of those “what kind of a server is this” things

We have discussed the animal part as a team, and you should not be seeing things like that. At most, you may see them in the background, but no unrealistic actions or interruptions. As for the other points, we do have some work as correcting people perceptions of what is ok. We are still seeing people having old mentally of doing the bare minimum. We will be trying a few things to help encourage healthier RP.

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3 hours ago, Serpico said:

This is a repeat subject. I am open to getting a system in place to support this. I do still fear people just grief robbing, but this is something we can deal. We are adding zipties in the short term.

 

This is being added via a /carry command and allow for transport

Good idea. Will look to add .00 channels

 

I'll be reviewing this. The requirement for high price is no longer the same

 

I have already started some of these changes. The issue is that i made this part of the code too complex, as I tear it apart, I break something. I will be adding ways for cops to take phones and such, so if left un-cuffed and its not removed, you will be able to use. The ghost walls are also being removed. Shackles are disabled by default.

We have kept the 45 min cap for now until I can do further changes to support longer times. For this, I need to change the alerts, add evidence, and build up a DOC job. This should come pretty quickly.

We have discussed the animal part as a team, and you should not be seeing things like that. At most, you may see them in the background, but no unrealistic actions or interruptions. As for the other points, we do have some work as correcting people perceptions of what is ok. We are still seeing people having old mentally of doing the bare minimum. We will be trying a few things to help encourage healthier RP.

Thank you for replying and givings us some direction very happy to continue RPing here :)

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I love and agree with most of the points in this post. The robbing, escorting, and jailing stuff all adds a lot more to a realistic rp situation as long as they can be monitored and not abused. Tow truck and semi truck are huge investments right now with very little pay off. I think the only thing I disagree with is the need for more radio channels. Theres 100 channels on a 64 person server. Plenty for every person to have a channel, let a lone a group of people. That's the point of a public radio, have to be aware that others may be listening, watch what you say, use codes, bounce channels to stay hidden. Makes for a fun and realistic challenge ;)

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