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Evidence/ csi


Kilo
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What I have seen in other cities, is weapons having serial #'s, and when you shoot it, it leaves bullet casings on the ground. Since we cant dig the bullets out of a bodies or the ground (like IRL), these casings would have the serial # on them, to simulate getting a ballistic report from a slug pulled from a victim, or a finger print off a casing.

If you happen to find the person with the matching gun serial # then bam, case closed. Were there otherwise would previously be no case at all.  I am in favor of any mechanic that helps hold players accountable for their actions.   

However I have not seen a "Disable evidence", mechanic before. But nothing our great Dev team couldn't whip up. 

This could be interesting, they could either: 

1: Flee fast and take a chance of getting caught later if the cops do their job right. 

or

2: They can take a chance at getting caught at the scene of the crime, trying to cover up their tracks. 

 

Both options also make the chance of not getting caught possible too. 

Edited by Merr Khan
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  • 3 months later...

It would also be nice if crafted items (especially wine) had some kind of identifier so if they are stolen it can be proved.  We've had a lot of instances of people stealing wine and unable to recover because we didn't witness such activity.  My thinking is that if a business is making their own wine they would label it as such in the process.

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