Jump to content

About Heists (putting some thoughts together involving existing topics)


Flori
 Share

Recommended Posts

So right now you can only rob stores and from what i hear it's always the same, go in, say they have a hostage, demand free passage, shootout.

What if, we set a few more locations for more elaborate heists, (ie: jewelry stores, banks, dealerships, whatever) but for each heist you need the following:
A specialist to disable the alarms/security cameras
A specialist to crack the vaults
Informer -> this guy would know the locations that are more vulnerable or that have the big loots, so they wouldn't be marked on the map, but they could (after gaining the skill) see them after triggering something and would ideally rotate.

Now, these specialists should actually get those skills from actual learning and training (maybe something like the aptitude system), so to pull off these jobs, you'd have to work with a crew of people that actually have the skills to do it.

I know it's a development challenge, but I think it would add for character development, and incentive people to RP to find the right crews, and if they are good at it, the chances that police will get alerted are less.

I haven't put much thought to this I just came up with it, maybe it can trigger some good/possible ideas.

Edited by Flori
  • Like 5
Link to comment
Share on other sites

@Flori I like where your going with the specialized talents if it can be done dev wise ... I just hope imo it gets away from the "I got a hostage let me go free scenario"  since the people will have certain talents and maybe make it you can only have 1 talent so it forces you to work with others with other talents thats required to complete the robbery

  • Like 3
Link to comment
Share on other sites

Bank robberies more similar to italian job or oceans 11 where it requires skill and planning vs brute force is something I would love to see. Not that I wouldn't be happy with a super over the top hard mode for going loud and proud. 

  • Like 3
Link to comment
Share on other sites

Agree 100% with everyone, I would love some more aptitudes other than str involving heists. Maybe make it so success rate on these different tasks would depend on the level of that aptitude. It would force people to have to deal with failing one of these tasks in the middle of a heist and make them RP their way out of it. As of right now most robberies the criminals actually end up getting the cash regardless of whether they get caught or not in the end. I would like to see that change once in awhile.

  • Like 2
Link to comment
Share on other sites

I fucking love this idea and would love to see it implemented. Especially with skills that take time to train and not just buy a tool and you win.

Hard work and planning should grant you great rewards. It would hopefully also expand the RP possibilities more!

  • Like 2
Link to comment
Share on other sites

I’m all in favor of a aptitude system for different skills and these skills speed up or help in the bank robbery. Need a mechanical engineer? Well the guy working on the satellites all the time might be a disgruntled employee and could be talked into joining your crew. Need an IT guy? Maybe the guy doing IT work at Life Invader (I know this isn’t a real job but maybe it could be) is tired of his 9-5 grind and is looking for excitement. 

Adding anything that gets people to work outside their current group I’m 100% in favor of.

  • Like 4
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...