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Handling of downed players awaiting medic


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So right now, you get downed, you have 15 minutes before you bleed out. If EMS isn't on, your inventory, aptitudes, etc, are toast. So my recommendation/suggestion is simple:

  1. remove 15 minute bleedout timer
  2. play can still choose to respawn or wait indefinitely for a medic/being brought to a hospital
  3. allow downed players to be interacted with, picked up, brought to a hospital, and pay a fee to have a "local" fix them up

So how does this work? Basically like the above if me and my buddy are together and one of us gets downed, if theres no EMS on or theyre tied up being able to pick me up and take me to a hospital himself coudl be useful. The RP of me bleeding out in the backseat could be fun too. Kind of like Mr. Orange in Reservoir Dogs

Edit: this would require escort and put in/put out of vehicle for players in a downed state

Edited by medieval_knievel
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I was talking to someone about this the other day that it'd be nice to have a CPR/Basic First Aid course type thing (maybe like the gym or something) implemented I just dont know what the best/easiest way to implement that would be, if at all. It could lead to more realistic roleplay too.

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If you get rid of bleed timers in favor for a unlimited amount of time the player can wait before his buddy picks him up and transports him to the hospital then you are kinda taking a spot away from someone who could be participating in RP with other people in the city.  In this method someone could theoretically wait 60, 90, 120 mins down while waiting on his buddy to get on the train and come pick him up all while someone else could use that server spot. This would also lead to people when getting down just logging out and hopping on other characters because their original character will still be down while he plays on his new guy. What value does that bring to the server?

So if I'm right I think you are saying there is a problem being the times when no EMS are on what are downed individuals suppose to do. If this is the issue lets take a look at what is already implemented and go from there. PD has implemented a medically trained certification program where certain ranks of officers can partake in medical calls when there are no EMS on. Try having your friends call PD and getting them on scene so they can assist you. Now with 2.0 coming maybe there is more we can do to aid in this area from a server stand point. My idea is this (dont know how hard to implement). There are lots of medical jobs where the people are "ON CALL", could there be a way to implement some sort of on call feature for EMS  where if you are an EMS on the server you could text the hospital saying you are "ON CALL" and then still go about your daily routine. When there is a shortage of EMS/Doctors and a medical professional is needed then a text would be sent from the hospital to all "ON CALL" EMS/Doctors where they would have to go and clock on take care of the scene and then when that call plus all there calls were cleared they would be able to then go back to "ON CALL" mode. This is just an idea and there would have to be work by both the devs and the LSFD faction to make sure it is balanced and can't be abused. Would love to hear your feedback on this though.

Edited by r3v0Lt55
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I originally really liked the people of a downed individual being able to be moved by another player (non ems), and maybe thrown in the car and taken to a hospital. However I totally agree that it could be really abused and take away from the actual EMS roll..which would be bad. 

I kinda like the idea of there being a dodgy criminal doctor (located somewhere not marked) that if you took a downed individual there before they bleed out they could be patched up. A good reference here would be from the scene in the movie Man on Fire where creasy gets gunned down in the street and they end up taking him to the dog vet to get patched up. Obviously this is pure fantasy but could make for some interesting RP scenarios in a gang war if you wanted to save your downed buddy before the police turned up.

Just some random thoughts really, always interesting to discuss stuff like this. 

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6 hours ago, Mr Chow said:

I originally really liked the people of a downed individual being able to be moved by another player (non ems), and maybe thrown in the car and taken to a hospital. However I totally agree that it could be really abused and take away from the actual EMS roll..which would be bad. 

I kinda like the idea of there being a dodgy criminal doctor (located somewhere not marked) that if you took a downed individual there before they bleed out they could be patched up. A good reference here would be from the scene in the movie Man on Fire where creasy gets gunned down in the street and they end up taking him to the dog vet to get patched up. Obviously this is pure fantasy but could make for some interesting RP scenarios in a gang war if you wanted to save your downed buddy before the police turned up.

Just some random thoughts really, always interesting to discuss stuff like this. 

I have always thought about a “BlackMarket/ Under the Table” type doctor thing. Essentially works like the Meth Informant for PD the location is hidden and must be found through RP ??‍♂️ This promotes having a value to your life and wanting to walk away from shootouts more than just runnin n gunnin because if you live you can save your buddies and both avoid that prison sentence, rather than “eh fuck it I’ll join him in jail”

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  • 1 month later...

Although the reviving has been dismissed in whole by staff, What if the CPR thing could at least be done, maybe civ's could be trained or licensed to give CPR which would be the same as stabilizing, and to prevent abuse maybe it ask's the downed person if they want to accept (F1-F2 response) that way you could do some triage (stop the bleeding or give CPR) while waiting for EMS or CFR to arrive, Could be useful at times when EMS is posting we are very busy ad's back to back so rather than watching my wife or children bleed out I could still do my all to keep them going till help arrives etc

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  • 3 weeks later...
On 7/24/2019 at 8:33 PM, Smojo said:

They want to promote ems rp and have ems be used widely, If your buddy can take u to the hospital while downed, that takes away the need for a ems to come help you out

I posted in a separate thread about escorting etc but end also having doctors so say during a crime someone goes down but you can get them in the car but you are forced to take them to the hospital to RP with a doc or end and still have a chance of getting caught, add maybe something like docs/ems informing police when getting gunshot victims 

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  • 2 weeks later...

A happy medium would be if we could set when a civilian can help assist another person to the hospital. IF there is NO or 1 EMS online, there is a HEAVY chance that you won't get assisted in the time that you need to get help. 

Honestly, it's either give the civilians the power to transport downed people or have EMS on around all times zones so that people don't end up getting screwed over. (Because we all know that sometimes that pesky locals can really mess your day up.) 

Edited by Xiriss
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8 hours ago, Xiriss said:

Honestly, it's either give the civilians the power to transport downed people or have EMS on around all times zones so that people don't end up getting screwed over.

You could become part of the solution and apply for EMS, get your friends to apply, and then you can all go on duty and save people from the aforementioned fate.

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  • 2 weeks later...

I work ems and had a thought for how this may apply to this topic. What if civilian CPR was to be implemented, and we keep the bleed out timer and possibilty of going into the light, but we add the possibility of the intervention having a greater than 60% failure rate when done by civs. And only be brought back up but very limited and injured still requiring EMS or hospital intervention.

Real world you're doing very well if CPR has even a 20% success rate outside of hospital.

This could be something you would have to train for in city and along with having a failure possibility I think presents a fairly balanced approach to this situation while providing some possibilities for the stars aligning when EMS isn't promptly available.

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