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Medkits in 2.0


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As an EMT some calls we get are people who get shot in the head, shot in the chest 7 times without protection, or this one time some guy who fell 200 feet and wanted to get up. I think it would be more realistic if medkits werent based on RNG but the seriousness of the injury. I dont know how or if this could be implemented but almost no one is willing to go to a hospital when in real life that would be the only option. So if it was possible to add a body health system that tells the medkits how the person got down like if someone fell more than x amount of feet they must get to a hostpital or if someone was shot more than x amount of times in x places they must get to a hostpital. just something to help with RP a little and add more realism to badlands

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  • 5 weeks later...

Please. I hate coming onto a scene where someone has been caught in a serious explosion and they say they're completely fine, their pain is a two, and that they want to get up. Just because they don't want to go to the hospital. It's frustrating, I know you both know the woes we have with civilians and just wanting to go so I won't ramble on forever about that. I just want more in depth interactions/roleplay scenarios while on duty. Someone who gets caught in an explosion at a gas station isn't going to just get up and walk away, if they somehow manage to survive that at all they'll be lucky to walk away with third degree burns.

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One possible way of doing it development wise would be the amount of damage taken in a certain amount of time. Basically if you go from 100 to 0, it's obvious you were seriously injured. I would imagine everything has a damage value, so even if you are at 10% and you fall 200 metered, I would assume that you would still be taking 100% damage, only losing 10%. I wonder if counts for total or the difference. 

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