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Flat-out GTA5 Crash - Log - Thread


Frank Frost
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I was about to take a selfie at an event, and the client went POOF, and gave me the option to save an error report. I've never seen a flat-out crash before, so I suspect the log may be rather useful. ^^

Sooo here it is. Please advise if needed:

###### DEBUG INFO ######

============ SYSTEM INFO ============
Game State : Game Running
System Time (0h 9m 54s)
Raw System Time (309699879ms)
Frame (14740) - Paused (no)
Streaming Requests (0)
  HDD: unlocked, ODD: unlocked
Streaming Memory Occupancy :
  Physical : used(0Mb) - available(255Mb)
  Virtual  : used(764Mb) - available(1023Mb)
  External : physical used(0Mb) - virtual used (20Mb)

============ MISC INFO ============
Version : 2628-dev_ng_Live
Player Position (924.128784;48.004799;80.764397)
Camera Position (918.584290;50.636383;224.800568)
Camera Front (0.001858;-0.000849;-0.999998)
Game Time (4:26)
Wanted Level : 0
IK : 0
Arrest State : None
Player Health : 200.00/200.00
Death State : Alive
System Language : English
Current Mission : None
Current Vehicle : None
Peds: 10/256 (mission: 4, scenario (foot/car) 0/0, ambient: (foot/car) 0/1, other: 3, reusePool: 5) Reused: 1
Cars: 17/300/130 (ambient: 14, mission: 1, parked: 1, reusePool: 1 unknown: 0 deleted: 0 net: 0) (real: 1(0 traffic), dummy: 1, superdummy: 14)
Objects: 155/2300 (Pickup:(0), Doors:(0), Weapons:(0), Parachutes:(0), CarParachutes:(0), Helmets:(0), Projectiles:(0/0/0), OwnedByScript:(0), OwnedByFrag:(0), OwnedByTemp:(0), OwnedByRand:(0), OwnedByGame:(0), BeingDeleted:(0)Dummy Objects: 2167/10010
Physics instances (active/total): objects 0/11, cars: 1/17, peds: 0/15, ragdolls: 0/0
============ NETWORK INFO ============
Network Open : No
Network Closing : No
Game In Progress : No

============ SCALEFORM INFO ============
Last Movie : PLAYER_SWITCH
Last ActionScript Method : TIMELINE.SET_PLAYER_SELECTED
Last ActionScript Method Params : -1.00
Is Inside ActionScript : no
Active Movies
 - MovieId( 29) Filename(font_lib_efigs_pc)
 - MovieId( 14) Filename(PAUSE_MENU_INSTRUCTIONAL_BUTTONS)
 - MovieId( 13) Filename(PAUSE_MENU_HEADER)
 - MovieId(554) Filename(minimap_main_map)
 - MovieId( 20) Filename(PAUSE_MENU_SP_CONTENT)
 - MovieId(553) Filename(minimap)
 - MovieId(143) Filename(HUD)
 - MovieId( 17) Filename(PAUSE_MENU_SHARED_COMPONENTS)
 - MovieId(157) Filename(HUD_RETICLE)
 - MovieId( 19) Filename(PAUSE_MENU_SHARED_COMPONENTS_03)
 - MovieId( 18) Filename(PAUSE_MENU_SHARED_COMPONENTS_02)
 - MovieId(284) Filename(PAUSE_MENU_SHARED_COMPONENTS_MP_01)
 - MovieId(278) Filename(PAUSE_MENU_PAGES_MAP)

============ SCRIPT THREAD INFO ============
Number of scrThreads : 46
No Active scrThread
============ MOVIE INFO ============
Filename:
GotoFrame:-1

###### END OF DEBUG INFO ######

There are also 2 .DMP files with an associated timestamp

Edited by Trevor Bingley
Found the crash log
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