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Found 1 result

  1. To make things nice an easy I will state the idea, then my proposed way of going about it concept wise, and then why I am suggesting it. Controller Support Possibly make a command such as /control that temporarily disables the custom keybinds the server applies so while driving/flying controls are treated as regular GTA. As an EMS Pilot I use my controller to fly because flying with a keyboard isn't as fluid and leads to rough flights. The main issue is with 2.9 by moving engine to L the right trigger on the controller does both toggles the engine and ascends I did try the suggestion of using a keypad mapper but city binds overwrite it sometimes, also the flying is that of like a keyboard. Mobile illegal Locations As similar concept to the new illegal informant that moves based on the officer. Make it so weed processing/ephedrine/black market move between a few locations based on the citizen. Possibly have it when a location is unable to process or runs out make it so then it moves to the other location(s). This is mostly to prevent camping from both Police and other civilians, sure being robbed or arrested at the locations is all part of the RP but a little extra effort from people to get to that RP isn't a bad thing. I am aware officers have restrictions on how often they can patrol such areas but the variety makes officers and civilians take initiative. Multiple locations would also remove the problem of a group of strangers being at this location and all getting busted because one person did something that caused a Police alert either intentionally or not. Having multiple locations also encourages players to go around and explore the city a bit instead of being at the same hotspots. Vehicle Keys Make it so car keys are an item that is in the players inventory and each set of keys are unique to that players vehicle. Once a player retrieves a vehicle from their garage have it be deposited in their inventory and when it is impounded/stored they are removed. These keys would be named something similar to "Tyrone's Surfer Keys" and would only work on Tyrone's Surfer. A feature to go to a location such as the jewelry store and pay to have a duplicate made. Being able to lend your car out to your friends is something people have shown interest in and can also work for vehicle rentals. This can also lead to extended criminal RP where instead of just getting into an unlocked and running vehicle you can mug them for their keys. After a drunk night out you can also claim your friend's keys to stop drinking and driving! Apartment Keys A similar concept to the previous suggestion where when you buy an apartment you get a key which lets you just go right into said apartment. You would still need the apartment number but you can bypass the need to be buzzed in. As the owner of the apartment if you lose your key you can still get into your apartment and a replacement key by paying a small fee to your building superintendent. The owner of the apartment also has the ability to spend a small fee to change the locks on the apartment which would invalidate the previous key. If you are a key holder you can access whatever is inside the apartment such as storage and the closet and even buzz people in. A feature to go to a location such as the jewelry store and pay to have a duplicate made. With apartment keys you open up a bit more of life RP since people can now live together and share a bit more freely. This also can add more of a sense of criminal RP where you can now do home invasions by stealing a copy of the key to get into their apartment. I get lonely sometimes. Vehicle Repossession Missions A similar concept to vehicle sourcing missions from the online. A player can go to either a legal or illegal map marker and be tasked with retrieving a certain vehicle. The illegal sourcing should be a roaming one via various garages or machine shops around the city while the legal one is a set place such as Simeon's. The player would be told that the vehicle is somewhere in a specific region such as West Vinewood so they have to go there and actually look around. If they are doing the legal sourcing then have it so there are NPCs nearby that are sensitive to the vehicle and will attack you when you enter it or get too close. If they are doing it on the legal end have an item deposited in their inventory stating the job. If you are doing the illegal sourcing make it so the car shows up via the illegal informant while it is being sourced or such as with drugs have a NPC potentially call it in. Payment could be based on either car condition or on the time it takes to retrieve the vehicle. For those who enjoy being car thieves and are looking for a little more interaction that just boosting a random car. Also adds another layer to the lives of citizens and depending on implementation competition if two people are tasked with the same vehicle.
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