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Auto unique emote for Resource manipulations.


Merr Khan
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Any way we can add an auto emote (not on the phone list of emotes) to all the resource manipulation areas? Weed farm, processor, and Grove st seller. Same with Ephedrine, and meth seller. Also with peaches/gold. Ones like hunting and fishing already have some. This way there would be a clear way for someone else to see what you are doing. No more going to gold seller to rob someone to have them say "i was just standing here and not selling gold"..... Also the cops could and would have to actually see someone gather/refining/selling drugs instead of this guilty till proven Innocent method currently in play. 

I am open to any suggestions to this topic, i just don't like being the only one who uses emote's while doing basically afk gathering. Also it looks awful on stream when i'm doing an emote while gathering any resource and a man baby (red shirt, blue jeans, bald) is next to me just standing there doing nothing. Same as when on as a cop, i don't know how to explain to people watching that the "suspect" is being detained and search simply for standing somewhere seemingly doing nothing wrong, with out any "no trespasses", "restricted no entry" or "restricted Gov. property" signs in clear view. (its kinda meta, the only reason i Know what they are doing is by out of game info or a magic GPS that knows were weed is sold. (IE: seeing them do something isnt there, like punching or shooting someone i can see in game) 

But with some sort of forced emote like repairing a vehicle, harvesting animal meat/hide, or reviving a player not only add to the visual aspect of RP but lets everyone around know whats happening. 

Maybe make it so when you walk up to a resource area it prompts you to collect, bam your in an emote for duration of manipulation. maybe slow down the cancel time so i takes 1-2 sec to stop....  

Edited by Merr Kahn
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I like it, but I would say this one also needs an option to cancel in a quick, tho not immediate, time. Just like reparing a vehicle or healing (which still leave you locked, and I already posted about they shouldn't). It will be good that maybe with a 2 seconds delay they let you out of the animation. Why? Because that enough time to see them doing the action, and if they need to defend themselves from a robber or crazy gunner, they would have a chance.  If animations have a long stuck in time, it's unfair, no one would be healing,repairing a car, gathering weed, processing gold,... and stand there doing the same even if they are at gun point. When someone feels a threat should be able to drop things and go back to normal state, but like I said 1 or 2 seconds should be good enough to account for that time that we don't have a throw everything to the floor animation.

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