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Marijuana Processing


Randy Jones
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Imo I feel like the whole going to the weed processor to craft the joints is outdated. I think it would be really cool to add items such as papers and a scale. With the scale you could take some weed and a paper and craft joints without having to go to a spot to have someone roll for you. Joints are not that hard to roll, we should be able to do it ourselves. 

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Marijuana used to be a pretty criminalized drug back in the day, now-a-days most BCSO/LSPD and etc don't mind Marijuana, hell I've had some let me keep non-best bud related items.

I feel like the place to craft it just makes it seem iffy to me, rolling it anywhere can seem nice and cool but this could remove from Best Buds RP/Interactions.

I give it a neutral rating currently, I'd like to see the views of how this could impact Best Buds. Because it's either you go roll it yourself, or you go to best buds. This could be hit really hard on the company.

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47 minutes ago, Nikki Delores said:

Marijuana used to be a pretty criminalized drug back in the day, now-a-days most BCSO/LSPD and etc don't mind Marijuana, hell I've had some let me keep non-best bud related items.

I feel like the place to craft it just makes it seem iffy to me, rolling it anywhere can seem nice and cool but this could remove from Best Buds RP/Interactions.

I give it a neutral rating currently, I'd like to see the views of how this could impact Best Buds. Because it's either you go roll it yourself, or you go to best buds. This could be hit really hard on the company.

Wouldn't effect it at all. People already have the chance to collect Marijuana and "process" it. Think adding in mini games or steps to continuing doing Illegal Marijuana would effect it at all. 
 

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I'm not concerned that changing the status quo of how illegal weed is processed will hurt roleplay for best buds or legal weed. My only thought on the topic is if it will hurt or help roleplay in the city between cops and crims and how it might enhance the quality of life for those who's roleplay requires them to do the tasks.  People will come to best buds because they don't want the hassle from the cops or they want the more specialized items. Many people show up just for a reason to roleplay and to support the local economy same as we do for the other service and entertainment businesses. 

I've never tried getting medical weed grown in house because I feel it takes to many opportunities away to roleplay. We the employees are at risk same as any other business when we go growing. we've been hassled, we've been robbed. A few have even taken that long nap til we pass out on a bad day at work. I've also met some cool people i'd otherwise not have met if I had been hidden and safe somewhere grinding out my work. 

For illegal weed you take a risk while you're growing, while your rolling at one location like a sitting duck, and while you are selling. Giving people grinders to roll safely  out of their garage does eliminate one of those risks but not all. Changing the process of how we roll illegal joints really comes down to things like police resources of the city and how we want the roleplay opportunity to be structured. Making a necessary task as enjoyable as possible should also be considered. Grinding isn't generally fun in any video game unless you're zoning out and we want people to enjoy their time here. I love the idea of minigames being added in for grinding tasks so long as it doesn't put a strain on the servers resources.

 

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Going to the manufacturer is not something that is constantly patrolled by LEO's ever since the Marijuana Processing was removed from the map. However, having a place that everyone needs to go to adds a grind factor to it. Grinding acts more as a suggestion that you shouldn't be doing this regularly, since it's more time consuming having to stop by and repeat a process over and over again.

Whilst not realistic, it also opens opportunities for you to get robbed and killed, and that all is positive for the economy as a whole.

It's also important to have a location to process these items so LEO's can shut them down occasionally, generating fluctuations in price as well as added business value to the legal Marijuana side of things, especially since weed acts as one of the best HP replenishing items in the city.

I'm 100% certain that the existence of these places play a role in the balancing of the overall city economy. 

Edited by Razec
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14 hours ago, Razec said:

Going to the manufacturer is not something that is constantly patrolled by LEO's ever since the Marijuana Processing was removed from the map. However, having a place that everyone needs to go to adds a grind factor to it. Grinding acts more as a suggestion that you shouldn't be doing this regularly, since it's more time consuming having to stop by and repeat a process over and over again.

Whilst not realistic, it also opens opportunities for you to get robbed and killed, and that all is positive for the economy as a whole.

It's also important to have a location to process these items so LEO's can shut them down occasionally, generating fluctuations in price as well as added business value to the legal Marijuana side of things, especially since weed acts as one of the best HP replenishing items in the city.

I'm 100% certain that the existence of these places play a role in the balancing of the overall city economy. 

I'm not so sure it really does play a role in the balancing of the overall economy. I mean people probably find the processing spot eventually wherever it maybe at the time and then they just go and grow as much weed and process as much as they can anyways. From personal experience not to many people seem to hang around those spots anyways or involve any sort of RP with the spot it's self, although it could happen. Please do let me know why you think it would hurt the economy. In my mind once added it would be one less thing the devs would have to worry about moving.  

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5 hours ago, Randy Jones said:

I'm not so sure it really does play a role in the balancing of the overall economy. I mean people probably find the processing spot eventually wherever it maybe at the time and then they just go and grow as much weed and process as much as they can anyways. From personal experience not to many people seem to hang around those spots anyways or involve any sort of RP with the spot it's self, although it could happen. Please do let me know why you think it would hurt the economy. In my mind once added it would be one less thing the devs would have to worry about moving.  

If you really think about it, if you start being like a main grower/illegal seller after rolling it; it could add more RP for SWAT/GTF too do as-well, along with what you said.

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