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Facilitate gang RP


Lane2G
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Lets be Real, Gangs have no real reason to go to war with each other or have beef that leads to certain gangs staying away from each other. Half of the in city wars between gangs are started over some of the dumbest reasons Like this gang took me hostage for Vangelicos time to shoot them up, Or he Stole my car one time. Best part is after these "Intense" wars 90% of the time you go right back to buying guns, Drugs and trading cars with them again.

I think groups who want to be Gangs need to step it up a Little and Attempt to be more Hard, but I also think Right now the City has almost 0 Incentive for gangs to go to war or have any reason to settle beef through RP. Legit I thought about why I have 0 fear for the cops and that's because they are the ONLY hostile RP you consistently  have.

If some measures were put in city to Help facilitate gang RP i think it would be healthy for the Crews/Gangs who want to Partake. I also think controlling a Drug Location is Barely a way to Facilitate Gang RP.

1) Make Competitive Heists or Reasons for A Gang to Risk attacking another Gang for the Reward.

              IE Maybe a Way to get Class3s, Money Trucks Giving a small amount of bags but everyone is aware when one is Roaming the Map.

2)Make Certain Areas in City have some Strategic importance worth Fighting over and not Lock them Behind Crew Hideouts. Imagine Gangs fighting cause you can only craft/ Buy a limited amount of things every hour.

3)This one Is directed towards the Gangs, If ya want to act tough then be tough Hold then your territory,

Edited by Lane2G
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If I'm not wrong I believe in one of the previous community meetings, Serpico stated that the drug selling system would be redone completely, making use of a system that uses well known people -> locals for more profit, this would facilitate a reason for criminals to hold an area to their selves, and other criminal groups to go to war and try to take this area of profit over. I don't know if the developers are still working on this, but it would help.  

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44 minutes ago, Lion_Luke said:

If I'm not wrong I believe in one of the previous community meetings, Serpico stated that the drug selling system would be redone completely, making use of a system that uses well known people -> locals for more profit, this would facilitate a reason for criminals to hold an area to their selves, and other criminal groups to go to war and try to take this area of profit over. I don't know if the developers are still working on this, but it would help.  

I just want a Reason for a war, Im tired of them ending and everyone is friendly I want Heavy Punches, Like you actually lost something of value 

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On 1/8/2022 at 8:35 AM, Lane2G said:

Half of the in city wars between gangs are started over some of the dumbest reasons Like this gang took me hostage for Vangelicos time to shoot them up, Or he Stole my car one time

Something I have notice is people seem okay with being taken as a hostage. I think these reasons about are perfect reasons to start aggressive rp with another gang ? If you are being taken hostage that person who is taking you hostage SHOULD be willing to shoot you in the head to get what they what. They are using your life as a pawn for themselves I think its a great reason to go after another gang. I also think controlling a drug area is a great way to facilitate gang rp and if you are putting claim on a drug put real claim on it. See someone selling drugs ? run there pockets to check if they are trying to push your gangs product. Maybe some other group gets mad your group for running peoples pockets when you catch them selling drugs, boom conflict rp. Also something I think would help would be not driving motorcycles up to locals to sell drugs so you can instantly get back on and drive away. Stash your bike, go on foot buy meth from someone and smoke it to run faster to get to your get away bike. (if meth still does that idk). 

Edited by Steve Price
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Taking someone hostage putting their life at risk of getting shot by police and potentially dying for and because your gang or groups greedy antics. Is def not a dumb reason to go to war. In fact, it's one of the more reasonable ones. Unless you treat hostages like a game mechanic and not a real person with infinite respawns. Which if so, that is a completely different topic all together. Since as a public server some people roleplay a bit more seriously than others. 

Personally, in my own opinion I don't feel we need a new mode or activity to force wars on gangs. This should happen naturally not mechanically. 

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In order for gangs to have a better reason to go to war, there would first have to be something in the city that matters that much. The only thing we have is our territory, maybe our crafting ability, and if were lucky enough a drug location within that territory. I definitely don't think we should be trying to force wars in a way that is unnatural. And if were serious about facilitating gang war RP, the first step should be the cops not stepping in the middle of a gang battle and trying to break it up, or use it to their advantage to take out as many of one side as possible. The last gang war my group was involved in was like this, and myself and opposing leaders talked after the fact, we lost more to the police getting involved than we were able to lose to each other. I know in the meeting there was talk of each group possibly getting the ability to make specific drugs, or something to that effect, but drugs would need real value to citizens, not locals, for anyone to care about who is selling what. Also +1 to being taking hostage being a legit reason. Most crews know that it will start a war, and if your not connected and are punished for that mistake, you get your exposure to gang RP, and you weren't even trying. I'd say that's pretty organic. Otherwise, unless gangs are just going to RDM each other, or start a war on a lie, taking each other hostage is one of the only ways to get straight to conflict. 

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It’s a cool idea. My idea would be a drug system like so.  Group A manufactures Brick of Pure Cocaine. Brick can be broken down into 100 bags of pure cocaine, which would have an application for its use such as armor like it is now, or brick can be cut with a cutting agent into 200 bags of cut cocaine, and sold to locals. Groups sell bricks of drugs to people or other groups to sell, and it creates a trickle down economy of drugs like on the real world. 

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Territories that only accept certain drugs would be a good way to do it, that way it had to be held down by a gang  that territory related to, as  well as, yeah... Gun business, actually having to hold your ground to keep your guns cause everyone is out for them is also a good  reason to keep territory and could lead to potential wars.

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On 1/8/2022 at 9:53 PM, Kota said:

Taking someone hostage putting their life at risk of getting shot by police and potentially dying for and because your gang or groups greedy antics. Is def not a dumb reason to go to war. In fact, it's one of the more reasonable ones. Unless you treat hostages like a game mechanic and not a real person with infinite respawns. Which if so, that is a completely different topic all together. Since as a public server some people roleplay a bit more seriously than others. 

Personally, in my own opinion I don't feel we need a new mode or activity to force wars on gangs. This should happen naturally not mechanically. 

I just hold a very strong opinion that all the "Natural" wars Play the Same. Turns into Car warfare with CTSVs After 3-4 days everything goes back to normal. I think Giving the winner an advantage over something Would help make different gangs feel different and not all big Friends. 

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10 hours ago, Lane2G said:

I just hold a very strong opinion that all the "Natural" wars Play the Same. Turns into Car warfare with CTSVs After 3-4 days everything goes back to normal. I think Giving the winner an advantage over something Would help make different gangs feel different and not all big Friends. 

Yeah, actual turf to keep and fight over,  something that provides perhaps  a  place for things like your personal drug lab to produce new  strands of  meth and perhaps even coke y'know?  That way you'll have people  come and invade your territory to  make  the best profit as possible leading to  further wars and fights.

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I think in the end it's not about what CAUSES the war, it's more about people deep down caring if they lose or not and the money it costs to go to war. BD just came out of war with 2 groups at the same time and everything was fine from an OOC perspective, it was fun, not toxic, great RP behind it. One thing I really liked, that the Lost did was they threatened us that they would cut us off certain things that we may get from other groups, and they did exactly that. It shouldn't just be a gun warfare back and fourth of shooting each other in vehicles. There was consequences in RP and it was fun dealing with those even after the war ended. A lot of people would sulk about it but that's because they have a hard time separating RP with OOC imo.

Does anything need to change? No (in my opinion). I think people just need to stop being so scared of IC consequences and deal with them. Can we add MORE things to encourage gangs going after eachother and not need eachother as much? Sure, but that will come in due time I feel like. Don't necessarily disagree with any statements anyone has made in this thread, I think a lot of the points made were good.

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7 hours ago, GK47_ said:

I think in the end it's not about what CAUSES the war, it's more about people deep down caring if they lose or not and the money it costs to go to war. BD just came out of war with 2 groups at the same time and everything was fine from an OOC perspective, it was fun, not toxic, great RP behind it. One thing I really liked, that the Lost did was they threatened us that they would cut us off certain things that we may get from other groups, and they did exactly that. It shouldn't just be a gun warfare back and fourth of shooting each other in vehicles. There was consequences in RP and it was fun dealing with those even after the war ended. A lot of people would sulk about it but that's because they have a hard time separating RP with OOC imo.

Does anything need to change? No (in my opinion). I think people just need to stop being so scared of IC consequences and deal with them. Can we add MORE things to encourage gangs going after eachother and not need eachother as much? Sure, but that will come in due time I feel like. Don't necessarily disagree with any statements anyone has made in this thread, I think a lot of the points made were good.

Yall thought we were kidding lmao was a fun time. My point on it is I feel the idea of having x location being a point of war will become problematic, it was a thing in ArmA3 RP and became very toxic very fast and pushed the servers that used it into gunplay over roleplay even away from those spots. I think benefits like that should be a reward for groups who are providing RP and not just being dicks to be dicks.

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