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Different types of drugs


lordcyb3r
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This is going to be a simple post but I have been thinking about how cool it would be to be able to produce acid, heroin, pcp, and other narcotics. This would add more drug diversity and dynamic to rp situations rather then just meth, cocaine, and weed. This would not really be a big change just a rework of an already present feature. 

Edited by lordcyb3r
Realized this doesn't belong here but can't figure out how to remove it
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  • 2 weeks later...
On 9/14/2019 at 11:46 AM, Ozzie Ozbourne said:

But why bring them in. What will they do that the current don’t already? Because why would I pay $500 per needle for heroin if it does exactly what weed does for $100?

I believe heroin should be the most labor intensive drug and in turn pay the most
Also think there should be a paywall (business to import lime (15k per shipment)

With the addition of heroin, I believe the drug classification system should be reworked into something similar to this:
Class A (heroin, morphine, morphine base (10k fine)
Class B (opium sap, cocaine, crack, coca paste, meth, ephedrine (8k fine)
Class C (cannabis any form (5k fine)

Legal status:
Lime (Legal)
Poppy Seeds (Illegal equipment)
Opium Sap (Illegal B)
Morphine Base (Illegal A)
Morphine (Illegal A)
Heroin (Illegal A)

Production:
Buy poppy seeds at BM
Grow poppies in Grapeseed (same process as weed, yield per seed (unknown)
Mix lime and opium sap to create morphine base
Set furnace to 30-50k and acid (acetic anhydride) to 4-7 (less forgiving than cocaine)
Place morphine base into cauldron and let boil for 30s
Allow the product to dry, then collect (heroin (high grade) morphine (low grade)
Sell (worth 15% more than cocaine and crack)

Effects (+ and -)
Positive: Increased pain tolerance (damage reduction) starts at 20% +5% per dose, capped at 30% (duration: 3m)
Negative: Black outs, muscle spasms (both more frequent than prescription pill withdrawals) and "abdominal pain" (taking damage after not using for so long)

Treatment: Naloxone (2:1 ratio)

References:
(classification) https://www.urbelislaw.com/possession-of-class-a-substance.html
(production) https://sunrisehouse.com/heroin-addiction-treatment/how-made/
(value) https://www.clevescene.com/scene-and-heard/archives/2015/02/11/study-the-cost-quality-and-availability-of-drugs-around-cleveland
(medical) https://americanaddictioncenters.org/withdrawal-timelines-treatments/heroin

Link to original post,
https://badlandsrp.com/topic/7794-heroin-and-opium/?tab=comments#comment-32502

Edited by Oscar Wilde
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24 minutes ago, Oscar Wilde said:

I believe heroin should be the most labor intensive drug and in turn pay the most.
Also think there should be a paywall [business to import lime (15k per shipment)]

With the addition of heroin, I believe the drug classification system should be reworked into something similar to this:
Class A [Heroin/Morphine/Morphine Base (10k fine)]
Class B [Opium Sap/Cocaine/Crack/Coca Paste/Meth/Ephedrine (8k fine)]
Class C [Cannabis any form (5k fine)]

Legal status:
- Lime [Legal]
- Poppy Seeds [Illegal (Equipment)]
- Opium Sap [Illegal (Class B)]
- Morphine Base [Illegal (Class A)]
- Morphine [Illegal (Class A)]
- Heroin [Illegal (Class A)]

Production:
- Buy poppy seeds at BM
- Grow poppies in grapeseed [same process as weed, yield per seed (unknown)]
- Mix lime and opium sap to create morphine base
- Set furnace to 30-50k (boiling temperature) and acid (acetic anhydride) to 4-7 (less forgiving than cocaine)
- Place morphine base into cauldron and let boil for 30s
- Allow the product to dry, then collect [heroin (high grade) morphine (low grade)]
- Sell (worth 15% more than cocaine/crack)

Effects (+ and -)
Positive: Increased pain tolerance (damage reduction) starts at 20% +5% per dose, capped at 30% (duration: 3m)
Negative: Black outs, muscle spasms (both more frequent than prescription pill withdrawals) and "abdominal pain" (taking damage after not using for so long)

Treatment: Naloxone (2:1 ratio)

References:
(classification) https://www.urbelislaw.com/possession-of-class-a-substance.html
(production) https://sunrisehouse.com/heroin-addiction-treatment/how-made/
(value) https://www.clevescene.com/scene-and-heard/archives/2015/02/11/study-the-cost-quality-and-availability-of-drugs-around-cleveland
(medical) https://americanaddictioncenters.org/withdrawal-timelines-treatments/heroin

Link to original post,
https://badlandsrp.com/topic/7794-heroin-and-opium/?tab=comments#comment-32502

 

That’s solid and all but still didn’t fully answer what I meant. What other effects can these drugs have? We already have HP Regen, Shield, Speed. What else would these do if not the same effects just a higher percentage? Personally if they do the same 3 things just a higher % I see no reason to have them but that’s just my opinion 

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  • 3 weeks later...
On 9/17/2019 at 11:34 PM, Aministra said:

Overall just adding more drugs would benefit both civilians and cops around town, more to do for both i guess.

Instead of having one spot to raid/getting raided there'll be multiple.

+1 from me in general regardless of what gives more profit, they can all be modified for whatever seems fit.

Imagine the awesome potential with stuff like acid and pcp. Like adding in hallucinations to make the rp seam more realistic. To go for realism make the lsd trip last 15 mins or so as irl it last much longer then other substances 

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