Denver Posted August 28, 2021 Report Share Posted August 28, 2021 Alright so this might be a suggestion that liked or hated based on how people feel. Tho being a cop and also a crim I feel like this change/addition could improve RP and offer more and new RP. So how alcoholic beverages work right now is, you will drink and get the drunk effect on your screen, your thirst increases and hunger decreases (the bars). How I think things should work is the drinking of alcoholic beverages should add alchohol into your blood, the more of it is in your blood, the worse the effects would be (a list of effects will be listed below). Every alcoholic beverage would have a different alchohol pertentage, just like in real life. And the DUI charge would be used more often as officers would be able to test your breath for alcohol with a machine that would tell the officer the percentage. Effects Low (normal percentage in blood) : - Vision (blurry, not yet waving) - Movement (walk style: drunk) - Slower input on actions (think about buttons, car locks, seatbelts, pulling out weapons, etc) - Become hungry slightly faster Effect Medium (higher percentage in blood than normal) : - Vision (blurry and slightly wavy, not yet waving all the way) - Movement (walk style: drunk2) - Slow input on actions (think about buttons, car locks, seatbelts, pulling out weapons, etc) - Become hungry twice as fast - Driving cars will cause the cars to steer randomly sometimes in any given direction Effect Large (really high percentage in blood) : - Vision (really wavy, sitting down and waiting would be the best right now) - Movement (walk style: drunk3) - Slow input on actions and has the chance to fail at time (automated /me message to make it come from being really drunk) (think about buttons, car locks, seatbelts, pulling out weapons, etc) - Become hungry 3x as fast - Driving cars will cause the cars to steer randomly really often in any given direction - Chance to pass out randomly just like with drugs Effect Death (drunk more than humaly possible) : After getting more that a certain amount of alcohol in your blood, your character would drop "dead" on the spot instantly, at this point all previous effects would have already happened to warn the character/player. ---- It's a lot to read, but I hope others will like this idea just as much as I do.  4 Quote Link to comment Share on other sites More sharing options...
Samantha Hatfield Posted August 28, 2021 Report Share Posted August 28, 2021 +1 Quote Link to comment Share on other sites More sharing options...
Erwin Posted August 28, 2021 Report Share Posted August 28, 2021 Honestly yes, +1 couple days ago BCSO did a DUI check point, not sure how successful it was, but this would make things way more fun. Quote Link to comment Share on other sites More sharing options...
vDrop Posted August 28, 2021 Report Share Posted August 28, 2021 +1 nice. Nice Quote Link to comment Share on other sites More sharing options...
kapill89 Posted August 30, 2021 Report Share Posted August 30, 2021 (edited) i love it, only suggestion i would add is MAYBE. when your drunk you don't take as much damage (would be different than armor however)..... i mean if someone is hammered and takes a nasty fall, or gets punched square in the face, they normally don't feel the full effects untill the next day when you sober up and your going "What the heck happened?" It would give an actual usage for drinking aside from just RP effects. Edited August 30, 2021 by kapill89 Quote Link to comment Share on other sites More sharing options...
Timr Posted August 30, 2021 Report Share Posted August 30, 2021 These ideas are good, but what would constitute as a "really high percentage in blood"? A single bottle of whiskey? We already have different tiers of drunkenness, so would certain drinks send you straight to the highest bracket? Quote Link to comment Share on other sites More sharing options...
Denver Posted August 30, 2021 Author Report Share Posted August 30, 2021 (edited) 2 hours ago, Timr said: These ideas are good, but what would constitute as a "really high percentage in blood"? A single bottle of whiskey? We already have different tiers of drunkenness, so would certain drinks send you straight to the highest bracket? That would make sense, yes. Like Whiskey and Vodka and other really strong beverages. Pretty much just Google what the max percentage in blood is before death, and base low, medium and high of of that Edited August 30, 2021 by Lion_Luke Quote Link to comment Share on other sites More sharing options...
George Doors Posted August 30, 2021 Report Share Posted August 30, 2021 Sounds great, only extra i would add like someone said above is a positive to drinking. People normally dont just drink for no reason. So a bonus from it would also make it more interesting. Quote Link to comment Share on other sites More sharing options...
Gruntleberry Posted August 31, 2021 Report Share Posted August 31, 2021 +1 Another item that would also add to the RP in this case would be to make Alcoholism a side effect of constant drinking where it requires more alcohol for you to feel the effect. Quote Link to comment Share on other sites More sharing options...
MrBigRed Posted September 1, 2021 Report Share Posted September 1, 2021 I've been in a server with something like this. There was am extra bar, that would fill up as you drank alcohol or consumed drugs. Not sure how easy the coding is, but it's a decent idea. +1 Quote Link to comment Share on other sites More sharing options...
Kathryn Davies Posted September 3, 2021 Report Share Posted September 3, 2021 +1 and also a +1 to Trump's suggestion but I'd instead pitch that damage would slowly tick your health down as opposed to you being impervious / take less damage overall. That way you're still trying to be careful and if you do have an accident, you have time and don't feel that pain initially but as time progresses you feel it more and more. When I sprained my ankle I danced all the way until we were ready to head back, and only on the walk back was I like "oh shit... I'm pretty sure I've done something bad here". I'm sure it'd be difficult to implement something like this though. 1 Quote Link to comment Share on other sites More sharing options...
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