BrandonM Posted March 18, 2018 Report Share Posted March 18, 2018 I'm thinking of an interesting mechanic for the drug sales mechanic. There has to be an element of danger, but there also has to be a bit of consistency for the dev team to work with, so my suggestion is this: Price fluctuation based on recent police activity. A news flash comes across twitter: "Cops too relaxed on drug crimes?! Dealers raking in the cash from illegal drug sales!" and the sales price of joints bumps into a higher tier RNG. Lets say $250-$400 per joint/meth and decreases the rejection rate. A couple hours later a news flash comes across twitter: "Recent busts have locals in fear! Dealers struggle to make ends meet!" and the sales price of joints drops into a lower tier RNG between $150 and $300 and increases the rejection rate.  Keeping this as a constant RNG (oxymoron, I know) where it triggers at random times would add volatility to the market. It would also prevent people from just constantly grinding weed and prevent the cops from constantly patrolling the weed fields and high-pop areas for sellers. This could also be a good mechanic to create to introduce a stock market or something, I dunno. There just has to be a little more danger to approaching someone on the street and saying "Hey, wanna buy these drugs I have in my pocket, person I dont know?" 6 Quote Link to comment Share on other sites More sharing options...
Gambino Posted March 18, 2018 Report Share Posted March 18, 2018 2 hours ago, BrandonM said: There just has to be a little more danger to approaching someone on the street and saying "Hey, wanna buy these drugs I have in my pocket, person I dont know?" Agreed, maybe if there was a very small, but possible chance that the locals can call the cops it would elevate the risk involved with dealing drugs. Quote Link to comment Share on other sites More sharing options...
BrandonM Posted March 18, 2018 Author Report Share Posted March 18, 2018 (edited) 4 minutes ago, Gambino said: Agreed, maybe if there was a very small, but possible chance that the locals can call the cops it would elevate the risk involved with dealing drugs. That's already a thing. Â Another idea would be: Â Player offers to sell weed. NPC punches player in the face, steals 10 weed from Player. Edited March 18, 2018 by BrandonM 1 Quote Link to comment Share on other sites More sharing options...
Gambino Posted March 18, 2018 Report Share Posted March 18, 2018 Just now, BrandonM said: That's already a thing. Damn didn't even know as 100% law abiding citizen . I like the stock market aspect as well, would be an awesome way to take large sums of money in/out of the economy. 1 Quote Link to comment Share on other sites More sharing options...
Anton Posted March 19, 2018 Report Share Posted March 19, 2018 wouldn't it be the opposite way though? if the cops go down hard on dealers, the price would go up instead of down  i get the logic behind the idea , but it would just disturb me 1 Quote Link to comment Share on other sites More sharing options...
fwalandra Posted March 20, 2018 Report Share Posted March 20, 2018 This would help both the dealers and the cops out, great idea. 1 Quote Link to comment Share on other sites More sharing options...
Steve Johnson Posted April 13, 2018 Report Share Posted April 13, 2018 Would add good RP to the idea of selling and would help with offsetting the time and money put into the more illegal forms of money making.... i like it +1 from me Quote Link to comment Share on other sites More sharing options...
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