Andrew Trigger Posted June 16, 2018 Report Share Posted June 16, 2018 Selling prices of weed/meth should go up depending on how little was sold in the last half hour or so, and vice versa. Quote Link to comment Share on other sites More sharing options...
Fat Stacks Posted June 16, 2018 Report Share Posted June 16, 2018 What's the point? What problem does that fix? Quote Link to comment Share on other sites More sharing options...
TiLLeR Posted June 16, 2018 Report Share Posted June 16, 2018 The point is early bird gets the worm.... that or if 20 people are trying to sell drugs they aren't worth as much b/c the economy is flooded. Supply and demand. Suggestions don't have to fix anything.. they are ideas of how people think game play can be expanded.  6 Quote Link to comment Share on other sites More sharing options...
Andrew Trigger Posted June 16, 2018 Author Report Share Posted June 16, 2018 Also adds a competition aspect as current weed/meth producers/dealers try to form alliances to protect themselves from each other. With this system may encourage said dealers/producers to want to get each other out of business in addition to forming some alliances. Pushing more RP and more realistic drug economy, not that I would know or anything.. 2 Quote Link to comment Share on other sites More sharing options...
Chase McCane (Fludiddy) Posted June 18, 2018 Report Share Posted June 18, 2018 I think it should also/and/or be dependent on server population and composition. So, say there's 5 cops on for 30 slots (just using a round number). Then that would give a chance for a multiplier of idk 30%. Then if they're are no cops - no multiplier. This way it rewards the people that want to be adventurous while it is more risky and prohibits people while there is no risk. Randomize it so it wouldn't be obvious to tell the server composition after a good sample size. I think it would encourage a bit more RP at the same time not make it glamorous/abusive. 1 Quote Link to comment Share on other sites More sharing options...
Alexia Kade Posted June 28, 2018 Report Share Posted June 28, 2018 I think it would also be nice about how many cops are on duty, the more there is, the more expensive the drug is due to higher risks to be caught. Then again, Iâm sure some people would use it to know the amount of cops on duty. But well, just a suggestion 1 Quote Link to comment Share on other sites More sharing options...
dK_ Posted June 28, 2018 Report Share Posted June 28, 2018 4 hours ago, Livia Cullins said: I think it would also be nice about how many cops are on duty, the more there is, the more expensive the drug is due to higher risks to be caught. Then again, Iâm sure some people would use it to know the amount of cops on duty. But well, just a suggestion Maybe it could just increase the high sell range but keep the low sell the same s if meth sold 150-180 normally, maybe each cop could increase the high sell possibility by a certain number so maybe the range could change to like 150-200 that why it'd be really hard to tell. Quote Link to comment Share on other sites More sharing options...
Grimmfang13 Posted June 28, 2018 Report Share Posted June 28, 2018 Dunno.. I've been on the server for almost 3 months now.. and drugs have been boosted once. The risk vs. reward still seems to be lacking. Quote Link to comment Share on other sites More sharing options...
TiLLeR Posted June 28, 2018 Report Share Posted June 28, 2018 #soon 3 1 Quote Link to comment Share on other sites More sharing options...
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