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BadlandsRP - Server Rules


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New Process for Gang Applications

Trial Phase

At this point, a Crew has filed a Gang Application and has been approved by Staff to be in the "Trial Phase." The Trial Phase will last about 5 weeks, time can be extended if the Crew didn't make a great impact, or they will be told to reapply next cycle. During this phase, the Crew will now have the ability for the following:

  • Claim Turf
  • Declare War against a rival gang

Staff will monitor the Crews that are in the Trial Phase extensively. If it is deemed that the Crew Lacks a gang identity, Lacks roleplay, or has had a significant number of Staff actions taken against them, the Crew will be denied. 

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Added Pillbox to greenzone and LSFD security exemption to GZ for purposes of doing their job
 

Roleplay (RP) and Low Quality Roleplay (LQRP)
While downed and incapacitated, players must prioritize roleplaying their injuries. This includes modifying speech patterns to reflect pain or incapacitation and using /me commands to describe injuries.

Tactical comms are not permitted unless they are of immediate concern to your character, such as while someone is tending to you
, or carrying you to safety and you observe someone running up on them, you may tell them to watch out. Not permitted is calling out detailed comms during competitive scenes such as the locations of people around corners and roofs. Priority should be one's own injuries.


Gang and Criminal RP

During war, a more relaxed version of initiation is allowed. Verbal demands or initiation is not required, however the attacking side must still let their presence be known and intent clear to the defending side. Non verbal initiation can be made by spinning the defenders block in vehicles painted your gang's color / livery, or approaching the defending gang while wearing your gang colors and having weapons out.

During a gang war (or full-scale gang on gang interaction), a gang may only re-attack the rival gang after the rival gang retaliates, provokes another attack, or 6 hours have passed since the most recent attack from either gang. The 6 hour timer continues through server restart, however attacks are not permitted in the hour before or after server restart.

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Updated Corruption Rules:

Previous:

  • Players Roleplaying as Law Enforcement Officers are prohibited from participating in any form of corruption Roleplay.

After:

  • Players roleplaying as LEOs may engage in corruption RP, but are not permitted to sell / gift / give / transfer any evidence, by any means, to non-LEOs. Players engaging in this RP accept the fact that if caught, their characters may be fired from their respective factions. Players engaging in corruption that solely benefits their friends / gangs who they are part of on alternate characters will be prohibited from playing LEO characters. Corruption is prohibited in the processing of Internal Affairs Reports.
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Corruption: Police, DOC, and DOJ (DA's Office and Judges only) corruption is not permitted

Player to Player robbing: In order to rob a player, you must be directly involved and have a valid RP reason to do so. You should not be pocket wiping players (taking most or all of their items), using it as a farming tool, treating players like loot-boxes, serial robbing, or robbing incapacitated
 players you come upon without having been involved in the scenario 

Exploit Mod Example List: Soundpacks which provide players an advantage over others. This includes amplified footsteps, headshot specific sounds, and packs which cause suppressed gunshots to become louder

Meta: Players are not permitted to watch or idle in the chat of streams of other players while in server

Crime: 

  • Players are prohibited from using on-duty tow mechanics for crime. The use of tow trucks for block-off / escapes is still permitted
  • Attacks on a prison transport are not permitted without prior approval from staff. Approvals are granted on a case-by-case basis and are generally reserved for scenarios in which there has been significant storyline buildup

Max Gang Size: During a staff-approved prison bus breakout attempt, the individuals in custody do not count toward the maximum. These individuals cannot join in hostilities against the police once freed and must flee the area immediately

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