Storrent Posted March 8, 2019 Report Share Posted March 8, 2019 (edited) I love the animation police have for unholstering their weapon, though there was something I noticed while going through the clothing store. There are versions of holsters without guns inside. Would it be possible to switch out these chain IDs for their counterparts whenever a weapon is holstered/drawn? I've made a spreadsheet in advance for the IDs here. This is what it looks like in single-player (using an incompatible RPH plugin): Â Edited March 8, 2019 by Storrent 3 Quote Link to comment Share on other sites More sharing options...
Panzer Posted March 21, 2019 Report Share Posted March 21, 2019 I love this Idea the only thing i would add though is that if we have a holster (if possible of course) it should let us to draw our weapons faster.  Quote Link to comment Share on other sites More sharing options...
Storrent Posted March 21, 2019 Author Report Share Posted March 21, 2019 20 minutes ago, Panzer said: I love this Idea the only thing i would add though is that if we have a holster (if possible of course) it should let us to draw our weapons faster.  Gonna disagree here. There's already a built-in two second delay on firing from selecting it in the weapon wheel (seen if you use exploits to skip the animation) and it prevents a lot of bullshit quickdraw shots. I see no reason to speed it up. 1 Quote Link to comment Share on other sites More sharing options...
Paul Garcia Posted March 23, 2019 Report Share Posted March 23, 2019 Would love to see this implemented in the city +1 Quote Link to comment Share on other sites More sharing options...
Synchronosis Posted March 23, 2019 Report Share Posted March 23, 2019 +1 Quote Link to comment Share on other sites More sharing options...
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