Phosphene Posted April 7, 2019 Report Share Posted April 7, 2019 Hey all, To improve the RP of accessing vehicle's trunks, I suggest that: You must be looking at the trunk to access the trunk menu Trunk/rear-doors (depending on vehicle) open when trunk is opened Animation is played (same one as used for peach picking, gold mining etc) as user puts/takes from trunk to increase realism - maybe with the relevant item in their hand is feasible? Hope you like this idea, would be super cool to see this in-game. Best, Peter Lewis 3 Quote Link to comment Share on other sites More sharing options...
___ Posted April 7, 2019 Report Share Posted April 7, 2019 I like this! +1 Quote Link to comment Share on other sites More sharing options...
George Cahill Posted April 7, 2019 Report Share Posted April 7, 2019 I actually had that idea myself for walking to the trunk and performing the current command we have now '/cardoor open [1-5]' to open the trunk and access it. I would also love to see the animation for it to happen also. +1 Quote Link to comment Share on other sites More sharing options...
SgtMiami Posted April 8, 2019 Report Share Posted April 8, 2019 You can easily do the animation using /em parkingmeter It simulates the movements pretty well as if you were accessing something. I use that animation for whenever I gotta âanalyzeâ or take a look at things closely. Quote Link to comment Share on other sites More sharing options...
Phosphene Posted April 8, 2019 Author Report Share Posted April 8, 2019 9 hours ago, NixonJones said: You can easily do the animation using /em parkingmeter It simulates the movements pretty well as if you were accessing something. I use that animation for whenever I gotta âanalyzeâ or take a look at things closely. Doesn't mean it wouldn't be a welcome addition, with relatively little programming required. Quote Link to comment Share on other sites More sharing options...
vDrop Posted April 8, 2019 Report Share Posted April 8, 2019 Love it Quote Link to comment Share on other sites More sharing options...
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