hihad Posted April 19, 2019 Report Share Posted April 19, 2019 (edited) I was wondering if it's a good idea to have a Whiteskull system, which potentially could disencourage the benefit of killing other players. Like this: After a civilian has killed certain amount of people they will get a whiteskull for a certain amount of time. While having a whiteskull: -Trashbag with all inventory will be dropped upon their death. - Weazel news will automatically tweet about them with an inserted photo of the character so that others can recognize the "white skull" above their head and report to attorneys on sight if they happen to stumble across these dangerous individuals. *This will encourage the whiteskulls to stay out of town* - Money withdrawal from bank account upon death  Extra suggestion: Blackmarket job as a "skull hunter" ? - If skull-hunters kills a person that is wearing a white-skull, they will not get any white-skull. - Skull hunters retrieves the same weapon that you use with the "hunting" and it is their only weapon in hand. - You have to pay 20k to clock in as a skull-hunter  Edited April 19, 2019 by hihad Quote Link to comment Share on other sites More sharing options...
World Posted April 19, 2019 Report Share Posted April 19, 2019 No thanks, this will only encourage RDM 1 Quote Link to comment Share on other sites More sharing options...
hihad Posted April 19, 2019 Author Report Share Posted April 19, 2019 (edited) 1 hour ago, Veel said: No thanks, this will only encourage RDM haha you are probably right. Â This was way too fun to write. I just wanna be a bounty hunter really and steal all their loot like a total badass Edited April 19, 2019 by hihad grammar/spelling Quote Link to comment Share on other sites More sharing options...
Serpico Posted April 19, 2019 Report Share Posted April 19, 2019 Pass 1 2 Quote Link to comment Share on other sites More sharing options...
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