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Whiteskull system for PvP, that could actually prevent the killing in this server


hihad
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I was wondering if it's a good idea to have a Whiteskull system, which potentially could disencourage the benefit of killing other players.


Like this: After a civilian has killed certain amount of people they will get a whiteskull for a certain amount of time.

While having a whiteskull:
-Trashbag with all inventory will be dropped upon their death.
- Weazel news will automatically tweet about them with an inserted photo of the character so that others can recognize the "white skull" above their head and report to attorneys on sight if they happen to stumble across these dangerous individuals. *This will encourage the whiteskulls to stay out of town*
- Money withdrawal from bank account upon death

 

Extra suggestion: Blackmarket job as a "skull hunter" ?
- If skull-hunters kills a person that is wearing a white-skull, they will not get any white-skull.
- Skull hunters retrieves the same weapon that you use with the "hunting" and it is their only weapon in hand.
- You have to pay 20k to clock in as a skull-hunter

 

Edited by hihad
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1 hour ago, Veel said:

No thanks, this will only encourage RDM

haha you are probably right. :)  This was way too fun to write. I just wanna be a bounty hunter really and steal all their loot like a total badass :P

Edited by hihad
grammar/spelling
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