medieval_knievel Posted July 24, 2019 Report Share Posted July 24, 2019 (edited) So, As of now, players can't handcuff one another. Only police can. And I get it - restricting a players hands and/or movement is a strong interaction and on non-whitelisted can result in a really negative experience. But looking to shift it to whitelisting and opening up interactions the ability to restrain one another would be a welcomed addition. So how does this get used? Normally, in an RP where you're taking someone hostage you pull a gun and they listen to your demands. If the window of opportunity presents itself they're welcome to attempt to defend their life (as per the rules, but I paraphrased). So where does a scenario arise where when RP'ing I need to restrain someone? Let's say I nab a hostage for a robbery, or they have some info I need. They don't have a weapon on them (maybe they do?) and they're trying to get away. I aim at them again, give them another order to return, get back on their knees, etc etc. failure to comply and I can restrain them. Because at this point, if I pop them, the leverage I have during the robbery, or the info I need from them disappears if they're incapacitated. Another scenario, two gangs run into one another, one gets the jump on the other. They want to restrain them and "relieve" them of the cocaine they just cooked. Restraining them allows gang A to control gang B from the whole thing going tits-up into a shootout and allow the search action. The restraints, their material, and duration are open. Permanent until removed, is timer based, or restrained player can "wiggle" out over time. maybe a visible animation that the controlling player can RP out with the restrained player "STOP WIGGILING OR IM GONNA BREAK YOUR KNEECAP" kind of thing. If you're worried about people being left stranded and handcuffed maybe once the controlling player leaves the area the player can self-release. Maybe you can buy the restraints at the black market, or maybe you can relieve a downed officer of their handcuffs. Also, you shouldn't be able to access your phone while restrained, at all. since..ya know, youre restrained. that should apply to PD cuffs and player-to-player restraints. I forget if currently in handcuffs if you can access your phone or not..Phil Cox is a mostly law abiding citizen and doesnt land in cuffs often  Edit: since this is 2.0 and anything goes as far as throwing out ideas: what about allowing players to interact with restrained players. i.e. escort, place in vehicle/trunk for kidnapping? Edited July 24, 2019 by medieval_knievel 1 Quote Link to comment Share on other sites More sharing options...
Randy Morris Posted July 24, 2019 Report Share Posted July 24, 2019 Pretty sure there are going to be zipties in 2.0 already. 1 Quote Link to comment Share on other sites More sharing options...
medieval_knievel Posted July 24, 2019 Author Report Share Posted July 24, 2019 3 minutes ago, Vide said: Pretty sure there are going to be zipties in 2.0 already. ahh..well...shit lol 1 Quote Link to comment Share on other sites More sharing options...
Christopher Hawke Posted July 26, 2019 Report Share Posted July 26, 2019 As the owner of a private security contracting firm, I would more than love to see the ability to restrain individuals. It would make for especially deep RP scenarios where someone trespasses onto a property they shouldn't, we detain them, and then hand them over to LSPD for booking and processing. Other situations could be assisting an officer of LSPD detain multiple individuals in the event the officer is alone, or perhaps securing an accident scene where someone was shot, and the suspect could be detained by IBSC (Insane Bros Security Contractors), and again, extradited to the LSPD for booking and processing. To add to this, I would like to see something where a player has to sit through in-game training and buy a CPR license, just to help stabilize someone until EMS can arrive on scene. I believe it would be more than valuable to us as private security, as IBSC is always trying our best to make the public a safer place. There have been times me or some of my agents utilize their personal vehicles in the case of a traffic incident to block traffic and help protect the downed individual. Again: having someone perform CPR on the downed individual and keeping them alive for another 15 minutes or so would be a quite fantastic RP experience, to say the least. Quote Link to comment Share on other sites More sharing options...
Ozzie Ozbourne Posted July 30, 2019 Report Share Posted July 30, 2019 On 7/24/2019 at 7:08 PM, medieval_knievel said: So, As of now, players can't handcuff one another. Only police can. And I get it - restricting a players hands and/or movement is a strong interaction and on non-whitelisted can result in a really negative experience. But looking to shift it to whitelisting and opening up interactions the ability to restrain one another would be a welcomed addition. So how does this get used? Normally, in an RP where you're taking someone hostage you pull a gun and they listen to your demands. If the window of opportunity presents itself they're welcome to attempt to defend their life (as per the rules, but I paraphrased). So where does a scenario arise where when RP'ing I need to restrain someone? Let's say I nab a hostage for a robbery, or they have some info I need. They don't have a weapon on them (maybe they do?) and they're trying to get away. I aim at them again, give them another order to return, get back on their knees, etc etc. failure to comply and I can restrain them. Because at this point, if I pop them, the leverage I have during the robbery, or the info I need from them disappears if they're incapacitated. Another scenario, two gangs run into one another, one gets the jump on the other. They want to restrain them and "relieve" them of the cocaine they just cooked. Restraining them allows gang A to control gang B from the whole thing going tits-up into a shootout and allow the search action. The restraints, their material, and duration are open. Permanent until removed, is timer based, or restrained player can "wiggle" out over time. maybe a visible animation that the controlling player can RP out with the restrained player "STOP WIGGILING OR IM GONNA BREAK YOUR KNEECAP" kind of thing. If you're worried about people being left stranded and handcuffed maybe once the controlling player leaves the area the player can self-release. Maybe you can buy the restraints at the black market, or maybe you can relieve a downed officer of their handcuffs. Also, you shouldn't be able to access your phone while restrained, at all. since..ya know, youre restrained. that should apply to PD cuffs and player-to-player restraints. I forget if currently in handcuffs if you can access your phone or not..Phil Cox is a mostly law abiding citizen and doesnt land in cuffs often  Edit: since this is 2.0 and anything goes as far as throwing out ideas: what about allowing players to interact with restrained players. i.e. escort, place in vehicle/trunk for kidnapping? If this is a suggestion for the 2.0 youâve missed the proper place for this Quote Link to comment Share on other sites More sharing options...
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