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When theres no EMS or Cops


Maverick
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I think adding a "CPR Kit" for Civs should be added to the shop since theres a lot of meds and cops but not many active. Lots of people died several times to Local especially me but there was no Cop or EMS online to help so I lost lots of cash and gears I bought. The CPR should be around $700 in stores and if someone picks someone up with it, they will need to go to the hospital to get full HP before they pass out again(Add timer once picked up with CPR) Let me know what you guys think about it

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While I am sorry that you lost money and items by dying, I think that it adds an element of risk to your life on Badlands and forces people to behave in a more responsible manner.  All too often people die because they do stupid things (not saying you did) or were being irresponsible (like driving way to fast).  I think that dying occasionally should be a part of the badlands experience.  I know it's frustrating, I hate it too, but I think it's a reasonable element of an RP server.

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While I agree that there are many reasons to do not have revive kits for civilians. I think this post has a fair point bring into attention. When there is no EMS/Cops online, those who decide to play in the server are at unfair risk. You can compare that to when there are a few and someone kills himself over and over, and EMS have to go pick them up.  So...

2 hours ago, TiLLeR said:

I think that dying occasionally should be a part of the badlands experience

...even that statement is right. Things aren't fair for the no EMS/PD. And having it as it is, promotes people not playing in low times even more. And also fails a bit, because so far, while EMS are on duty SOPs don't back up that statement. 

I know it because I had  some friends asking "Why would I have to be punished just because there are no EMS/PD". That point is quite fair and that friend simply moved on to another city. Personally, I play a lot, normally I try to be realistic and keep myself as safe as I can doesn't matter if there are EMS or not. But it's not the first time I die without EMS, and sucks big time. For example, the last 4 times I died without EMS were
 - Morning EU/Very early Morning EST: with a bike at a very very low speed, brushed against a small electric box and that was enough to throw me of the bike and kill me. The wait for EMS since no one was logged as such was over 45 minutes by the clock, most players won't wait that much.

 - Very early morning EU/Very late night EST: VDM while been civ.
 - Very early morning EU/Very late night EST: RDM while been a cop on duty.
-  Very early morning EU/Very late night EST: Assaulted whiel been a cop on duty.

While I assume the risk of been around on those times knowing what could happen. It's a big deterrent for me or anyone to go on duty solo. Since if you have a clean character wouldn't matter much. But in my case I usually have what I need to play my characters so if you sum it all Deagle + pistol + plenty of bullets + usually quite many medkits since been cop with no EMS there are shifts that I have to use 20 or more + pills + repair kits also tends to be a decent number since keeping the car on shape for long duty times takes many + Cash on me, which usually it's a bit to be able to get new vest or anything else needed without having to stop at the bank + TIME to go grind peaches or something else to get back the inventory size along with time to go buy the different things. All together is quite some good amount of cash and time, which I'm sure many players do not want to deal with.

Again my point it's to explain to the @Admins that even med kits for civs might not be the best option. No EMS/COPs times are a bit of a loop, since there is a deterrent for any of those to get on duty solo, and for any civ players to risk getting killed around. That's why some regulars and new players pass from playing at those times.  Many of those that go down at those times, aren't doing random shit, and the punishment of having the wipe inventory by going to hospital doesn't seem fair.

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I think an alternative solution would be for more people to apply to EMS to cover all hours of the day.  Be part of the solution so to speak.  With all the posts asking for more realistic elements on the server I would think that this would be an easy one.. IRL people die.  I'm not trying to be insensitive but my experience is that people think being revived should be a guarantee and it should not.  In fact I'm a huge proponent of putting a timer on the 'near death experience'.  If x time passes you simply fade into the light.  I honestly think it would add a healthy sense of fear.  In addition it would provide a means for a person to ensure a penalty through RP if they wanted.  You attack my wife... well I'm going to track you down, shoot you and then ensure you die.  Sure the police might come which would be another RP opportunity, but I'm going to do my best to protect your body until you pass ensuring the end game.  I may go to jail but it all seems reasonable for RP.

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@TiLLeR I do understand that and I agree with it. It's more I would push death (going to hospital) even with EMS on if someone does die often for not caring enough. Yet by that reply, you still miss the point I was trying to make. At the current point EMS on duty on low server pop, get bored and don't go on duty, so forth there are no EMS on duty. You mention it should motivate people to get as EMS, but instead is motivating people to log off. If you re read my post try to focus on the downsides I'm mentioning. I can only explain the issue, it's admins who should decide if the issue is worth it to bother making changes, but replying to me the same point that you already stated. I got that part, and believe me if it was for me I would go way further with realism. Yet  i see no references in your post to the main issue why that "More people should get as EMS" doesn't work.

On the other hand, I hope that when more 'activity' is available for EMS, that would motivate them to be on duty. And if EMS are on duty, it's more likely that cops will get on duty too.

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Thomas, I didn't miss your point, I understand what you are saying.  What I'm saying is that I don't think giving med kits to civ is the solution.  I honestly believe that too few people die.  I get that it's frustrating at the moment and understand that EMS needs more to do so that they stay on.  I can say that all of that is being worked on through pay incentive and also adding activities for EMS to do while on duty (not implemented but on the roadmap from what I understand).  So rather than fix it in the way you are suggesting I suggest more people apply and experience what it's like to help others and in addition suggesting a bit of patience while more incentives are added to reward those that choose the Fire/EMS path.

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@TiLLeR

3 hours ago, Tomas García said:

While I agree that there are many reasons to do not have revive kits for civilians

It's the first line of my post. As you can see I agree with that, and I was using my experience on the server to try to point out what seems to be, in my eyes, the underlying issue and why would someone request such thing. I also hope that the new implementations towards EMS help when they come out.

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