phvntom Posted August 15, 2021 Report Share Posted August 15, 2021 OP hurt his own argument for implementation of this new mechanic with the addition of the following: On 8/13/2021 at 7:32 PM, Storrent said:  At least from the law enforcement side of things, officers not listening to their radio or transmitting non-important information or chatter is all too common, and being able to go above the radio and transmit a help signal to all units directly would be a big help. If most officers active/on duty are using radio communication leisurely, that is their own issue. Senior officers not pulling rank and reprimanding the officers with proper discipline is also their fault. If the faction and it's members want to treat the radio as a social tool and not it's intended purpose, go ahead. But don't use that reason/issue to justify a new feature be implemented. It will be bad for the community as a whole. Any violence or hostile act that has be tried on officers barely has any weight to it. Right after anything happens they're right back on duty, driving, chasing, shooting, and moving freely. Planning something like that takes time, a whole lot of effort, and fluidity. Holding up an officer for anything is difficult enough by itself without the proposed idea of a panic button. Most of them try to reach, roll away, and fire because they know they have the better draw time, better weapon(s), armor, and backup on stand by once incapacitated. With all that aside, it will require us an additional fifteen or twenty seconds to '/me takes radio' or actually physically remove the radio from them when doing something like getting an officer to comply when sticking up an officer takes a long time to begin with.  If this panic button gets implemented the community will see an even further drop in dynamic, spur of the moment crime. Criminals will not take the risks they used to and will only plan big heists and resort to cheap tactics. It's a no for me dawg. 2 Quote Link to comment Share on other sites More sharing options...
Samantha Hatfield Posted August 16, 2021 Report Share Posted August 16, 2021 (edited) 3 hours ago, phvntom said: OP hurt his own argument for implementation of this new mechanic with the addition of the following: If most officers active/on duty are using radio communication leisurely, that is their own issue. Senior officers not pulling rank and reprimanding the officers with proper discipline is also their fault. If the faction and it's members want to treat the radio as a social tool and not it's intended purpose, go ahead. But don't use that reason/issue to justify a new feature be implemented. It will be bad for the community as a whole. Any violence or hostile act that has be tried on officers barely has any weight to it. Right after anything happens they're right back on duty, driving, chasing, shooting, and moving freely. Planning something like that takes time, a whole lot of effort, and fluidity. Holding up an officer for anything is difficult enough by itself without the proposed idea of a panic button. Most of them try to reach, roll away, and fire because they know they have the better draw time, better weapon(s), armor, and backup on stand by once incapacitated. With all that aside, it will require us an additional fifteen or twenty seconds to '/me takes radio' or actually physically remove the radio from them when doing something like getting an officer to comply when sticking up an officer takes a long time to begin with.  If this panic button gets implemented the community will see an even further drop in dynamic, spur of the moment crime. Criminals will not take the risks they used to and will only plan big heists and resort to cheap tactics. It's a no for me dawg. Agree with this, and this actually made me think with what I put up on this as-well. If there is a way we can have a cooldown before he can hit the life alert, that way; it can give us some more RP with the criminals and etc. Also gives them more ample them to do there thing. That way officers don't instantly come, and cut some of that RP. Edited August 16, 2021 by Amberlyn Noelle-Amos 1 Quote Link to comment Share on other sites More sharing options...
vDrop Posted August 20, 2021 Report Share Posted August 20, 2021 +1 - Animation; Ability to be Disabled; & Criminals have there own sort of Panic Button -1 If none of the above lol Quote Link to comment Share on other sites More sharing options...
Denver Posted August 20, 2021 Report Share Posted August 20, 2021 Criminals having a panic button makes no sense tho. Cause they don't have a dispatch like cops do.  Quote Link to comment Share on other sites More sharing options...
vDrop Posted August 21, 2021 Report Share Posted August 21, 2021 (edited) I understand it makes no sense. They all have cell phones though which easily can be utilized as a tool for GPS Tracking for there "gang".(Edit: I don't mean the existing gps tracking) However, that's my point. I don't think PD needs the panic button. Sure its cool as hell and would be useful, but we as PD already have the upper hand (most of the time), don't think we need additional tools to make it even harder than it already is. Edited August 21, 2021 by vDrop 2 Quote Link to comment Share on other sites More sharing options...
ZaxxYs Posted August 21, 2021 Report Share Posted August 21, 2021 On 8/15/2021 at 9:01 PM, Amberlyn Noelle-Amos said: Agree with this, and this actually made me think with what I put up on this as-well. If there is a way we can have a cooldown before he can hit the life alert, that way; it can give us some more RP with the criminals and etc. Also gives them more ample them to do there thing. That way officers don't instantly come, and cut some of that RP. This is actually a great idea, what about putting a cooldown before PD can flex life alert?? That is an awesome idea. Quote Link to comment Share on other sites More sharing options...
Denver Posted August 22, 2021 Report Share Posted August 22, 2021 I find that a terrible idea, but that may be just me. I find it if criminals don't want cops to be found in a hostage situation, they should RP take the life alert. Then if the cop presses it its fail RP. On a side note there is one thing on the PD side that really pissed me off and made me realise the criminal life really does suck, but I'll discuss that with PD only. Quote Link to comment Share on other sites More sharing options...
ZaxxYs Posted August 22, 2021 Report Share Posted August 22, 2021 (edited) 11 hours ago, Lion_Luke said: I find that a terrible idea, but that may be just me. I find it if criminals don't want cops to be found in a hostage situation, they should RP take the life alert. Then if the cop presses it its fail RP. On a side note there is one thing on the PD side that really pissed me off and made me realise the criminal life really does suck, but I'll discuss that with PD only. You cant take away peoples life alert my dude...... that is forcing RP on someone, so you are making them respawn and lose everything they have or they could flex life alert and get reported for fail RP like you said, at that point its a lose-lose situation for that person. I have seen people get kicked and banned for doing that. Edited August 22, 2021 by ZaxxYs Quote Link to comment Share on other sites More sharing options...
Denver Posted August 22, 2021 Report Share Posted August 22, 2021 4 hours ago, ZaxxYs said: You cant take away peoples life alert my dude...... that is forcing RP on someone, so you are making them respawn and lose everything they have or they could flex life alert and get reported for fail RP like you said, at that point its a lose-lose situation for that person. I have seen people get kicked and banned for doing that. Could be fixed by sending an automated life alert after 15 minutes (max hostage time), even if the cop doesn't have the life alert. Quote Link to comment Share on other sites More sharing options...
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