HwRusty Posted January 5, 2023 Report Share Posted January 5, 2023 I feel like there needs to be whole rework on escaping cuffs. When you have to hit Q in the square, sometimes it just scuffs out and it doesn’t register. Maybe we could change it so it’s like the lock-picking animation? So when you are about to be put in cuffs the wheel comes up and you have to press a randomly generated number / Letter. I feel like there’s skill to that, and make it so you can only break cuffs 3 times in like 15mins before you can’t do it anymore? 2 Quote Link to comment Share on other sites More sharing options...
Zethnos Posted January 5, 2023 Report Share Posted January 5, 2023 I feel kind of the same about the mechanic job. To speed up a diagnostic test or to speed up repairing the body you have to hit Q in a box. It's like a 50/50 shot if it actually registers that you hit Q. It's so annoying. 1 Quote Link to comment Share on other sites More sharing options...
Higuys Posted January 5, 2023 Report Share Posted January 5, 2023 Personally feel like the bug that makes it not register should be figured out. More skill is put into hitting Q then there is to lock picking TBH almost anyone can do the lock picking even when the letters & numbers change on you. Unless if you didn't hit it in the first 2 go around it cancels would be a good alternative but I do agree to a extent it needs to be fixed. Quote Link to comment Share on other sites More sharing options...
HwRusty Posted January 5, 2023 Author Report Share Posted January 5, 2023 6 minutes ago, Higuys said: Personally feel like the bug that makes it not register should be figured out. More skill is put into hitting Q then there is to lock picking TBH almost anyone can do the lock picking even when the letters & numbers change on you. Unless if you didn't hit it in the first 2 go around it cancels would be a good alternative but I do agree to a extent it needs to be fixed. Yeah i just think the whole system needs to be changed, it feels super outdated to me. But i understand Admins, Mods, Contributors, all do this for free. Quote Link to comment Share on other sites More sharing options...
Brendan Thomson Posted January 5, 2023 Report Share Posted January 5, 2023 I assumed that its not a bug and there is just a chance you cannot succeed at the task that is attempting to be sped up or passed. Quote Link to comment Share on other sites More sharing options...
Vega Posted January 5, 2023 Report Share Posted January 5, 2023 150% agree. I think that you should still be able to resist while you're being tazed as well. Someone being tazed is extremely difficult to get under control from my experience at work. It is still a game though and there needs to be a way for cops to actually end a situation for good, so maybe there is a middle ground somewhere. 2 Quote Link to comment Share on other sites More sharing options...
Higuys Posted January 5, 2023 Report Share Posted January 5, 2023 19 minutes ago, Vega said: 150% agree. I think that you should still be able to resist while you're being tazed as well. Someone being tazed is extremely difficult to get under control from my experience at work. It is still a game though and there needs to be a way for cops to actually end a situation for good, so maybe there is a middle ground somewhere. So with the being tazed. I believe more RP needs to come from that the type of tazers used by cops would in reality leave prongs in the skin so EMS IMO need to be given more RP to it. but that is a whole different forum post all together I don't personally have a cop but from a lawyer perspective I've seen too many people who would take advantage of breaking cuffs after being tazed & continue a chase that wouldn't need to be continued. with it being a public server unfortunately I don't believe breaking cuffs after being tazed is a viable option sadly. Quote Link to comment Share on other sites More sharing options...
HwRusty Posted January 5, 2023 Author Report Share Posted January 5, 2023 2 hours ago, Higuys said: So with the being tazed. I believe more RP needs to come from that the type of tazers used by cops would in reality leave prongs in the skin so EMS IMO need to be given more RP to it. but that is a whole different forum post all together I don't personally have a cop but from a lawyer perspective I've seen too many people who would take advantage of breaking cuffs after being tazed & continue a chase that wouldn't need to be continued. with it being a public server unfortunately I don't believe breaking cuffs after being tazed is a viable option sadly. but that's when you play cop and you get to know the people that would take advantage of it. and Instead of tazing them, you baton them down. Plus i can be quick as well, you just need a fair chance to hit that sweet spot one / two times. Because as soon as you're in cuffs you can't do anything and it's all over. Quote Link to comment Share on other sites More sharing options...
SONIC Posted January 6, 2023 Report Share Posted January 6, 2023 There needs to be a possible chance to break out of cuffs while being tazed because there are cops that are insta tazing without saying anything still. There is no RP behind that if they are going to get out of their vehicle and blast a tazer at you. 2 Quote Link to comment Share on other sites More sharing options...
pebeast Posted January 6, 2023 Report Share Posted January 6, 2023 the fact u can even get out of cuffs shuold be enf even if it works 10% thats more then we have ever got and feels like u might be able to do sometihng so it gives hope to us that just want to swing on some ppl Quote Link to comment Share on other sites More sharing options...
Rizz Posted January 6, 2023 Report Share Posted January 6, 2023 The skill check is a percentage on the second line. The green area is a build up. The more green you have, the more room you have for hitting. I might change the coloring to better reflect this. 1 Quote Link to comment Share on other sites More sharing options...
Rizz Posted January 6, 2023 Report Share Posted January 6, 2023 13 hours ago, SONIC said: There needs to be a possible chance to break out of cuffs while being tazed because there are cops that are insta tazing without saying anything still. There is no RP behind that if they are going to get out of their vehicle and blast a tazer at you. Player report please. 1 Quote Link to comment Share on other sites More sharing options...
HwRusty Posted January 6, 2023 Author Report Share Posted January 6, 2023 2 hours ago, Rizz said: The skill check is a percentage on the second line. The green area is a build up. The more green you have, the more room you have for hitting. I might change the coloring to better reflect this. Yeah maybe changing the colour would help, or make it so there is a background colour to the skill check? So it’s a green Box instead of lines? Quote Link to comment Share on other sites More sharing options...
HwRusty Posted January 6, 2023 Author Report Share Posted January 6, 2023 16 hours ago, SONIC said: There needs to be a possible chance to break out of cuffs while being tazed because there are cops that are insta tazing without saying anything still. There is no RP behind that if they are going to get out of their vehicle and blast a tazer at you. Agreed! I’d rather have a smaller percentage of escaping when being tazed than none at all. But I also think people shouldn’t be able to keep escaping cuffs. Maybe, make it a 2/3 chance to break cuffs and then you can’t escape handcuffs anymore Quote Link to comment Share on other sites More sharing options...
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