Popular Post speed Posted January 11, 2019 Popular Post Report Share Posted January 11, 2019 Server Rules Welcome to Badlands RP! Badlands is a large FiveM roleplay community with members from all over the world. Our rules promote roleplay over gunplay with the goal of creating fun interactions for all players at all times. The rules below promote a fair and balanced gameplay experience for all factions. Our expectation is that every member of our community adheres to these rules. In a roleplay server, the expectation is that you are roleplaying. Your actions, interactions, and behavior should have strong ties to the fictional character that you have created and will be roleplaying as. A great role-player has a character with a unique backstory who specializes in a few things, rather than a jack of all trades. Many people play two or more characters to explore and then focus on the different things our server has to offer. General Rules (GEN) Players must be 18 years of age or older Players must have a working microphone and communicate with English only Players should remain In Character (IC) at all times. If a game breaking issue or rule break occurs, remain in character and role play out the situation - to the best of your ability; a support ticket regarding the issue may be filed after the fact at badlandsrp.com/support/create Players should only use /report to file a player report for an immersion breaking rule issue or overly disruptive individual Players should only use /ooc to ask a question or provide help for RP stopping technical issues Players are not allowed to purchase items, money, or services in the game using any form of real world currency or compensation Players are responsible for any actions made from their account. If you share, allow, or fail to secure your PC from others, you are still responsible for any actions that occur on your account Players are not allowed to advertise other roleplay servers General Behavior (GB) & Disruptive Behavior (DB) Players should not quote or allude to server rules in game Players should not refer to other servers in game Players who use racist, derogatory, anti-LGBTQ+ language, or roleplay sexual assault will be permanently banned Players should not bait the police into a hostile interaction / purposefully draw police into a scenario without any form of meaningful RP (cop baiting) Example: Driving up to the parking lot of a police station and smoking meth, then running away and instigating a pursuit Example: Standing on top of police cars to get a reaction from the police Example: Horn spamming or doing burnouts in front of the police Players should not insert themselves into scenarios or shootouts between other groups or a group and the police as a third party. This includes staff ran events, such as, Merry weather transports Players should not transfer any assets to another player without prior in-character reasoning Players should not engage in harassment of community members Role Play (RP) Erotic, suicide, miscarriage, and abortion RP are not permitted Your character’s name must be reasonably realistic, appropriate, and must not resemble famous people Players shall RP out any injuries obtained in game and their character actions should take these injuries into consideration. This includes any injuries recently addressed by EMS or at the hospital Players should not take another player far out into the ocean and dump them without a valid RP reason Sharing of hidden illegal locations and processes without sufficient roleplay is not permitted In order to rob a player, you must be directly involved and have a valid RP reason to do so. You should not be pocket wiping players (taking most or all of their items), using it as a farming tool or robbing incapacitated players you come upon without having been involved in the scenario Players should not kidnap another player for more than 15 minutes without their consent. An absence of objection to being held longer than 15 minutes is considered consent Players should not kidnap or hold EMS/LSFD personnel hostage at any time while they are on duty Players should not kidnap another player while they are locked in a menu (hairdresser, clothing store, banking, Los Santos Customs, etc) Players Roleplaying as Law Enforcement Officers are prohibited from participating in any form of corruption Roleplay Players are prohibited from doing a mechanical robbery within 20 minutes of a server reset Players should not engage in behavior that could negatively disrupt the experience of other players. Players should not spam your car horn for the sake of spamming your car horn Players should not purposefully draw police into a scenario without any form of meaningful RP (cop baiting). Example: walking up to a police officer at a police station and smoking meth, then running away. Players should not insert themselves into scenarios or shootouts between other groups or a group and the police as a third party. Players must not transfer any assets to another player without prior in-character reasoning. Asset dumping will result in your character being deleted and the assets transferred being wiped. Random Death Match (RDM) & Vehicle Death Match (VDM) Players should not use violence against another player or group without role play leading up to the event. You must either state a clear and reasonable demand to an intended target, with reasonable time to respond, or there must be adequate RP leading up to the event in such a manner that all parties recognize the sense of tension and hostility Hostile RP is valid for 30 minutes from the point of initiation The use of a ‘hit man’ is not allowed. You are allowed to work with other players to track an individual down, however you are responsible to RP out the scenario yourself. You may use a vehicle to damage/incapacitate another player in immediate, last resort self defense (as in, there is no way to leave an area without driving through/over the person in your way) Vehicles may also be used to escape a barricaded location, or to disable (in a reasonable PIT or barricading way) another player's vehicle during a chase. All other uses of a vehicle as a weapon are prohibited Combat Logging (CL) The following are considered combat logging if done by a player during an active scenario: Disconnecting from the server Re-spawning Using Local EMS Storing a vehicle in a garage to prevent police / other players from accessing it Fleeing inside state provided housing (Downbad, Sandy Motel, Paleto Motel) Fail Role Play (FRP) & Unrealistic Game Play (UGP) Players should not volunteer to be a hostage or ask someone to be a hostage You must not perform actions or utilize game mechanics which would pose a significant threat to your life in situations, nor actions which you would not realistically perform in the real world Exploiting / Use of external programs or scripts Our developers work hard to create a balanced, enjoyable, and fair experience for all players in our community when it comes to game mechanics. The use of external tools OR bugs OR the use of workarounds that give you an advantage in game are considered exploits, which is a rulebreak. You must immediately report any discovered bugs or improperly working game mechanics and not utilize any bugs or improperly working game mechanics to your advantage. The following game modifications are prohibited: Altering textures of blood particle effects to make them more visible (confetti, etc) FOV beyond that permitted by the base game (using Flawless Widescreen or similar programs) Adding permanent bullet tracers Players must not use macros or scripts to automate functions in a manner which gives an unfair advantage over other players Players must not circumvent the AFK kicker system Players must not transfer money or items between their own characters through any means, nor facilitate such a transfer Meta Gaming Players must not use information gained outside of the game-play environment to their benefit Players are not permitted to be in external communication such as Discord parties with other players while you are in game Your characters should be unique and have no relationship to each other, or be part of the same gang or business Power Gaming (PG) Power gaming is the use of in-game mechanics or server rules to gain an unfair advantage over other players, control the narrative, and/or determine the outcome of a situation rather than letting roleplay determine the outcome. We do not support a must win or must lose mentality in BLRP. Your actions should be focused on promoting RP within and outside of your group. You are not allowed to force a condition or belief on others, however you may choose to RP your belief of those situations. This includes: supernatural RP You cannot force a player to permanently kill one of their characters Torture RP is permitted with the consent of both parties Server restarts, timeouts, or disconnects should not be used to change the directions of a RP situation Players should not drop items in areas you know other players cannot search or find them (dropping items out of the map bounds, through walls, etc) Players should not retrieve vehicles from a car garage mid-pursuit with the police Players should not misuse furniture items in houses/warehouses to create a fortress or pixel peeks Players should not lock a property or business to avoid hostile roleplay that has started Value of Life (NVL), New Life Rule (NLR), and Revenge Killing You must value your life at all times and make reasonable attempts to preserve your life in any situation. This includes response to hostile interactions as well as avoiding risks in game which would jeopardize your characters health such as the following: Using radio or phone Activating panic button or alarms Walking away You must follow reasonable demands from a hostile player when you are in an indefensible situation. This doesn't mean that the first person to brandish a weapon gets to control the scenario as players are allowed to defend themselves from hostilities if an appropriate opportunity presents itself Upon incapacitation of a player during hostile RP, neither player may re initiate hostile RP with, or attack the other players, for 60 minutes Players should not intentionally put their life at risk by use their vehicle to block other fast (100mph+) moving vehicle(s) Green Zones (GZ) The following activities are prohibited in all greenzones unless you are in LEO or DOC custody. On duty LEOs are exempt from greenzone rules for the purpose of their jobs. Violence against other players, including robbing or kidnapping Stealing vehicles or stealing from vehicles Selling / trading illegal items Leveraging LEOs to release people from custody Players who flee into the greenzone to escape violence are not protected by this rule, and the hostile party may follow the fleeing party and continue the aggression. This includes hanging out in green zone(s) when you know your gang is at war with another gang. Law Enforcement RP Law enforcement is prohibited from using grenades or molotovs while breaching Bobcat security. The use of grenades or molotovs by law enforcement in other cases will be governed by each department's SOPs Photo evidence must be taken through the use of in server devices (camera, cell phone, Weazel News camera, binoculars, helicopter camera zoom etc). Exceptions will be made for photos that are not able to be obtained through the use of props (viewing radar, inventory, forensic evidence, documents etc.) Body cam evidence is not permitted, either video or photo Only aspects of photos that would reasonably be within view of the camera will be considered (Ex. photo views obtained in third person would not permit use of anything on the other side of a 10 foot wall) Criminal and Gang RP Gangs are defined as any organized group of players that engage in illegal or hostile RP that have been approved by staff. Gangs, when possible, should develop a backstory which includes how they were started, what their goals/mission are, identify their turf, etc. The BLRP staff reserve the right to disband any gang that breaks server rules or behaves in an overly toxic manner. Gang and Criminal Behavior Crew A "crew" will be the beginning steps of becoming an established gang in the server. During this time, staff will be monitoring your group to see how you will identify yourself and role play as a group. No matter how well established your crew was in another server, or how close you and your friend group are, realistically a group would need to take time to understand the inner-workings of criminal behavior in a new place they've moved to. We expect to see an initial focus on building an identity, business relationships, and seeing what all the criminal world has to offer. Actions such as successfully completing robberies as an organized crew, or skillfully evading police pursuits are examples of how you can be hostile/aggressive to build your gang's reputation. We are NOT looking for new crews that enter the server with a “shoot ‘em up” mindset or that instigate wars with established gangs right away, as extreme hostility should have a back story and legitimate role play leading up to it. During this period of being a crew, you will be able to do the following: Show presence in an area that is not claimed by an established gang Wear group Identifiers such as color(s),Masks,Kutte,Ect. Established An "Established" Gang will be a crew that have completed the trial period and have provided a backstory to their group. developed an identity and have shown positive roleplay as a gang. All established gangs are approved by the staff team via Gang Application. Once approved by staff you will be able to participate in the following: Claim Turf Declare war against a rival gang Submit requests for custom clothing and other mechanics for their gang TL;DR: If you enter the server and are engaged in extremely aggressive hostilities with LEOs or other criminals right away, this shows staff that you aren't concerned about role play or backstory and are valuing gun play in a way that does not suit our community's expectations. Active gang members should wear attire that matches style and color in such a manner that they are easily identifiable as a gang Gangs are expected to participate in RP and should only engage in hostile activities if it makes sense as part of their RP Story Groups should not be repeatedly targeting a group or player over and over, there needs to be reasonable options for an out and settling hostilities from both sides Players engaged in crime RP should exercise reasonable fear of police, and jail time/fines are not to be treated lightly Players may use aircraft for criminal activity between San Andreas and Cayo Perico/Yankton. Any other use of aircraft for criminal activity is forbidden Players are prohibited from using submarines for crime During a gang war (or full-scale gang on gang interaction), a gang may only re-attack the rival gang after the rival gang retaliates, provokes another attack, or 6 hours have passed since the most recent attack from either gang. The 6 hour timer continues through server restart Players are not permitted to take a hostage to Bobcat at any time, nor use a hostage to leverage the police if they choose to commit criminal acts at Bobcat Your gang may hit/attempt to hit Bobcat a maximum of once every 7 days. If multiple gangs ally to hit Bobcat, the cooldown applies to both gangs. The players involved in the attempts are also subject to a 7 day cooldown across all characters. Players must be a part of a gang, and active for two weeks before participating in Gang vs. Gang hostilities Gangs may not be involved in more than one gang war at a time Gang Size (GS) Gangs and or player groups are limited to a maximum of 5 players participating in an illegal or hostile scenario, This includes: Members acting as a lookout Members acting as a getaway Members ziptied or held hostage Members in police custody Members giving call outs/communication EXCEPTION 1: During a Bobcat robbery, the maximum is increased to 6 players acting in any capacity. EXCEPTION 2: During a prison bus breakout attempt, the individuals in custody do not count toward the maximum. These individuals cannot join in hostilities against the police once freed and must flee the area immediately Gangs may ally together for roleplay situations and mechanical criminal activity, however they cannot ally together to target another gang/player group. They are still restricted to a total of 5 players per scenario. Gangs may ally together to break gang members out of custody as long as they are not in custody for gang vs gang activity. Coordinated Raids Search Warrants For the purpose of this section, a "raid" is defined as LEOs serving a search warrant on a gang hideout, business, warehouse or residence LEOs must notify and liaise with staff (a moderator or admin) prior to raiding any location LEOs must ensure the property owner or a business member with mechanical door access is online before starting the raid (will be advised by staff). If neither of these people can be found logged in within 1 week of the proposed raid date, this requirement is waived and the raid may proceed. Gangs may not exceed 5 hostile criminals to defend a raid unless advised by staff. If advised, gang size will be increased to 10 hostile criminals for the duration of the raid Gang members who learn of the raid OOC may log in to defend the raid but may not exceed specified gang size. Logging in mid raid to defend is not considered metagaming LEOs must use no more than 8 LEOs if 5 criminals are permitted, and 14 LEOs if 10 criminals are permitted. Helicopter pilots and non-hostile LEOs in helicopters do not count toward the LEO count Hostility must be kept in the general area of the location being raided If LEOs back away from the location being raided, the raid will be considered finished Once the raid is finished, normal gang rules are again applicable Illegal Location Raids (ILRs) LEOs may be granted warrants to shut down illegal locations through raids. The following rules are set out to ensure balance and a fair fight for both criminals and participating LEOs, as well as ensuring that raids do not cause a large impact on non-participating players Gangs may only participate in ILRs if they are invited to participate in the ILR by server staff Gangs may have up to 10 active hostile members per gang participating in the ILR Gangs may invite non-gang members to participate in their defense in order to meet the 10 member limit if they wish Gangs who learn about ILRs through word of mouth either IC or OOC may not participate in the ILR Gangs participating in the ILR may wear tactical gear, but must wear a base clothing color other than black Gangs must disperse and leave the area if a state of emergency is declared Each gang participating in the ILR must wear coordinated colors that are easily distinguishable from other participating gangs 97 9 Link to comment Share on other sites More sharing options...
Timr Posted June 28, 2022 Report Share Posted June 28, 2022 Amended Kidnapping rule: Players should not kidnap players from Downbad Apartments or Sandy Motel, including the side parking lots. 2 1 Link to comment Share on other sites More sharing options...
Timr Posted July 31, 2022 Report Share Posted July 31, 2022 Edited Criminal and Gang Interactions: Players may use aircraft for criminal activity between San Andreas and Cayo Perico. Any other use of aircraft for criminal activity is forbidden Players may not use submarines in any criminal activity 1 1 Link to comment Share on other sites More sharing options...
tay Posted September 5, 2022 Report Share Posted September 5, 2022 Added updated Courthouse and Ranger Station to Greenzone rules. 1 1 Link to comment Share on other sites More sharing options...
Timr Posted October 4, 2022 Report Share Posted October 4, 2022 Downbad Green Zone Players are prohibited from engaging in violent activities, robbing players, stealing vehicles or stealing from vehicles, selling/trading illegal items, or kidnapping players from the Downbad Apartments Players who flee from violence by entering the Downbad Apartments green zone are exempt from this rule, and the hostile party may follow the fleeing party and continue the aggression 1 2 Link to comment Share on other sites More sharing options...
Mia Posted October 16, 2022 Report Share Posted October 16, 2022 Removed Cayo Perico rule as San Andreas has a no-flight ban to that wonderful tropical paradise 1 1 1 1 Link to comment Share on other sites More sharing options...
Mia Posted October 23, 2022 Report Share Posted October 23, 2022 Criminal and Gang Interactions: During a gang war (or full-scale gang on gang interaction), a gang may only re-attack the rival gang after the rival gang retaliates, provokes another attack, or 6 hours have passed since the most recent attack from either gang. The 6 hour timer continues through server restart Combat Logging: Players should not flee inside their Downbad Apt/ Sandy Motel room to avoid an active roleplay scenario. 3 Link to comment Share on other sites More sharing options...
tay Posted November 18, 2022 Report Share Posted November 18, 2022 Disruptive Behaviour (DB) addition: Players must not transfer any assets to another player without prior in-character reasoning. Asset dumping will result in your character being deleted and the assets transferred being wiped. 2 1 Link to comment Share on other sites More sharing options...
tay Posted December 13, 2022 Report Share Posted December 13, 2022 Greenzone addition: Added Vespucci PD & SASP HQ to Greenzone list. 2 1 Link to comment Share on other sites More sharing options...
Beyonsle Posted December 29, 2022 Report Share Posted December 29, 2022 Change to Greenzone Rule: Green Zones For the purposes of furthering LEO/DOJ/Criminal RP, external attacks or breakouts are prohibited at any police station, the court house, or Bolingbroke Prison, as pictured below. This includes taking a hostage and forcing the release of someone inside jail or prison Given the opportunity, you are allowed to use force to break yourself out of a green zone. Green Zones The following activities are prohibited in all greenzones unless you are in police custody. On duty LEOs are exempt from greenzone rules for the purpose of their jobs. Violence against other players, including robbing or kidnapping Stealing vehicles or stealing from vehicles Selling / trading illegal items Leveraging LEOs to release people from custody Players who flee into the greenzone to escape violence are not protected by this rule, and the hostile party may follow the fleeing party and continue the aggression. 1 2 Link to comment Share on other sites More sharing options...
Beyonsle Posted December 29, 2022 Report Share Posted December 29, 2022 Removed Downbad greenzone details for redundancy Downbad Green Zone Players are prohibited from engaging in violent activities, robbing players, stealing vehicles or stealing from vehicles, selling/trading illegal items, or kidnapping players from the Downbad Apartments Players who flee from violence by entering the Downbad Apartments green zone are exempt from this rule, and the hostile party may follow the fleeing party and continue the aggression 1 2 Link to comment Share on other sites More sharing options...
Timr Posted January 17, 2023 Report Share Posted January 17, 2023 Hideout Raids Gangs, when notified that a coordinated raid is planned on their hideout by LEOs, may have up to 10 active hostile members defend their hideout When a hideout is being raided, hostility must be kept in the general area of the hideout If LEOs back away from the scene, the raid will be considered finished Once the raid is finished, normal gang rules are again applicable Search Warrants For the purpose of this section, a "raid" is defined as LEOs serving a search warrant on a gang hideout, business, or residence LEOs must notify and liaise with staff (a moderator or admin) prior to raiding any location LEOs must ensure the property owner or a business member with mechanical door access is online before starting the raid (will be advised by staff). If neither of these people can be found logged in within 1 week of the proposed raid date, this requirement is waived and the raid may proceed. Gangs may not exceed 5 hostile criminals to defend a raid unless advised by staff. If advised, gang size will be increased to 10 hostile criminals for the duration of the raid Gang members who learn of the raid OOC may log in to defend the raid but may not exceed specified gang size. Logging in mid raid to defend is not considered metagaming LEOs must use no more than 8 LEOs if 5 criminals are permitted, and 14 LEOs if 10 criminals are permitted. Helicopter pilots and non-hostile LEOs in helicopters do not count toward the LEO count Hostility must be kept in the general area of the location being raided If LEOs back away from the location being raided, the raid will be considered finished Once the raid is finished, normal gang rules are again applicable 2 1 Link to comment Share on other sites More sharing options...
Josie Posted April 13, 2023 Report Share Posted April 13, 2023 readded aircraft as being disallowed in criminal activity due to accidental removal 2 Link to comment Share on other sites More sharing options...
Beyonsle Posted April 16, 2023 Report Share Posted April 16, 2023 Added banned roleplay topics: Erotic, Suicide, Miscarriage, and Abortion RP are prohibited. Added "DOC" for greenzone clarification: The following activities are prohibited in all greenzones unless you are in LEO or DOC custody Revised Gang Size rules: Previous There is no limit to the number of members that can belong to a given gang, however gangs are limited to a maximum of 5 active players that are participating in an illegal or hostile scenario. This includes the following: Gang members participating in the RP scenario in any fashion such as providing information as a lookout or, functioning as a getaway driver. Gang members seeking to rescue other gang members who are being detained. The detained members count toward the maximum of 5. The exception is for the PRISON BUS TRANSPORT ONLY where the incarcerated do not count towards the gang count. Upon being free, they are expected to flee the scene and not take part in hostilities. Gangs should not ally with other players, gangs, or security groups to increase their effective size when dealing with other player groups. This includes not only illegal and hostile activities but also relaying information for an active scenario. Two groups working together (while maintaining group size) to hit a bank or rob a store is acceptable, but two groups working together (while maintaining group size) to fight another group is not. Updated Gangs are limited to a maximum of 5 players participating in an illegal or hostile scenario. Gang members acting as lookout or getaway driver are counted towards this limit. Gang members ziptied, held hostage, or in police custody count toward this limit. In other words, if 4 gang members are in custody of the police and receiving treatment at a hospital, only 1 person can attempt to save them. EXCEPTION: During a prison bus breakout attempt, the individuals in custody do not count toward the maximum. These individuals cannot join in hostilities against the police once freed and must flee the area immediately. Gangs may only ally with members of another gang to perform RP or mechanical criminal activities, excluding hostilities with other gangs / player groups. This alliance includes subsequent breakout attempts. Gangs may not ally with members of another gang to engage in hostilities against other gangs / player groups, not may they ally with other gangs to break gang members out of police custody if arrested following hostilities with another gang / player group. 1 Link to comment Share on other sites More sharing options...
Timr Posted May 31, 2023 Report Share Posted May 31, 2023 Added: Your gang may hit / attempt to hit Bobcat a maximum of once every 7 days. If multiple gangs ally to hit Bobcat, the cooldown applies to both gangs. Link to comment Share on other sites More sharing options...
Beyonsle Posted July 9, 2023 Report Share Posted July 9, 2023 Before: Upon incapacitation of a player during hostile RP, neither player may re initiate hostile RP with, or attack the other players, for 30 minutes. Alternation: Upon incapacitation of a player during hostile RP, neither player may re initiate hostile RP with, or attack the other players, for 60 minutes. Link to comment Share on other sites More sharing options...
Timr Posted July 17, 2023 Report Share Posted July 17, 2023 Players may use aircraft for criminal activity between San Andreas and Cayo Perico. Any other use of aircraft for criminal activity is forbidden Link to comment Share on other sites More sharing options...
Voltz Posted October 28, 2023 Report Share Posted October 28, 2023 Removed Initiating hostile RP on any active member of a gang, or being initiated on, constitutes initiation with all active members who are present at that location Link to comment Share on other sites More sharing options...
Voltz Posted December 18, 2023 Report Share Posted December 18, 2023 Before: Gangs, Motorcycle Clubs, or Organizations that have not been approved by staff will not be considered a Gang, Motorcycle Club, or Organization. Players can still participate in robberies, and hostile acts against PD. However until approved, you will not be able to participate in the following: Claiming turf or color(s) Wearing any group identification (EX: Mask, MC Kutte, Flags) declare war, nor participate in hostile gang vs gang interactions Initiating hostile RP on any active member of a gang, or being initiated on, constitutes initiation with all active members who are present at that location Revised: Crew A "crew" will be the beginning steps of becoming an established gang in the server. During this time, staff will be monitoring your group to see how you will identify yourself and role play as a group. No matter how well established your crew was in another server, or how close you and your friend group are, realistically a group would need to take time to understand the inner-workings of criminal behavior in a new place they've moved to. We expect to see an initial focus on building an identity, business relationships, and seeing what all the criminal world has to offer. Actions such as successfully completing robberies as an organized crew, or skillfully evading police pursuits are examples of how you can be hostile/aggressive to build your gang's reputation. We are NOT looking for new crews that enter the server with a “shoot ‘em up” mindset or that instigate wars with established gangs right away, as extreme hostility should have a back story and legitimate role play leading up to it. During this period of being a crew, you will be able to do the following: Show presence in an area that is not claimed by an established gang Wear group Identifiers such as color(s),Masks,Kutte,Ect Established An "Established" Gang will be a crew that have completed the trial period and have provided a backstory to their group. developed an identity and have shown positive roleplay as a gang. All established gangs are approved by the staff team via Gang Application. Once approved by staff you will be able to participate in the following: Claim Turf Declare war against a rival gang Submit requests for custom clothing and other mechanics for their gang TL;DR: If you enter the server and are engaged in extremely aggressive hostilities with LEOs or other criminals right away, this shows staff that you aren't concerned about role play or backstory and are valuing gun play in a way that does not suit our community's expectations. Added: Gang and Criminal Behavior Players must be a part of a gang, and active for two weeks before participating in Gang vs. Gang hostilities Value of Life, New Life Rule (NLR), and Revenge Killing players should not intentionally put their life at risk by use there vehicle to block other fast (100mph+) moving vehicle(s) General Behavior (GB) & Disruptive Behavior (DB) Players should not engage in harassment of community members Link to comment Share on other sites More sharing options...
Beyonsle Posted April 7 Report Share Posted April 7 Added: Gangs may not be involved in more than one gang war at a time Link to comment Share on other sites More sharing options...
Timr Posted June 20 Report Share Posted June 20 Added Law enforcement is prohibited from using grenades or molotovs while breaching Bobcat security. The use of grenades or molotovs by law enforcement in other cases will be governed by each department's SOPs 1 Link to comment Share on other sites More sharing options...
Timr Posted June 22 Report Share Posted June 22 Removed from Civilian Rights and added to server rules Photo evidence must be taken through the use of in server devices (camera, cell phone, Weazel News camera, binoculars, helicopter camera zoom etc). Exceptions will be made for photos that are not able to be obtained through the use of props (viewing radar, inventory, forensic evidence, documents etc.) Body cam evidence is not permitted, either video or photo Only aspects of photos that would reasonably be within view of the camera will be considered (Ex. photo views obtained in third person would not permit use of anything on the other side of a 10 foot wall) Link to comment Share on other sites More sharing options...
Timr Posted June 23 Report Share Posted June 23 Added exception to Gang Size (GS) section EXCEPTION 1: During a Bobcat robbery, the maximum is increased to 6 players acting in any capacity. Link to comment Share on other sites More sharing options...
Sax Posted July 1 Report Share Posted July 1 (edited) Additional wording to the following GANG RULE. Before: Your gang may hit/attempt to hit Bobcat a maximum of once every 7 days. If multiple gangs ally to hit Bobcat, the cooldown applies to both gangs After: Your gang may hit/attempt to hit Bobcat a maximum of once every 7 days. If multiple gangs ally to hit Bobcat, the cooldown applies to both gangs. The players involved in the attempts are also subject to a 7 day cooldown across all characters. Edited July 1 by Sax Link to comment Share on other sites More sharing options...
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