Merr Khan Posted October 11, 2017 Report Share Posted October 11, 2017 So in another thread this idea was brought up. Was wondering if we can add an auto-emote to cell phone use. Just like eating, drinking, and smoking. This way people, (police and civilians) can see if the person they are talking to is calling in backup. During say a police questioning, calling in buddies to shoot the cops. Or during a criminal robbery calling cops while their hands are in the air w/out moving. Now this wont stop a fail RP'r using out of game chat to silently call for backup, while there hands are up/cuffed, and your standing right next to them. But it will make reporting them easier if their buddies show up to a secluded area and shoot you w/out the "hands up" guy talking (in game) into say an RP'd wire radio bug he's wearing or using the phone with emote.  #abracadabra 3 Link to comment Share on other sites More sharing options...
Kota Posted October 11, 2017 Report Share Posted October 11, 2017 The idea is good. Like when someone calls for ems or the police you will see them actually picking up the phone. 1 Link to comment Share on other sites More sharing options...
Flori Posted October 11, 2017 Report Share Posted October 11, 2017 i´ve seen it in other servers, it would be great! For calling 911 or any service in general. 1 Link to comment Share on other sites More sharing options...
Biggs Posted October 11, 2017 Report Share Posted October 11, 2017 (edited) This will only work if the police dont put everyone in handcuffs the second they see them. Ive lost count the ammount of times ive just had the cuffs slapped on no questions asked. Example: âstop!â *complies* âhands upâ *complies* âFor my own safety im putting you in handcuffsâ thats a typical police reaction to compliance rite now and that needs to change. The emote would be cool but tbh some people will just meta on discord or teamspeak. Maybe its something personal because im so open on the forums about my criminal actions so the police unwittingly think of the worse either way its poor rp Edited October 11, 2017 by Biggs Link to comment Share on other sites More sharing options...
Tomas GarcÃa Posted October 11, 2017 Report Share Posted October 11, 2017 I quite agree with the idea tho it might be hard to implement for VOIP, for ingame TXT message to PD/EMS/Taxi... sure might be simple, compared to how hard it could be to make it work with external software and even harder to make people comply with it. If someone is going to 'cheat' or meta by using VOIP, no matter how you set the server people will keep doing it. Personally I would love if there is a way of doing it, maybe a key that's not used often and then I can map that one in my discord for push to talk so the gesture gets triggered when I'm using VOIP. So on the technical side, and I know some of this suggestions sound a bit crazy for a developer, since the amount of work is huge or even not possible, but I rather let them out here, even if those can't be included. But I think it should: - Be a gesture that is gone as soon as the button is let go. You could be speaking in VOIP and need to defend yourself. So at least me in RL if I have to drop my phone to protect myself from a punch I would, instead of been stuck in animation and have to take the damage or not been able to run. - Make you speak in game even if it's a whisper level. Tho there is a back draw, if you are in a scene that you are speaking at normal level or shouting and want to send both through VOIP and normal ingame, if the feature forces you to whisper will be crap. But in the rest of the situations I don't think anyone is going to yell or speak loud to my ear piece. -For TXT messages could the animation could be triggered as soon as the user opens the menu Phone, and end after he leaves the menu or pressed tab to send the message. (This part seems quite plausible to get implemented if any dev has some spare time and people really want it) ------------------------------ Below this line: Only if you like reading more in depth about RP, still talks about the issue posted here, but is a bit of a rant. ------------@Biggs About police putting everyone in handcuffs, I guess depends on the situation. I been on both sides and I got a sense on what you mean. I agree with you that shouldn't happen as often, yet at the moment some other things need to change for that to be more plausible. I try to get the more wiggle room as possible as PD and that's a good reason why I have been going down so much. And there is no reason why a small traffic stop needs to turn into a shootout right away. Some players just tend to do that quite to often, so I hope you understand that some officers are just trying to protect their selves by proceeding that way. If the city was a bit more rational, it sure would be possible and great, but at the current time I have to say that's not possible unless rules change a bit. But let's not change the topic of the post, if you want to address that issue, open a topic, because it's a interesting one. So more into the topic, I completely agree that PD as well as everyone should speak in game if they are speaking in VOIP. PD procedures already leave PD in quite a disadvantage at the moment, since a citizen can turn a normal talk into, pull gun and shoot at your face, while PD can't/shouldn't escalate the situation till danger is evident, many citizens abuse that in RPlays that doesn't make much sense yet they don't break the rules. So that's why, even I agree with your point, I don't think would be fair for PD to be forced to do such as things are right now. We need to remember that in game tools are great, they help with RP a lot and I embrace them. But in the end all comes to the core of how good/fair/experienced one is roleplaying. There will always be people that cheat no matter how many tools are enforced. I think it's also important to remember that any tool can also limit the RP if you are forced to do it in the way the game limits you and not how you want to RPlay it, for example if text emotes are blocked and you don't have an animation to describe what your character is doing. So we need to care that any implementation doesn't limit the way the RP is, and is focused on enhancing it. To wrap this up I will give you examples of VOIP properly used in RP and something that could be consider fail RP. I will do it in a PD setting since seems like PD is the target of most, but remember that good RPers as citizens should also try to give their best at been fair. Let's say that a PD officer is hold at gun point suddenly and he wants to use dispatch to call for help. Voice RP is quite fast compared to other forms of RP so if the action is quite hostile and vivid there is no time to type: "Officer raises his hands up a little too close to his right ear just to be able to push the transmit button and then keeps them up as he continues to speak". That sure would be great but most of the settings if you type for that long you get a bullet on you because you are not moving or speaking and sure they are making demands. So only voice can be used mostly. So there could go three ways: A) I start talking while pushing both push to talk, ingame + discord "Hey, calm down sir. I have my hands up, you are point to me with a gun and I sure will comply", probably trying to add as much information of the area as possible without raising much suspicion. B) Talk with the suspect and then as soon as possible speak only in discord giving full info of whats going on, without saying anything in game. C) Simply ignore the earpiece and don't use it at all. From those three I guess it's clear the one I incline more towards (A), but once more there is no RP manual, no RP is better than other in any measurement scale, that's always going to be judge differently by each player based on they experience as RPlayer. Option (B) is something I dislike a lot, and have seen many times. It's very easy to tell when a player is doing it, they go quiet for quite a bit (since they need time to explain what's going on and where they are) then some random shit happens (usually when the one they asked help with, appears in a quiet out of the blue way) and right after that the player that was so quiet a bit ago, is quite talkactive in game, since he/she doesn't need to be using the VOIP at that moment. The thing is.... there is no way of proving it. I think rules could be more tough about people jumping into other people scene without a proper IC reason, that's the only way to slow that kind of Meta from happening, but apart from that, I don't know other ways to make it more fair. Option C, could be also good, but it breaks the character. Why would someone with a life saving tool do not use it if they have a chance? That for me can be so much fail RP as option B, but once more that's my own way of understanding RP.  3 Link to comment Share on other sites More sharing options...
Merr Khan Posted October 11, 2017 Author Report Share Posted October 11, 2017 (edited) What i mean is right now in game when you "call" for ems/police/taxi, it is text based, just saying when you pull up your phone from M menu it would be nice if the character physically "pulls out phone". Instead of no visual action. So while there hands are up, if they try to use phone you can see what they are doing... and shoot them. As far as the cop aspect, you cant use M menu while in cuffs so that's fine. HYPOTHETICAL- So lets say if there is an auto-emote for phone use, and since you cant use phone while detained. Having other people get involved is a clear sign of out of game chat and meta. !!!! I don't mean sitting in legion square with a gun drawn on someone and having another person seeing it and react !!!!! I mean truly secluded areas (not legion square) and them sneaking up knowing exactly were you are and whats happening, W/out the hostage moving or making a sound. Total fail RP. 3 hours ago, Biggs said: This will only work if the police dont put everyone in handcuffs the second they see them. Ive lost count the ammount of times ive just had the cuffs slapped on no questions asked. If a cop walks up to you and cuffs you w/out giving a reason you should report to internal affairs. But i'm guessing that's not the case. If you are apprehended during or after the commission of any crime or if there is a warrant out for you then they totally have the right to detain/cuff you before questioning. If a cop is telling you "stop" 'hands up" and has a gun drawn on you its most likely because they witnessed you commit a crime. Also because this is a video game and not RL the tendency for players to run/fight police is about 200% higher IMO. Also people IRL don't run up to active shootings, they run away from gun shots, like the local do. So it can be confusing to officers involved when mass groups start to pile up around the scene. So detaining you for their own (officers) protection is not so far fetched. Its too easy for your buddy to make a scene to distract the officers so you can get away or get some lucky shots in. Detaining you stops that from happening. If you did nothing wrong and don't plan to do anything wrong then you will be released and free to go. Sounds like you want to be able to pull out a gun on an officer if you don't like the line of questioning they are presenting. Kinda fail IMO. Edited October 11, 2017 by Richard Power 1 Link to comment Share on other sites More sharing options...
Alexander VeXed Posted October 12, 2017 Report Share Posted October 12, 2017 With some of the police it does still seem like more of a "guilty till proven innocent" ive been slapped with cuffs for just not listening to every command even when not at a scene of a crime or not even doing anything illegal. Link to comment Share on other sites More sharing options...
SneakyAzWhat Posted October 13, 2017 Report Share Posted October 13, 2017 11 hours ago, Alexander VeXed said: With some of the police it does still seem like more of a "guilty till proven innocent" ive been slapped with cuffs for just not listening to every command even when not at a scene of a crime or not even doing anything illegal. Well there is an unreasonable burden of proof that players put on police officers in RP games like this. If an Officer witnesses you commit a crime then you will be charged. I dont care how many friends say "oh he didnt do it" or "show me the video". You're guilty due to the officer witnessing the crime and you have an opportunity to RP down the ticket. I'll be making a more detailed post on this issue as I feel the behavior has gotten out of hand especially from the regular players. In reply to your post: An officer should not just be "slapping cuffs" on for no reason. If you are interfering with the performance of their duties or suspected of committing a crime then they will detain you and shall give reasoning at the time of detention. If that is not the case then submit a report in the Internal Affairs section and it will be reviewed. We take the conduct of our officers seriously because we want to make sure they are providing the best experience possible. Yes mistakes will be made but if it is not reported then there is no ability to take corrective action. This isn't the main topic of discussion for this thread but as I stated there will be a post addressing the Police concerns. 2 Link to comment Share on other sites More sharing options...
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