AnonymousHippo Posted June 5, 2020 Report Share Posted June 5, 2020 (edited) Quote walking around with a parachute or SCUBA gear equipped when not skydiving or diving, or dropping materials in areas you know other players cannot search or find them. This line from the new rules is subtle, but seems like it could cause a lot of issues and it takes away options for criminals, which are already limited. Correct me if I'm wrong but this is effectively saying using a SCUBA kit or parachute is no longer allowed for criminals being chased, which they always have been. I think that if these things are causing major issues for police officers than there are other ways to regulate it then just prohibiting them all together. I'm thinking of other options that would help make these items less overpowered. More inventory weight could be added to the scuba kit to make it more of a burden to actually carry around with you. The price of the scuba kit could be increased. A cost could be added to the parachute so it's not just a free item. There could be a timer added for how long it takes to actually apply a scuba kit. You could require that if someone has a parachute on them they should be visibly wearing one as a clothing item (I've tried this with a scuba kit to make it easier for police to identify but there's no clothing option, maybe one could be added). Parachutes could also be made in to an inventory item with significant weight. I think I could probably come up with a few more ideas around these things too. I just think that with the philosophy of "roleplay over ruleplay" that taking options away from criminals and adding in more specific rules like this, doesn't seem right. It also feels like this rule is only geared towards making police officers happy and allowing them to catch people easier. As a cop that is most times prepared with both a scuba kit and a parachute I don't think there is any issues with this items as is, since both sides can use them equally. I hope that this addition to the rules can be reviewed and the way these items are regulated can be reconsidered. Some of the most fun robberies I've ran as a criminal involved extensive plans with parachutes, boats, scuba kits, and I've gotten many compliments from officers on the other side of how impressed they were at the plan or the effort put in to creating it. Edited June 5, 2020 by Bill Brady 1 2 Quote Link to comment Share on other sites More sharing options...
Sherlock Holmes Posted June 5, 2020 Report Share Posted June 5, 2020 @Bill Brady the rule is somewhat confusing to me because it just says you are not supposed to "Equip" scuba/parachute when you are not diving but then again there is no way one can unequip a parachute and put it in their inventory. So as you suggested it be made to an item thats pretty much how it would work once that change is bought.But also then say if you are running fromm cops used your scuba and come out of the water there is still no command/key that I knw of that unequips your scuba so that needs to be addressed too. Quote Link to comment Share on other sites More sharing options...
AnonymousHippo Posted June 5, 2020 Author Report Share Posted June 5, 2020 Yea @Bames Jond-I agree. That's why I said the rule could cause some issues. It's not very clear so maybe there could be some clarification on why this rule was added and exactly what it's trying to prevent. 1 Quote Link to comment Share on other sites More sharing options...
Chan Posted June 5, 2020 Report Share Posted June 5, 2020 Can an admin clarify what those rules mean? @Mia We MIGHT be missunderstanding the rule. Maybe we are not allowed to walk with a parachute on our back as a visual thing, same with the scuba gear, it's not normal to walk around with scuba gear while fixing cars at 2/5 for example.  But if it's what I think it is, that it's against rules to parachute / scuba away from cops, I will do my rant later  Quote Link to comment Share on other sites More sharing options...
TiLLeR Posted June 5, 2020 Report Share Posted June 5, 2020 (edited) Thanks for the question and please keep them coming. We made a lot of changes and understand that we'll have to explain some of it and likely tweak some of the rules as we figure out what works and what doesn't. To begin with, the end goal is to have as much as possible controlled through code., parachutes and SCUBA being examples. As you all know there is a huge backlog right now of things that people would like to see. The hope is that we can eventually have an animation which takes some time to put these items on and if they are on an equipped they are visible and affect the character in a reasonable way. For example they walk/run a bit slower - what ever makes sense (SCUBA is HEAVY). The rule itself is set to discourage unrealistic actions. GTA allows for a lot of not very realistic things. Piece by piece we have controlled some through code but the goal is a blanket rule that controls things that code can't change, may get introduced by FiveM in the future, or simply haven't been addressed yet. I chose to use the SCUBA and Parachute as examples b/c they are common things that most people could identify with.  So specific to these two things... the rule prohibits running around with the invisible equipped ready to instantly ditch your car in the ocean or jump off a bridge. These are unrealistic expectations similar to using the ramps off the tops of parking garages. The rule would allow you to crash your car into the ocean, and then equip the SCUBA tanks and swim away. The intent is to not eliminate the use but to change to use to something fair and reasonable for the RP scenario (a common theme throughout the rule change). I do like all your suggestions for ways to change the implementation. Please keep the ideas flowing.  Hope that helps some. Edited June 5, 2020 by TiLLeR 1 Quote Link to comment Share on other sites More sharing options...
Chan Posted June 5, 2020 Report Share Posted June 5, 2020 9 minutes ago, TiLLeR said: So specific to these two things... the rule prohibits running around with the invisible equipped ready to instantly ditch your car in the ocean or jump off a bridge. These are unrealistic expectations similar to using the ramps off the tops of parking garages.  11 minutes ago, TiLLeR said: The rule would allow you to crash your car into the ocean, and then equip the SCUBA tanks and swim away. The intent is to not eliminate the use but to change to use to something fair and reasonable for the RP scenario (a common theme throughout the rule change).  I might just be bad at English, but what are the current states of the rules? Are we allowed to ditch the car in the water, then scuba away? And are we allowed to parachute with an invisible parachute or not?  Sorry for the questions Quote Link to comment Share on other sites More sharing options...
TiLLeR Posted June 5, 2020 Report Share Posted June 5, 2020 Yes you can ditch your car, put on a scuba tank and swim away. No you cannot ditch your car already wearing a scuba tank and swim away Yes you can go to a parachute shop put on a parachute and use it. No you cannot run around with one e quipped so you can jump off a bridge at random. 2 Quote Link to comment Share on other sites More sharing options...
Randy Jones Posted June 6, 2020 Report Share Posted June 6, 2020 Ah okay see I was confused, I thought with the new rule we couldnât use them at all while being chased by the cops, they can have the scuba suits themselves anyways. Was going to be kind of sad if I couldnât use the ole scuba to get away from some cops time to time. So donât put it on before you get into the water now or right before while you are outside of a vehicle? And donât jump your vehicles in to water? Quote Link to comment Share on other sites More sharing options...
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