Popular Post vDrop Posted October 16, 2021 Popular Post Report Share Posted October 16, 2021 (edited) To start, I've re-read any thread gang related that exist here in badlands. After reading all of them, I wanted to bring one of them back to life, but figured its a new time, new group of people around, and more importantly, the city is constantly changing and growing. I personally, someone whom mains cop, want more gang activities, features, and QoL for gangs. So here's another thread.-= I joined Badlands to interact with Criminals and Gangs. Whether its verbal, bantering (<3 Panda Gang), or honestly a great shoot out / ambush setup by them. For me, the intensity of some scenes is where I really enjoy my Cop RP. Whether I'm in a shitty situation outnumbered, or chasing down a crew. I don't care what that situation is, I don't even care if it pisses me off, because as long as there's interaction or non cheesy engagement, I fucking love it. However, I feel the features & forced grinding of the current criminal organizations really puts them down because the time and energy they have to put into that, to only have ONE bad night to lose it all. The usual comments come from this, "They should have been smarter", "They should have done something more creative" or it stems down to PD winning a scene and it changes "PD is OP" "Things need to change on PD side" or "PD Ruined our RP we planned". I personally don't think the struggles of being a criminal; is to blame on PD side, I personally think its the lack of features gangs have. Sure they have there hideouts, and there own personal customized whatever it may be, but from what I've gathered, they have grinded to get everything. ----------------------------------------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------------------------------------First Suggestion - Gangs don't just need a hide out, but they need a "block" or "area" that's there's. An essential location where they can be feared the most. Not a safe zone, but at least an area where there numbers can be there numbers. They put the work in, but the restriction of having a group larger than 5 baffles me. Okay, Gang Member A, you can represent today, but Gang Member B, you can't because us 5 are representing today. Police have Mission Row, you go to Mission Row, everyone in PD comes, it doesn't matter if your one criminal, two, or a group of 5. Police can show up in the numbers of 20 to defend its HQ. Each individual ACTIVE gang need a HQ where they have the same freedom to defend in numbers as well and allowing anyone at there HQ in the gang to be allowed to REPRESENT. So short version, Gangs need an HQ with a defined land zone to determine where there numbers can be whatever, just like at Mission Row. The HQ can be raided but NEVER shut down. Its also a place they will own and be able to return to. Yeah it can be raided, but again not shut down.Second Suggestion - Land Grabs. So the suggestions in the past was in regards to being able to claim lands essentially like how you could originally in Grand Theft Auto San Andres. I'm not recommending that, what I'm recommending is "X" amount of locations that grant gangs, especially active gangs benefit for HOLDING locations. To protect scum cheesy take overs when gangs are offline, the gangs would have to be online, and they don't receive the benefit unless X amount are actually defending it, which would allow other gangs to initiate a potential takeover. These lands or whatever they may come would support the 5 Player rule. To balance, Police can never raid or attempt a shut down of this location with more than 5 to match the potential threat at these locations defending. Police Raids won' take place daily and without releasing the exact time / amount wouldn't be able to hit for "X" amount of time. Makes sense when I say it to myself here, but wouldn't even know where to start coding wise, or whatever. Can label them whatever you want.Third Suggestion - Cost of Gear & Weapons. Granted, I'm aware OOC how these have to be done, without going into detail, the price of them that's been strong armed is a bit much that's being laid out. Based on the actual income of illegal activities, as a server, clearly a player run economy on these items is a problem. Now I could be wrong, but based on what's been mentioned before it cost over 60,000 for a criminal to be fully geared and I'm pretty sure my number is low compared to the actual number. This should be addressed to either come up with another solution for weapons and armor to be drastically lowered in the player run economy of these items, or another means of getting this is possible. Fourth Suggestion - The gang rule that another gang cannot break out another gang. Personally would like to see this rule tossed out. There's a couple of reasons why. (1) It doesn't necessarily mean that gang is personally breaking out that gang for there freedom, but in fact it could be to get them out so they could secure them for there own means, whether its payback, ransom to that said gang, or whatever. (2) Why is there a restriction on gangs breaking out other gangs? The argument that Gang A is always beefing with Gang B shouldn't prevent the need to wanting to break out Gang B. "It doesn't make sense". How does it not make sense? Gang A and Gang B both hate law enforcement. Law Enforcement prevents Gang A from conducting business with Gang B because Gang B will be locked up for "X" amount of time. (Granted that eventually time will increase with no cap one day). That last statement I hope will prevent , "We'll they will be out in 30 minutes, so they can then" lol. Just saying, think it should be allowed.Final Suggestion for now - Illegal Medical, Player Run only, not NPC. That way if said Illegal Medical isn't available at the time it would create the balance of being forced to have to go to the hospital. However, I think with popularity, criminals will gang the ability to potentially NOT having to use a legal means to get medical treatment. I personally feel there shouldn't be any said location on the map that can be immediately located by Police. However these MULTIPLE locations, would , just like Drug Locations would remain hidden from Police until a criminal discloses and a potential raid takes place so long evidence is properly gathered that deems a warrant. There's a few options for this. There for sure is a lot more smarter people in regards to this subject that could provide a better light on it. Still think it needs to happen. ----------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------- My brain is constantly spinning with the need of activities for criminals. I get there is a ton of work that needs to get done on the back end for this stuff. I just want there to be more options which lead to more potential arrests lol or engagements in general. Some criminal activities, yes I'm aware some of these will generate an increased amount of gun play. Grand Theft Auto - Having to steal specific cars, more mini games involved with stealing those specific cars, rather than stealing random cars. Vehicles would be specifically targeted. GPS gets activated, having to have to disable these. Require a two person job rather than a single person job. I'm aware this idea exist elsewhere, but its a great idea and looks fun as hell. Armored Car - Details really are not needed, but yeah. There's options, could be a stationary target that requires multiple things to happen to get to the vehicle. Breaking into a door, gate, etc. Explosions, etc. or a mobile one, which I'm sure would require a lot more work coding wise. Large Drug Deals - Rather than minor drug sales to locals, there would be a location presented after (X) amount of drugs have been accumulated. Criminals would contact there source to make the deal. (Kinda like how they order leaves). These locations can and will change, however NOT ever single time, but a percentage or random time that police can be notified, or MAYBE at the same time of the request of the deal, which these locations won't be immediately presented to the criminal , the police receive a notification, and would have to complete a series of mini games in order to gain the intel of that location. Both options would help with balancing. Weapon Deals - Same way as above. Store Robberies - Instead of the good ol "Safe Cracking Tool" please change the name of this lol. But yeah, umm small stores need a good SMASH and grab. Obviously wouldn't be a means of income, at least if used in a simple manner. There's possibilities to make money from doing these if the mind allows for the success of it. For instance, MAYBE instead of hitting the safe, which more small stores don't actually have large safes like these, but instead break the registers open, add NPC's to the register like the base game of GTA, to some of the stores, not all. As we know some like to RP owning a store which is awesome. Cash Registers, "Stolen Goods" "Stolen Lottery Tickets" "Stolen Carton of Cigarettes" , etc etc. These stolen products could be resold at RP driven stores, or sold in bulk to a market. (Using Weapon/Drug deals as examples). These would be QUICKER grabs, as in the need for hostages would be ridiculous. More of an intense grab. Potential for cops to respond, or potential for them not to get there at all. This could also work for Liquor stores too.  ----------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------- That's all I got for now. Brain is getting fried and I feel like I'm rambling more than anything and honestly I personally feel ALOT of people have some great ideas that could support the need of increased server supported features, NOT just RP driven features. RP features are great, I get it, but honestly both can exist. There's a lot of good criminal RPer's that go unnoticed. Argument will say otherwise, but some do there best to provide. I didn't re-read any of this, so I am sorry for any spelling errors or down right shit that don't make any sense.   Edited October 16, 2021 by vDrop 12 Quote Link to comment Share on other sites More sharing options...
SeaDog Posted October 16, 2021 Report Share Posted October 16, 2021 Love it +1 2 Quote Link to comment Share on other sites More sharing options...
Samantha Hatfield Posted October 16, 2021 Report Share Posted October 16, 2021 Love all of these +1 2 Quote Link to comment Share on other sites More sharing options...
Voltz Posted October 16, 2021 Report Share Posted October 16, 2021 +1Â To all, it would be cool to see new criminal stuff be added! 2 Quote Link to comment Share on other sites More sharing options...
MJ. Posted October 16, 2021 Report Share Posted October 16, 2021 +1000000000000000000000 I think this would not only benefit Crim side, but also add a lot more RP on the cops side. I love it! 2 Quote Link to comment Share on other sites More sharing options...
Billryethejewishguy Posted October 16, 2021 Report Share Posted October 16, 2021 (edited) Can tell you some of these are already being done with gangs, with some groups just gonna go through each suggestion from top down. 1: turf is 100% needed a area to call your stomping grounds for any and all groups is important allows people to come and interact with you so onboard with you, but I also don't want to deny cops rp if they have hard investigation rp to prove that a place is being used for illegal activities. 2: Landgrabs is a idea im not really fond of I have seen them in other servers and it turns into hide in a corner until you have influence its unrewarding and does come off as demoralizing, plus as described earlier it would bring alot more gang wars over something scripted rather then organic from in character beef. 3: I hate the grind but i enjoy interacting with people who rely on grinding materials to make income. 4: I know the feeling where it can come off as it forces you into a position where you cant help your mates from another gang, but that rule is in place because some gangs were using other groups to fight their wars and settle the beef they started, the intent of that rule is to avoid making a convoluted mess for gang task force for the police to figure out who is fighting who for investigation rp. Â Now onto the illegal activity/jobs Grand Theft Auto:Â Big fan of this something other then the current grind of steal specific car chop specific car is fun gives cops a specific bolo for a unique car and some need for speed style chases. Armored Car:Â Ive seen armored cars in other servers I can tell you its a dumpsterfire id avoid this like the plague just turns into TDM. Large Drug/Weapon Deals:Â Done some of these with mysterious characters in game and its fun roleplay, not sure how I would feel if its automated/scripted but im always for creating more roleplay for cops I just don't want it to be a one sided money grind sort of thing. Store Robberies:Â You can technically do smash and grabs with some stores but I like interacting with police, if your suggestion is somthing along the lines of just robbing cash out of the register that would be abused and block people from doing normal 7/11 store robberies so this im not really a fan of. Edited October 16, 2021 by Billryethejewishguy 3 Quote Link to comment Share on other sites More sharing options...
vDrop Posted October 16, 2021 Author Report Share Posted October 16, 2021 Thanks for your response Bill! Â 2 Quote Link to comment Share on other sites More sharing options...
Randy Jones Posted October 16, 2021 Report Share Posted October 16, 2021 I really like everything and the car boost idea. Would be cool if all of those cars were high end cars. Would give a certain cert in the PD a priority call. Would also be cool to be able to keep the car or take it to a drop spot where you get x amount of money for the car, Also if you kept one of those cars, if it gets impounded once you would lose it. Only way to balance keeping a stacked car. 1 Quote Link to comment Share on other sites More sharing options...
ZaxxYs Posted October 16, 2021 Report Share Posted October 16, 2021 This is why I love you . HUUUUGGEEEE +1. 1 Quote Link to comment Share on other sites More sharing options...
Kathryn Davies Posted October 16, 2021 Report Share Posted October 16, 2021 +1 all of this except the illegal medical, as it would take RP from EMS, if there was a way to for example go to this illegal doctor and pay for your bleeding to get considerably slowed down enough so you can live until you can access a hospital I'd be down for that, but not an NPC you can pay to get fully healed up again. Or if there was some sort of gamble involved, for example the illegal doctor is probably an illegal doctor for a reason such as malpractice or maybe he/she's simply retired and a little out of practice. Maybe paying to be seen by them gives you protection from the law, but you risk infection, your wounds reopening, etc. I wouldn't like it to be something that's 100% perfection all the time, hence still giving you reason to go to Pillbox whenever you can. But I assume it would also be a great deal more expensive than Pillbox so if it was a luxury of being a successful criminal, I am fine with it without any sort of drawback / gamble. 1 Quote Link to comment Share on other sites More sharing options...
vDrop Posted October 17, 2021 Author Report Share Posted October 17, 2021 3 hours ago, Kathryn Davies said: +1 all of this except the illegal medical, as it would take RP from EMS, if there was a way to for example go to this illegal doctor and pay for your bleeding to get considerably slowed down enough so you can live until you can access a hospital I'd be down for that, but not an NPC you can pay to get fully healed up again. Or if there was some sort of gamble involved, for example the illegal doctor is probably an illegal doctor for a reason such as malpractice or maybe he/she's simply retired and a little out of practice. Maybe paying to be seen by them gives you protection from the law, but you risk infection, your wounds reopening, etc. I wouldn't like it to be something that's 100% perfection all the time, hence still giving you reason to go to Pillbox whenever you can. But I assume it would also be a great deal more expensive than Pillbox so if it was a luxury of being a successful criminal, I am fine with it without any sort of drawback / gamble. +1 to your idea. I like that more. 1 Quote Link to comment Share on other sites More sharing options...
Desolaris Posted October 17, 2021 Report Share Posted October 17, 2021 Fat +1 Quote Link to comment Share on other sites More sharing options...
MJ. Posted October 17, 2021 Report Share Posted October 17, 2021 7 hours ago, Kathryn Davies said: +1 all of this except the illegal medical, as it would take RP from EMS, if there was a way to for example go to this illegal doctor and pay for your bleeding to get considerably slowed down enough so you can live until you can access a hospital I'd be down for that, but not an NPC you can pay to get fully healed up again. Or if there was some sort of gamble involved, for example the illegal doctor is probably an illegal doctor for a reason such as malpractice or maybe he/she's simply retired and a little out of practice. Maybe paying to be seen by them gives you protection from the law, but you risk infection, your wounds reopening, etc. I wouldn't like it to be something that's 100% perfection all the time, hence still giving you reason to go to Pillbox whenever you can. But I assume it would also be a great deal more expensive than Pillbox so if it was a luxury of being a successful criminal, I am fine with it without any sort of drawback / gamble. I can tell you that as EMS, we have already talked about this. We talked about it being either SUPER expensive or having it to where its like a 50/50 chance you go down again. It wont take away EMS RP as long as there is a downside. 2 Quote Link to comment Share on other sites More sharing options...
Kathryn Davies Posted October 17, 2021 Report Share Posted October 17, 2021 42 minutes ago, MJ High said: I can tell you that as EMS, we have already talked about this. We talked about it being either SUPER expensive or having it to where its like a 50/50 chance you go down again. It wont take away EMS RP as long as there is a downside. 100%! Having it as either a luxury or a risk will definitely keep people leaning towards free EMS treatment & roleplay Quote Link to comment Share on other sites More sharing options...
George Doors Posted October 17, 2021 Report Share Posted October 17, 2021 +1 all great ideas, we need stuff like this to liven up the place abit, other then store after store after bank after bank. Quote Link to comment Share on other sites More sharing options...
r3v0Lt55 Posted October 17, 2021 Report Share Posted October 17, 2021 (edited) Not a fan of suggestion 4 and here is why. Group A is friends with group B so group B tries to break them out of the prison transport. Group B tells their friends group C that they are doing this for group A. Group B fails. PD take them to hospital where group C sees their friends in group B so they attempt to free them at Pillbox where they fail. Group D who is friends with group C are hanging out at Integrity and now they want to help their friends so when PD is leaving Pillbox they attack....the cycle could be endless if this is allowed. Just saying. Edited October 17, 2021 by r3v0Lt55 2 Quote Link to comment Share on other sites More sharing options...
vDrop Posted October 17, 2021 Author Report Share Posted October 17, 2021 2 hours ago, r3v0Lt55 said: Not a fan of suggestion 4 and here is why. Group A is friends with group B so group B tries to break them out of the prison transport. Group B tells their friends group C that they are doing this for group A. Group B fails. PD take them to hospital where group C sees their friends in group B so they attempt to free them at Pillbox where they fail. Group D who is friends with group C are hanging out at Integrity and now they want to help their friends so when PD is leaving Pillbox they attack....the cycle could be endless if this is allowed. Just saying. I should have been more clear, its for Prison Transports Only. If a Prison Transport gets hit and suspects whom attempted the breakout fail. They are to be secured and everyone is brought to the prison for processing, including the use of the infirmary. Your point is the exact reason the rule was in place, but LEO's can adjust policies on there end when dealing with those situations. Prison Transports break outs shouldn't be a cake walk, and should be difficult to do. Quote Link to comment Share on other sites More sharing options...
PizzatimePlease Posted October 17, 2021 Report Share Posted October 17, 2021 Fatty +1 especially on the grand theft auto changes as that would be a fun new way to make money, and get high risk high reward cars as well as being a direct way to get into a car chase for those who like them 1 Quote Link to comment Share on other sites More sharing options...
N0ble Posted October 19, 2021 Report Share Posted October 19, 2021 +1 with a fat +1 on the side, I love all of this, and think it would add so much to both sides. Quote Link to comment Share on other sites More sharing options...
Atryus Posted October 21, 2021 Report Share Posted October 21, 2021 +1 i just want my heavy pistol bro! Quote Link to comment Share on other sites More sharing options...
Remains Posted November 17, 2021 Report Share Posted November 17, 2021 +1 the crim side really needs some more ways of income. not only is it a serious grind to make money but like someone said it gets old with store after store and bank after bank. and i would love to see more rp possibilities between crims and cops Quote Link to comment Share on other sites More sharing options...
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