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Tyrone's Second List of Suggestions


Almios
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To make things nice an easy I will state the idea, then my proposed way of going about it concept wise, and then why I am suggesting it.

  1. Controller Support
    • Possibly make a command such as /control that temporarily disables the custom keybinds the server applies so while driving/flying controls are treated as regular GTA.
      • As an EMS Pilot I use my controller to fly because flying with a keyboard isn't as fluid and leads to rough flights.
      • The main issue is with 2.9 by moving engine to L the right trigger on the controller does both toggles the engine and ascends
      • I did try the suggestion of using a keypad mapper but city binds overwrite it sometimes, also the flying is that of like a keyboard.
  2. Mobile illegal Locations
    • As similar concept to the new illegal informant that moves based on the officer.
    • Make it so weed processing/ephedrine/black market move between a few locations based on the citizen.
    • Possibly have it when a location is unable to process or runs out make it so then it moves to the other location(s).
      • This is mostly to prevent camping from both Police and other civilians, sure being robbed or arrested at the locations is all part of the RP but a little extra effort from people to get to that RP isn't a bad thing.
        • I am aware officers have restrictions on how often they can patrol such areas but the variety makes officers and civilians take initiative.
      • Multiple locations would also remove the problem of a group of strangers being at this location and all getting busted because one person did something that caused a Police alert either intentionally or not.
      • Having multiple locations also encourages players to go around and explore the city a bit instead of being at the same hotspots.
  3. Vehicle Keys
    • Make it so car keys are an item that is in the players inventory and each set of keys are unique to that players vehicle. 
    • Once a player retrieves a vehicle from their garage have it be deposited in their inventory and when it is impounded/stored they are removed.
    • These keys would be named something similar to "Tyrone's Surfer Keys" and would only work on Tyrone's Surfer.
    • A feature to go to a location such as the jewelry store and pay to have a duplicate made.
      • Being able to lend your car out to your friends is something people have shown interest in and can also work for vehicle rentals.
      • This can also lead to extended criminal RP where instead of just getting into an unlocked and running vehicle you can mug them for their keys.
      • After a drunk night out you can also claim your friend's keys to stop drinking and driving!
  4. Apartment Keys
    • A similar concept to the previous suggestion where when you buy an apartment you get a key which lets you just go right into said apartment.
    • You would still need the apartment number but you can bypass the need to be buzzed in.
    • As the owner of the apartment if you lose your key you can still get into your apartment and a replacement key by paying a small fee to your building superintendent.
    • The owner of the apartment also has the ability to spend a small fee to change the locks on the apartment which would invalidate the previous key.
    • If you are a key holder you can access whatever is inside the apartment such as storage and the closet and even buzz people in.
    • A feature to go to a location such as the jewelry store and pay to have a duplicate made.
      • With apartment keys you open up  a bit more of life RP since people can now live together and share a bit more freely.
      • This also can add more of a sense of criminal RP where you can now do home invasions by stealing a copy of the key to get into their apartment.
      • I get lonely sometimes.
  5. Vehicle Repossession Missions
    • A similar concept to vehicle sourcing missions from the online.
    • A player can go to either a legal or illegal map marker and be tasked with retrieving a certain vehicle.
    • The illegal sourcing should be a roaming one via various garages or machine shops around the city while the legal one is a set place such as Simeon's.
    • The player would be told that the vehicle is somewhere in a specific region such as West Vinewood so they have to go there and actually look around.
    • If they are doing the legal sourcing then have it so there are NPCs nearby that are sensitive to the vehicle and will attack you when you enter it or get too close.
    • If they are doing it on the legal end have an item deposited in their inventory stating the job.
    • If you are doing the illegal sourcing make it so the car shows up via the illegal informant while it is being sourced or such as with drugs have a NPC potentially call it in.
    • Payment could be based on either car condition or on the time it takes to retrieve the vehicle.
      • For those who enjoy being car thieves and are looking for a little more interaction that just boosting a random car.
      • Also adds another layer to the lives of citizens and depending on implementation competition if two people are tasked with the same vehicle.
Edited by Almios
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1. We will likely never officially support controllers. Even for a simple suggestion like yours, there’s no simple implementation.

2. This may happen in the future, but will be the same location for everyone on the server. If you don’t want to get busted because of someone else’s actions, don’t run with stupid people.

3. I’d like to do this eventually but it will require a pretty large rewrite of the lock system.

4. This will likely not happen. Marriage is an option for you and your spouse. Businesses will support the same features as housing with storage being shared between all employees. All employees will be able to access the office.

5. I believe serpico is looking into the possibility of a job like this. For technical reasons, I wouldn’t count on seeing it any time soon.

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4 hours ago, Almios said:

Vehicle Repossession Missions

  • A similar concept to vehicle sourcing missions from the online.
  • A player can go to either a legal or illegal map marker and be tasked with retrieving a certain vehicle.
  • The illegal sourcing should be a roaming one via various garages or machine shops around the city while the legal one is a set place such as Simeon's.
  • The player would be told that the vehicle is somewhere in a specific region such as West Vinewood so they have to go there and actually look around.
  • If they are doing the legal sourcing then have it so there are NPCs nearby that are sensitive to the vehicle and will attack you when you enter it or get too close.
  • If they are doing it on the legal end have an item deposited in their inventory stating the job.
  • If you are doing the illegal sourcing make it so the car shows up via the illegal informant while it is being sourced or such as with drugs have a NPC potentially call it in.
  • Payment could be based on either car condition or on the time it takes to retrieve the vehicle.
    • For those who enjoy being car thieves and are looking for a little more interaction that just boosting a random car.
    • Also adds another layer to the lives of citizens and depending on implementation competition if two people are tasked with the same vehicle.

 

If this happens, i'm bring back alive Lizard Lick Towing Image result for lizard lick towing

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On the vehicle keys suggestion.  It would be nice to take it a step or so further.  Kind of like a pinkslip system.  Where I could sell vehicles or rent vehicles out.  It would be awesome to run an excursion business.  Where I could rent out jet ski's, sanchezs, boats, etc - for events so people could do stuff at the beach or what not.  Eyeing that supercar but want to "try it before you buy it" - well then I have a 2 hour special for you!  From a PD aspect it would be nice to able to RP out better scenarios where people are driving other people's cars.  Instead of just trying to track down the owner it would show up rented to so and so.  I know it would take a lot of work on the dev side of things but it would be awesome.  Same with a MDT for police vehicles.

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Unfortunately, 2.9 has ruined flying for people who use controllers.  Every time you try to accelerate, the engine turns off.  They should just make everything commands, like /engine, /landinggear, etc. so people can make there own keybinds to their liking and eliminate issues with controller users.

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It's been said a thousand times they do not and will not support controllers. And I know speed doesn't like the /commands idea so this probably won't be happening. Although I am not a dev I'm just relaying info I've seen them say numerous times.

 

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