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The Future of Badlands Roleplay


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In general, would you like to see more strict rules regarding roleplay requirements?  

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I agree with what Thorgs just said about speeding... and let's look at it this way.  You get stopped for running a red light... well that's RP isn't it.  I can't fathom why someone would be against that.  If you get a fine it's 1 or 2 server paychecks... no big deal at all and it's a chance for you to find a good RP scenario "my wife just said yes for the fist time in 6 months and i'm not gonna miss it.. take my money and let me go!"

I know so many of you want a "Value you Life" Rule but from the level of RP I've seen lately that will simply become who ever pulls their gun first controls my experience on the server for the next x minutes.  I'm not at all a fan of that.  All I have seen is people finding any reason to kill another player or kid napping them and not even interacting with them while they brag to each other on a private discord.  Again that's not RP.  I am not a fan of the thug mentality that feed on those just out to have a positive encounter.  I would love to hear ideas of how this 'value your life' rule could be implemented that addresses these concerns.  Otherwise, with a light RP server, I think it will be miserable for those that do not fancy themselves aggressive.

As far as RP goes, I've seen groups of people, 'cliques', who gather and have some very loose RP.  No problem.  But when strangers or people who are not friends approach they either get harassed to run away or most often completely ignored.  There is an unwillingness to even have a general conversation in the slower times on the server.  Regardless of the rules implemented, I challenge the community to be better than that.  This server, our home, is what you make of it.  Be proud of what you do.

With regards to reporting players, again I wish a lot of you would step back and think about what actually happened.  Everyone is so quick to complain about RDM, or that the cops are being un fair, that they do not stop to think, your perspective is not the only one here.  What happens is the in game complaints, the ooc spam, etc.  If you think something happened report it.  That's what the staff is for... for the time being take a breath and carry on.  Don't let it ruin your day.  For me, this is one area I think we need stricter rules.  People breaking RP to complain about what happened is a huge issue right now.  Of the 5 people I have killed on my time here, everyone of them broke rp to complain.  And I was never the one instigating the situation.

Please keep the ideas of how you think we can make the server flowing.  But please put more thought into it other than NLR and Value your Life... those issues are not black and white and we need to fill in the gray so that we can all agree on a way to interact and enjoy.

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@BrandonM That incident is a perfect example of why we require video evidence. There are 3 sides to a story, the defendent, accuser and the unedited video showing the entire course of events unbiased. You felt wronged and acted out as a result, the video proved that there was no wrongdoing. The very simple and easy guidelines for player reporting help us maintain integrity in the banning process to prevent false bans.

A lot of the rest of your post is just soap boxing. Insinuating i have some kind of problem with you because i didnt take action on your report is goofy. We do care about the ideas and thoughts of players hence the creation of this post, the feedback section and the many changes that have been implemented as a direct result of feedback.

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The whole point of this thread is to soapbox. Per Speed: " This will be an open dialog. We'd like to get as much feedback as possible, and see the pros and cons of any changes we might consider implementing."

That being said, you can understand why I would think that, correct? Every other person that I've shown that video to has responded with "Wow, those guys are tools."  Just because I didn't have three minutes of video leading up to it, you disregard the fact that they're yelling at me through voice chat about how I'm "cancer," using an admin gas can, and combat logging after setting themselves on fire?  I get the need for for being objective for the most part, but some of it has to be subjective in that those aren't the kind of players that you'd like to have on the server. Imagine if I wasn't a player who cared enough to make a report of that? How many other people would those dudes have done it to? How many new players would they do that to and make them leave? You said it yourself, they had been banned the next day for mass VDM and RDM. I'm just saying that some people's word should carry more salt than others, especially when it comes to players who have been on the server for 20 minutes versus someone who is on for 6 to 8 hours a day every day.

As far as the issue with Garcia, I haven't gotten a chance to review the footage he provided you so I'm not sure where he started and ended, but if you believe he handled the situation as well as could possibly be handled, then that's your decision and I have to deal with it, but I still feel like the situation was poorly roleplayed, which is why I broke character to begin with.

Saying things like "the rest of your post is just soap boxing" probably isnt the best way to keep an open dialogue going with people that your team is trying to have an open dialogue with.

 

 


 

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4 hours ago, BrandonM said:

I feel like there are a lot larger disconnects in this than just a "value of life" problem.

The RDM and VDM shit lords are going to be an issue no matter how strict the rules are in the server. Nothing except white-listing is going to reduce that, ever.  That's just the way it is.

Access to weapons is far too simple. One load of peaches and suddenly someone has enough money to buy a gun and a hundred bullets, and then wander over to legion square where 90% of the server population is at any time and open fire.

Reporting RDM and VDM shouldn't require us (longtime members with credible reputations) to jump through hoops. Basically, if someone wants to VDM, all they have to do is buy a panto and do it. If I want to report them, I have to have three minutes of footage before it happens, their ID, their name, I have to upload that footage to a hosting site, then I have to fill out a form with all of the information and then wait, hoping that the admins will do something about it. I put in time and effort to develop a character and role play and test the server and help out and offer my suggestions, but when it comes to me saying someone did something, I have the same credibility as someone who joined the server 3 and a half minutes ago and hit me with a car? C'mon guys.

This server will never have serious RP if its not enforced. There are several "veteran" players who just don't role play, and that's fine, but enforcing a more serious RP rule after the server has been a casual server for so long will just result in those players leaving.

Lastly, there needs to be better organization in the LSPD and LSFD. I can honestly say, I don't care if this ruffles any feathers, but in my personal opinion, a person who has played twice in the last two months shouldn't be the person in charge of recruiting, interviewing, or running either of those departments. I like 0sk a lot as a person, but I've literally never seen him in game. I like Sneaky even though he apparently has an issue with me because of how I handled a situation without fully seeing my side of it, but he has played once or twice in the last two months from what I've seen. Before last weeks incidents, I was one of the guys who was on all the time. After last week, where I got RDM'd and VDM'd multiple times in four days, made reports and was denied because my videos weren't three minutes, I kind of had enough.  Here's the video I reported:
 

[REMOVED - speed]

 

After watching that video and reviewing the rest of my report, somehow this is not sufficient evidence to ban these players from the server.  These guys stomped me for a full minute after hitting me with a car, then poured gasoline and set themselves on fire while telling me I was "cancer." This apparently was not enough evidence to remove these fucking complete cock holsters from the server. They came back the very next day and mass RDM'd and mass VDM'd everyone in legion square, and it was only until it affected an admin's game play directly that anything was done to these guys.

To me, it feels like the admins who dont play the game at all, don't value the player's opinions as highly as they value their own standards.

And that, my friend, is why you haven't seen me in a week.

These are just my personal opinions, but just know that I've added quite a bit of dynamic story line for people who actually RP on the server. I don't want to have to leave Badlands, but with all things considered, it's looking like a really good option at this point.

This is the end of my rambling rant, but just know that I'm very frustrated with the current status quo.

I've played EMS quite a bit before you joined the community so it's not something I'm unfamiliar with. I also spectate whenever I have time so it's not I'm not completely absent from the badlands server. That's not what this thread is about so I'll leave it at this: I don't think that my play time in the badlands server is indicative of my(or any fire chief's) ability to run the EMS faction. Granted I only took over because I was asked but the duties of the fire chief are mostly out of game responsibilities (interviews, whitelisting, managing the SOP, etc) and not in game responsibilities hence why I accepted it. If my role as the leader of the EMS faction was to be in game and revive people I wouldn't have accepted it knowing that I have limited time to do that. Thankfully though I have good people as paramedics like Flori who keep me constantly updated on things I may have missed or suggestions that would help the EMS faction. It's a work in progress like every other facet of badlands. 

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2 hours ago, TiLLeR said:

I know so many of you want a "Value you Life" Rule but from the level of RP I've seen lately that will simply become who ever pulls their gun first controls my experience on the server for the next x minute

I'm still not sure while some fear that type of rule. In real life we follow that rule mostly and there is nothing going so wild. I take it, this is GTA and things go more wild, yet it's GTA RP. So there should be some rules that guide players towards RP and away from a shooter-driver game.

One example is today. 2 Cops responding a robbery (one with pistol out and the other shotgun), inside 2 players armed... not only I had to pull away to tell several times to other players to back away from the dangerous situation, but even got one that going around the roof and jumped on us when the robbers were surrendering. Which for who doesn't know about, it's when it's most likely to turn into a shootout.   Someone that dances near someone with guns out is not only disregarding for his own life, but also disturbing the RP others are trying to do. That been said, if the term 'value your life' seems so 'hardcore' for some, which rule would you suggest so people at more accordingly to the situation? @TiLLeR

Another thing about 'value your life' is... don't do mass suicides just because the EMS is across the street. As EMS I had some days that I had to go pick the same guys over and over, that just keeps the EMS from doing better RP in each 'healing' and might get the EMS no time to reply to legit calls from a player that just felt from his bike, for example.

If the been kidnapped at gun point is the only thing that seems bad from 'value your life' then suggest rules about kidnappings. Yet I think getting kidnapped is part of the RP in a dangerous city, but if it gets too common then should be addressed with rules.

PD: @BrandonM I personally I'm not fully happy with the decisions they took, but I also have to take it as it is. For your information, the footage they got is the whole interaction from before I arrived till we parted ways, uncut.

Edited by Tomas García
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2 hours ago, TiLLeR said:

I know so many of you want a "Value you Life" Rule but from the level of RP I've seen lately that will simply become who ever pulls their gun first controls my experience on the server for the next x minutes.  I'm not at all a fan of that.  All I have seen is people finding any reason to kill another player or kid napping them and not even interacting with them while they brag to each other on a private discord.  Again that's not RP.  I am not a fan of the thug mentality that feed on those just out to have a positive encounter.  I would love to hear ideas of how this 'value your life' rule could be implemented that addresses these concerns.  Otherwise, with a light RP server, I think it will be miserable for those that do not fancy themselves aggressive.

That's why we haven't added one up until this point. I like the idea of minimum value of life, but we need to implement it in a way that can't be abused by thugs to harass other players.

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51 minutes ago, Tomas García said:

One example is today. 2 Cops responding a robbery (one with pistol out and the other shotgun), inside 2 players armed... not only I had to pull away to tell several times to other players to back away from the dangerous situation, but even got one that going around the roof and jumped on us when the robbers were surrendering. Which for who doesn't know about, it's when it's most likely to turn into a shootout.   Someone that dances near someone with guns out is not only disregarding for his own life, but also disturbing the RP others are trying to do. That been said, if the term 'value your life' seems so 'hardcore' for some, which rule would you suggest so people at more accordingly to the situation? @TiLLeR
 

That's why I posed the question to those of you who want the rule.  I personally do not want this rule for the reasons  I listed.  I'll always fight back and I'm happy to put RP to it as well.  I'm not going it sit by, for example, while a group of guys harasses the girl I'm with with sexual innuendo.  If they've initiated with me, threatened my life, neglected to make sure I'm not a threat, and I can put myself in a position where I think I can be successful, I'm taking them out.  That's not to say that I'm not willing to play something out, just so far I've only encountered hands up and not much else.  In this scenario I wasn't fearful of their guns b/c they presented themselves as too incompetent to actually rob, kidnap, or assault me.  I was still accused of 'not fearing for my life' but honestly, they got out of it what they put in to it.

So back to you - how do we implement a system where people have some fear but are not stuck at the mercy of who pulls their gun first.  The tricky part here is that it cannot be subjective.  I think it's going to be difficult to find a middle ground on this argument but believe it's possible.

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I'll add that I do not intend to write a manual on how to be a better thug.  I believe strongly that there are ways to RP a mugging out successfully within our rules today.  Again, people need to put some thought and coordination into it.  I would bet $10 that I could RP out a mugging/robbery tonight that left no loop holes for the target to 'not fear for their life'.  Again I challenge you to put the effort into your RP to drive the outcome you what while accepting that others reactions may be different and you need to counter that as well.

Edited by TiLLeR
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56 minutes ago, TiLLeR said:

Someone that dances near someone with guns out is not only disregarding for his own life, but also disturbing the RP others are trying to do.

Then you need to report that as well! You are there to do a job if someone or others are so disruptive that you can't perform your sceniro they need reporting it's in the server rules as well some people are just gonna troll you but you just have to do the best of your ability to finish your sceniro but if other people won't allow it first if you can warn them if they refused detain them sometimes it's not possible depending on the situation so if you can't then report it with proof nothing is ever going to be perfect for everyone and not all are gonna be happy how the rules are set.

I like it how @TiLLeR puts it as well but it's also my opinion too middle ground may happen may not but we also have to remember it's a game with certain rules some people will follow it to the best RP they have others won't but should we get rid of those players who have fun like it is? I mean if we're talking ooc as well you can throw half the people that hang out legion square that ooc while others are actually trying .

The quote is actually from @Tomas García post not Tiller 

Edited by Thorgs
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Speed limits are posted on the little white signs on the side of every roadway in Los Santos. It says "SPEED LIMIT XX MPH"

I know you all think it looks like this....   Infinity-Speed-Limit-Sign-K-7592.gif   But they dont.... If you follow the posted speed limit you will never get a ticket.  

I don't think mods want to release LEO SOP speed limit info on the matter, cause then you'll all you know, push it to the limit. Like with drug traffickers, funny how they all carry 139 or less units now.  

 

All I want to see is a rule that stops people (Ban them) from driving off 200 ft cliffs, or ramping off a jump going 160mph and 100+ feet in the air and smashing into a wall. The in game mechanic allows them to do this, take no dmg, and continue driving/running away. I would like to see this as an auto perm ban offense for NO value to life, fail RP, and just plain jackassary.

If you want to run from the police/robber/kidnapper that's fine, but you need to do so in a reasonable human like way. Any thing else is the definition of Power Gaming. 

As far as the fail RP talking while down, make it a ban-able offense. 3 day. no 3 min recording rule cause it doesn't matter what happened to get them down only how they are acting while down. 

To combat the legion square/city hall debacle, just add loitering to the charge list. No reason to congregate in large groups other then planed events/meetings. I for one avoid legion square 99% of time, the RP in and around that area is garbage. 

Last but not least the cop baiting needs to stop. The ones who do laps around busy cops trying to get them to chase them, for no other reason then being bored, mainly on bikes. What criminal actively seeks out cop attention? This is the worst fail RP I can think of. I normally ignore cop master baiters, i feel as though that pisses them off:)  However i would much rather report and get them banned.

My $0.02

Edited by Richard Power
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9 minutes ago, Richard Power said:

As far as the fail RP talking while down, make it a ban-able offense. 3 day. no 3 min recording rule cause it doesn't matter what happened to get them down only how they are acting while down.  

 

You can expect loads of people being banned from the server if this is the case, would do more harm than good at the end of the day.

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10 minutes ago, Osk said:

You can expect loads of people being banned from the server if this is the case

Is this a bad thing? Would only be temporary. maybe 1 hr ban. I dont see any other punishment that players care about. 30 months in prison no problem. $30k in fines, who cares.

But you take away somebodies fun time, ohhh watch out. i bet they wont do it again.   

Edited by Richard Power
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39 minutes ago, Thorgs said:

Then you need to report that as well!

 

 That's the issue. If I report every player that cop bates and disturbs RP. Then I might play for 2 hours and stay 2 days editing and uploading videos. Some rules need to be more clear and also what happens if broken. People love to push any rule around and more if they don't see any serious percussion for doing so. Right now I'm filling just reports for the most disturbing situations and already feel like this turns more into a job than a fun time. The point of more stiff rules is not to turn it into hardcore RP or limit anyone. Just point out what's tolerated and what not. We all are players, griefing and trolling is not fun. :)

One base rule of RP is don't do anything you can't deal with the consequences. I have been in a few situations when a guy kills someone / robs a store, and when arrested they tell me they are new, please don't take the gun away. It's not about light or hard RP. If someone watch me play, as cop, whenever I can I go with the lighter outcome. I get no bonus point for bigger fines or more jail time. But the less I should do as a cop is try to keep some order. When people feel unfair to be arrested for beating up 10 NPCs in the street... that's the point one realizes that some don't get the RP part.

My point is that rules should be there to keep things more in the context/lore, so there are no supermen or people that just don't care  about getting kill over and over. I understand @TiLLeR don't stand down to bullies, if your character has a good IC reason to think he can take down the ones attacking him or someone close by, go for it. But I don't think it should be plausible if there are a gang of 4 with automatic weapons out, to just try it bluntly, that is when the line is crossed.

About fail RP, it's a term used a lot in GTARP... like a trendy word. There is not such thing as fail RP in my opinion. Either someone is going OOC, they are breaking character or they broke other rules. But just because someone has a different style of RP than you, doesn't have to mean the RP is not valid. That's why in here practical rules should be suggested, and someone saying they don't like them, doesn't help if they don't suggest a better solution.

About speed limits and such... It's admins decision. In my opinion some rules should be public. Then cops, like in RL they might set the bar for writing down tickets at some higher speeds, and those aren't shared with citizens. And that applies to many other laws, that are handy to understand what's allowed or not in the town. That wouldn't mean there aren't more laws, just those are the base for the city.

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14 minutes ago, Richard Power said:

Is this a bad thing? Would only be temporary. maybe 1 hr ban. I dont see any other punishment that players care about. 30 months in prison no problem. $30k in fines, who cares.

But you take away somebodies fun time, ohhh watch out. i bet they wont do it again.   

Without an automated unban system at this time it would be 3x the work for the staff to be unbanning players for hour long bans. Maybe another alternative would work better.

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2 minutes ago, Osk said:

Without an automated unban system

Didn't know that. Yah that makes it difficult..... nay impossible for the hard working Dev's to spend hrs on tedious un-bans.  

 

Maybe a strike system on reporting low level offenses. 3+ strikes from 3+ different people and your out. on a temp ban 7 day. 

Edited by Richard Power
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@Osk and @Richard Power I don't think we should focus on bans. Sure those are helpful if they are quicker. But the main goal should be make rules more clear so players that go break them are more aware they are breaking them. Since some simply seem to be trying to tell they were withing the rules.

The core of RP is that is narrative. It's not 0 and 1. So no rule can be black and white
.  There is also no way of making someone RP better, because better or worse are terms relative to each one. So far in all the RPlays I took part in, they have general rules and the only one that can tell if something crosses a line is an admin. Yet players once been told the rules they shouldn't be trying to push the limits, from black and white there is a ton of gray tones, and simply pushing it more and more towards the line is not only frown upon, it can give you a ban or warning. And that's for any RP game, been it GTA or not.

So yes, there should be some grey rules that people should understand and not try to push to find where is the exact number or the situation that goes beyond what's expected. That's why a rule like "Value your life" is used on some. Another type of rule is as simple as "play human". I guess we all agree that in GTA we all are supposed to be human. So why does someone get 10 bullets to the chest, lay on the ground from 15 minutes and before the EMS has finished the animation they are already dashing after someone. I mean, somethings should be given yet pointed out in the rules so those new to RP understand. Hardcore RP would be to play the injury for hours or days till you fully recover, or even death if the injury was so big. But there is a healthy balance, and the least someone could do is to be there while the EMS is doing the healing. In a way it's even disrespectful at player level to get away from an active RP like that, EMS are there to help out but they are doing RP.... engage in a conversation in RL and when the other person is replying to you, just walk away... is that rude? I think that some base rules of RP shouldn't have to be all pointed out to the smallest detail, but yet they need to be pointed out since in a open server like this one, many people will join that are at very early stages of RP or simply new to RP.
 

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7 hours ago, Richard Power said:

Maybe a strike system on reporting low level offenses. 3+ strikes from 3+ different people and your out. on a temp ban 7 day. 

That's not going to work. This kind of stuff can always be abused. 

But in my opinion, the best way to "teach" those players who tend to failrp and just shoot everyone with low amount if rp, is to put them in prison for like 1hour. It's actually pretty long time and I bet if you have to go there for a few hours, then you sre prorbably going to think again if you should follow the rules or not. And if you see them doing the same thing again after they get out, then we should report them and next thing is that 3 day ban. 

I mean, most of them will never learn what is failrp if they don't get punished. 

And one thing that might help as well, is that you should read the most common rules before you're able to move or do anything on the server, I mean when you join for the first time. That way new players that haven't played before would know the rules or at least have some kind of idea of them. Because many of them don't want to go on the forums to read all the rules before it's too late and they're already filling a ban appeal.

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ok, so here is my take on this matter.

- FearRP is something I wouldn't like to see imposed... we have discussed this on multiple threads, and I personally don't believe we should tell players how to react, and in this case asking to show some sort of intense emotion is too hardcore.

- NLR is very tricky when it comes to EMTs assessing the wounds.. we don't always know what happened to the players unless they tell us themselves... and if we make it that they forget what happened before they went down, if they want to take revenge, they might just lie about it. So who imposes this? The players? tricky... Reports will be filed in the dozens by all the sore losers everywhere.
The gun control topic might help with this issue, hopefully with less guns in idiots' hands, less deaths, less revenge actions. Any victim of a decent RP scenario, should be able to act upon that injustice, that is just human nature. (apart from getting the police involved for sure)

- FailRP Nobody should call the shots on when RP is broken... While in an RP scenario, everybody should go along with it till it ends. and if anybody feels someone broke character at any point during the whole interaction, they should report them afterwards. 

- Value of life - sigh... i believe the lack of value of life is due to the fact that a LOT of ppl are not here to RP, they dont have a background story, they dont have a character defined, heck some ppl ive met didnt even know their names......... they dont act like "human beings" who die.. instead they just press play again after the Game Over message.
Either we go full hardcore RP and then unfortunately lose a lot of the ppl that are here to play more the social game (i am personally opposed to this). Or stay flexible and accept the fact that trolls and immature players are part of the population. this will always happen no matter how clear the rules are. (not saying we dont need to define them)

What i propose for this is the following (im prepared for the rotten tomatoes):
Would it be possible that before joining the server for the first time, you would have to create an account at the forums, and write your character's background story before you do that? i am not pushing for the whitelisting, i am not suggesting that those stories get reviewed and approved. I am only thinking that maybe if we add this one step, it might be a good filter for people to take their time to read the rules, understand this is an RP server, and put some effort in realizing this is what we are here for.
I personally am not scared of losing some random players that think this is annoying, hopefully those are the players that will move to the next server on the list where they can troll, RDM, kill dogs on the sidewalks, etc.

I believe the best wait to change the overall behavior of the population, is to try to get more mature players (and we have been proven that this has nothing to do with age). 
Maybe slowly, all the trigger happies, the kamikazes, the ppl that think are in gtaO will get bored not finding other ppl like them to join them in their own silly/boring/disruptive game. or maybe im just an optimist :P

Edited by Flori
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this is exactly why i think there is no middle way in setting up rules. if you implement a rule saying you shouldn't be "driving off 200 ft cliffs, or ramping off a jump going 160mph and 100+ feet in the air and smashing into a wall" and meanwhile let people pull out a gun and shoot even when their loved one is held hostage, you allow one game mechanics but disallow an other. 

it's either "you do whatever the hell the game allows you" or "let's be real". everything in the middle will just lead to someone getting butthurt

 

EDIT: actually nevermind, this is not a democracy, you set the rules and our job is to follow them. all i care is my big rig, the weed in my pocket and Miss White's pretty eyes :D

Edited by Muroko
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So on another server that I've been playing on when you have a fatal injury you go to a place that's similar to "jail" but is more so a morgue. Obviously though this is worth pointing out that it's like if the player isn't truthful then it kind of neglects the whole thing but like if the player gets shot to death by the police instead of a EMS rolling up and reviving him then sending him to jail they send him to the morgue and the police can pick him up after that or he's technically has a new life after that where you know you got away but it's I don't know that's for you guys to figure it out, mind you I know this is more so about rules and not mechanics I read the first post I promise I'm just pointing out another thing that could add to a new life rule or you know add to value of life where if you actually died there is a consequence unlike what some people are putting out where there's nothing that happens if I die I just wait on an EMS to arrive

Edited by Alexander VeXed
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i proposed something similar @Alexander VeXed, just drag players to the ambulance and to the hospital for serious injuries, make them spend a few minutes there, cool down. I understand this brings problems regarding the criteria of the EMT doing it.. it could be tricky. I really like it and hope that we are all on the same page about it to be able to pull it off, but dont know if that would fit well in a flexible not hardcore RP server... food for thought

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15 hours ago, Flori said:

 just drag players to the ambulance and to the hospital for serious injuries, make them spend a few minutes there, cool down. 

Its been said before that the Dev's don't want to force people into long drawn out RP scenarios with EMS being forced to go to hospital. I think it should be added in and mandatory, adds more value to life. Funny how there is call after call for ems to the same spots and same people over and over, but 10-15 min after everyone knows there is no EMS on they all start to behave... what a miracle. Who would have thought a little hard life lesson like re-spawning would make someone act their age and not their shoe size. This is proof that a little time out adds to value of life.    

 

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The problem could also be addressed with a 'no revenge' rule.  That or if there is too much gang violence in the area then EMS shouldn't go there (too dangerous for them).  Sadly the people playing GTA COD would simply die and loose what they have.

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I don't know if someone already suggested this, but what if we have something like "green zones" where it is against the rules to use a weapon. Like, Legion Square, car dealerships (garages) and some other places. That would not be that realistic tho but I mean, who uses a gun in the middle of the day, in the highest populated area of the city? That's why I think that it might be good idea to have some places as "safe zones".

Just throwing out some ideas.

Edited by yNzx_
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14 hours ago, yNzx_ said:

I don't know if someone already suggested this, but what if we have something like "green zones" where it is against the rules to use a weapon. Like, Legion Square, car dealerships (garages) and some other places. That would not be that realistic tho but I mean, who uses a gun in the middle of the day, in the highest populated area of the city? That's why I think that it might be good idea to have some places as "safe zones".

Just throwing out some ideas.

i really like this idea and i bet they could even do something about it to literally enforce it. like in those areas you couldn't equip a weapon or punch a person, like in prison. Social District

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