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SneakyAzShiite last won the day on July 9

SneakyAzShiite had the most liked content!

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About SneakyAzShiite

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  1. What speeds are you wanting and why? Some vehicles are just meant to be low end and I believe it will be beneficial in 2.0 to keep a performance range similar to the current system or back to default GTA. Trucks are slower and more durable + have more carrying capacity. Pros and cons to vehicle classes enable players to make decisions on the right vehicle for a task while weighing the risks associated.
  2. All of those poor police AI that have been laid off since the retiring of OG bank heists. ?
  3. Rusty Tornado is the best car in the game and it is budget friendly.
  4. Great post, always a pleasure chatting whether on here or discord messages about this very topic long ago This is one of the most important things that I should've taken more time to highlight in my post instead of being lazy. The truth is we have an opportunity to RP how we want to as individuals. That scale varies on a player basis as does the satisfaction with their experiences amongst others. As long as there is an opportunity for both player types then there is a path to success. Tommy is a shining example of building business and RP scenarios within the current framework. My closing thoughts are: I think if a server wipe is NOT going to occur (a lot of work would be required) what is the best path to supporting these 2 play styles under the current framework and structure? Time would have to be invested into supporting the "social jobs" where earning money ties into interactions with players rather than NPCs. It is a balancing act when you consider the amount of activities, player count and map size in this equation on top of any framework/coding restrictions.
  5. Fight club?! I trained everyday for this moment. ?
  6. My somewhat brief thoughts. 1) A change of this magnitude if found to be the correct decision or method would require a server wipe. A server wipe at this stage carries the risk of pushing away a section of players who have grown accustomed or prefer this type of economy. 2) The idea would definitely be a cool experiment to see how it actually impacts player behavior when they are unaware of the intention/comparison between economy models. 3) I think this model is best suited for a more hardcore/serious RP environment. When you look at BLRP the original intention was "accessibility and casual environment". Anyone could join the server and play no matter your RP experience or skill. You wouldn't be banned for just breaking character and the goal is to let people grow and develop those skills. Over time as people improve it creates encouragement and guides the next new person to better RP. A lot of people just want to hop on and hangout, do some jobs for money and have cars to buy. The opportunities for both player types are available and fit this type of environment better imo. Especially as newer players, it allows them to slowly blend into the fold rather than forcing them into situations when uncomfortable/new. 4) Balancing economies is tricky work ESPECIALLY when it is player driven and I think that the redditor downplaying it to "just give X per week" is silly. Can a player driven economy work? Surely, but is it the best for the type of environment that BLRP offers? IMO no. If a white-listed BLRP server cropped up would it be worth investigating? Probably but there is a lot of effort involved when you think of the supporting structure for businesses, jobs and the overall economy. Now you're affecting development time by splitting into 2 builds.
  7. Missing out! Just know that philly is trash (in sports and as a city)
  8. We are talking about hockey though.. ?
  9. Wait you're an actual flyers fan? I am disgusted...
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