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Job payouts.


Kota
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Another simple idea. Why not pay promoted officers and EMS more as they work up the ladder. I mean tech speaking shouldn't a SGT make more than a recruit? I know you talked about giving incentives to play one idea would be working towards those promotions to earn that extra cash... I mean from my perspective I am a Corp I have way more things I need to do when I am on duty. Training, acting as a high ranking officer in the absence of a SGT+ yet I get paid the same amount as a recruit? Same for paramedics they have to train as well and get paid the same amount as the people they're training. The CPT of the police department shouldn't make the same as a patrol officer or a Corp as well they should get paid way more for what they do. 

Basically what I am getting at is if you want to give people one more reason to work their way up the ladder in their fields of employment and put in the hours and effort maybe make the grass a bit greener on the other side. By grass, I mean money man. 

 

Also, we need our huge Christmas bonuses for the emergency services come Dec. LOL

 

Edited by KotaJon91
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If I pronounce myself against this idea, I will get rotten tomatoes thrown at me. Yet risking been unpopular,  I don't quite agree. Money should be balanced to make up for the time expend in PD while that same player could be grinding cash. Anything beyond that might backfire. Because then you would get people wanting to be PD as income. And even that looks good at first, there are many studies that show that bigger salary doesn't turn into better work done instead goes the other way around.

I think that the perks, like better weapons and cars, are the way to go. So more perks along those lines should be the good motivation, not the extra money. Also because things reflect like crap for new people on any server if most of the admins are high ranks and those positions have way more income. Because so far, I think the admins in this server are there to make the PD work at this stage of the server development. And in any game that you see admins getting more money, tends to look horrible in eyes of new players. So those are two big reasons why I don't think it should be happening.

I'll be waiting for all your rotten tomatoes <3

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*grabs tomatoes*. 

 

I see see your point. But at the same time coming from someone who would rather spend his time on pd rather than grinding drugs or gold I am not sure a small increase to pay based off rank is gonna make grinding any less viable to make money quicker. 

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yeah i think each rank should gain an increase in payment, but i would also suggest another system, where the more time you spend on duty, the more you get payed. like every consecutive hour your payment gets a small bonus and the bonus increases every hour or half hour. this way we could encourage people to actually spend time on duty and not just do it for an hour or even less. of course i'm talking about a reasonable amount.

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2 hours ago, Muroko said:

yeah i think each rank should gain an increase in payment, but i would also suggest another system, where the more time you spend on duty, the more you get payed. like every consecutive hour your payment gets a small bonus and the bonus increases every hour or half hour. this way we could encourage people to actually spend time on duty and not just do it for an hour or even less. of course i'm talking about a reasonable amount.

This isn't a bad idea, but we do have a fair amount of players that can't play for extended periods of time due to real life commitments, so it might be a little less fair to them.

Instead of basing a bonus on the raw amount of time played, what if we rewarded people for consistently playing over the course of several days? IE: Playing for a minimum of an hour each day gets you a small bonus for each paycheck for as long as you keep the streak?

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6 hours ago, KotaJon91 said:

I see see your point. But at the same time coming from someone who would rather spend his time on pd rather than grinding drugs or gold I am not sure a small increase to pay based off rank is gonna make grinding any less viable to make money quicker. 

At the same time, there's no reason playing as a career cop shouldn't be a viable source of income. It's definitely the most intense job we have on the server.

Same for EMS, except for the whole getting shot at thing.

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12 minutes ago, speed said:

This isn't a bad idea, but we do have a fair amount of players that can't play for extended periods of time due to real life commitments, so it might be a little less fair to them.

Instead of basing a bonus on the raw amount of time played, what if we rewarded people for consistently playing over the course of several days? IE: Playing for a minimum of an hour each day gets you a small bonus for each paycheck for as long as you keep the streak?

for me it's just the opposite. if i can play, i can play for hours but there are days i cant get on at all. anyway, i never really joined medic for the pay, so whatever goes, i'ts fine with me :)

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55 minutes ago, speed said:

At the same time, there's no reason playing as a career cop shouldn't be a viable source of income. It's definitely the most intense job we have on the server.

Same for EMS, except for the whole getting shot at thing.

See I just play cop as my income and with as much as we have to do I think it should be rewarded with dedication and effort. I get it shouldn’t pay as much as grinding meth. But I feel we should get rewarded as I said for moving up ranks putting in the hours and staying active. 

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3 hours ago, KotaJon91 said:

See I just play cop as my income and with as much as we have to do I think it should be rewarded with dedication and effort. I get it shouldn’t pay as much as grinding meth. But I feel we should get rewarded as I said for moving up ranks putting in the hours and staying active. 

The way you put it now makes more sense to me. Since now there are requirements to stay in rank. Still I would suggest if this is implemented make it something light. I still think the perks of 'unlocking' cars or guns in the case of cops, should be part of it.

Let me explain where I come from. GTA sure is money based, but this is GTA + RP. RP by it's own, money doesn't matter. It's like writing down the character for a book, you can make him rich or poor with the same effort. And better characters aren't always the rich ones. Actually the thugs from the streets tend to make the more entertaining heroes and antiheroes in books, movies,.... Rich guys are just Mr Grey, and don't get me started with him....  So when you bind GTA and RP, you sure have to put money on the table. I'm just trying to point out that it shouldn't be made the main motivation for be PD, since it might lead to have a force that's more interested in the pay than in the job itself. And by been PD, it's like been a RP magnet, finding it is quite simple, stay in duty for a bit and you will be jumping from scene to scene, sure a bit of crap in the middle sometimes, but it's still quite a good perk. Been able to get into so much RP, it's quite a good pay by itself.

So if the issue is wanting to buy even more cars, RP wise PD shouldn't be the way to go, since cops get underpaid in RL compared with many other less risky jobs.
And if the issue is we need cops to stay around and on duty, then promotions and others perks could be the way to go. But I might be wrong, and if money is the solution, then go for it, sure we need people to stick around more in PD.

 

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is there any way to track the activity of on duty medics and officers? for medics its probably easier, because all we do is reanimate, but it occurred to me, that paying for on duty time might not be a fair solution, cause there are times when there are 10 people on the server and you can be medic for an hour without anything to do, while on a full server you sweat your balls. so i would say at least medics should maybe get bonus for reanimating more players. 

maybe there is a way for the officers too. like counting arrests and fines, impounds, siezes? i dunno, its just an idea.

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12 hours ago, KotaJon91 said:

See I just play cop as my income and with as much as we have to do I think it should be rewarded with dedication and effort. I get it shouldn’t pay as much as grinding meth. But I feel we should get rewarded as I said for moving up ranks putting in the hours and staying active. 

I definitely agree.

I think with the new captain in place, we’ll be able to start moving quicker with promotions and onboarding for new officers. We’re definitely overdue for a promotion cycle, and I have a few ideas I’d like to implement to make the onbording process quicker.

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@Muroko Once more made a quite fair point. I see that mostly on EMS since some are just quite professional on their duty and others just go in when things are more easy. Having 4 EMS when things are calm makes no sense, and having none at others is bad for the city.  The bonus for heals could back fire a bit since some EMS even at quiet times, rush for the heal without much RP. They are a few but happens, so higher bonus might lead to that.

So a way to balance things out and sure focus on having EMS and PD around the clock it's base it around the city needs. When a EMS or PD goes in duty and there is no one else in town on duty then should have quite a good pay. If you want that could also be proportional to the number of people on the server. Server full and only one duty sure that one will deserve more pay than a PD high  rank in a server that has 3 EMS and 5 cops on duty.

If the money is going to be used as motivation the core is think what needs to be motivated. Do we need more EMS 'grinding' heals? Do we need more PD 'grinding' impounds because they give a $ bonus? Do we need people clocking in when there are already many EMS and Officers on duty?

On my opinion, a issue is that EMS are just a few that go in and give it all, when they feel the city needs them. Those are the kind of guys and behavior that needs to be incentivized. And in PD, there are some that lately only join if there is enough PD around and EMS. And I think PD also needs primarily to fill up the hours with no cops on. And if anyone thinks I'm posting this because I'm interested in a higher pay, I don't care if you freeze my pay and boost everyone else. I'm just trying to point out what I think is been the weakest point in the city at the moment.

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I don’t think the idea behind this is to make doing LSPD/LSFD be just a goal to make money. In all reality new people would come in at lower rank and make what is being made now. And if they can prove their selves hard working and honorable they will get promoted with a bonus. Just like in the real world. I really don’t see how this will cause a issue with people clocking in to just make money. At this point in the game I feel you should trust the corporal/paramedic and higher ranks by now. And if you don’t then maybe they all need to be reviewed. This is something I see a motivation to try better and a encouragement to work harder.

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57 minutes ago, bada_mama said:

I don’t think the idea behind this is to make doing LSPD/LSFD be just a goal to make money. In all reality new people would come in at lower rank and make what is being made now. And if they can prove their selves hard working and honorable they will get promoted with a bonus. Just like in the real world. I really don’t see how this will cause a issue with people clocking in to just make money. At this point in the game I feel you should trust the corporal/paramedic and higher ranks by now. And if you don’t then maybe they all need to be reviewed. This is something I see a motivation to try better and a encouragement to work harder.

^ This

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7 hours ago, bada_mama said:

At this point in the game I feel you should trust the corporal/paramedic and higher ranks by now.

I agree, the fact is that I trust them quite a lot. Like I mention there are some people very valuable for the city and sure they need to be rewarded. I just hope that any changes of pays doesn't lead, to in a few months to have new higher ups that grind it more than earn it. I'm not against the raise, I just pointing to make money changes small. Already know how 'lame' can be people trying to climb up the ladder in RL jobs, so don't would like that kind of motivation in here :)

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2 minutes ago, Tomas García said:

 I do understand that will be pointless to have 5 in duty if there are no calls.

IMO I have always found it pointless to have 5 on duty at any given time, it seems excessive. I feel 3 max for full server we should be able to handle just well, unless training is occurring. I also think amount of those on duty should be based on server activity and/or population.

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