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Buff COKE... Hear Me Out... I Have Been Thinking about this.


JJRambow
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I have been working with drugs all my badlands Life and would like to bring some attention to the following drug... Cocaine. With the recent update to the economy i have noticed less people up in the lab, this is due to the price not being worth the outcome.

Hear me out, I have spent 4 hours in the city, 2 hour doing meth in my Portable Meth Van.
Then 2 hours doing coke. This is my findings.

Meth :
First you must spend 40K on a Van This is not an issue as you will get that money back in no time, head down to the black market and pick up a Meth Kit for 500, This will last until you get caught or the Next “Storm”

Head down to Stab City and pick up some Raw Materials so you can get ready for the Great Los Santos Cook Off. I can collect 200 Raw in about 30mins, once you have you gear setup find somewhere safe to hide. (anywhere you think is safe.)

Ready Steady Cook. this will take 16Min a batch of 100 meaning it will take 32Min of sitting and doing nothing to get 200 Meth. then if you are good you can sell all the product in 30mins without getting caught will get you 52K Max Price

Time and Money : 30Min Raw - 32Min Cooking - 30Min Selling - Money Made from this time is 52K Max

Coke : You must have a business or contact within a business to supply the leafs, this can take 15min for them to collect. Or arrange a suitable time for a meeting/deal. Once you have the supply you must get cement for the paste this can be fast if you head over to youtool.
Then head to the lab this will take some time making and using the paste to create 100 Pure will take 1hour to make. This is more risk then meth as the location is in one place. (IT’S A TRAP.) If you are lucky and got away with the making of the product you now need to sell it. This will take half the time but you will get more money for less product. Getting around 40K

Time and Money: 15mins Raw - 1Hour High Risk Cooking - 15Min Selling - 15Min Drive (Location of Lab) - Money Made from this time is 45K

I believe that with this information Meth is the better and safer option for the life of a criminal.
This should not be the case and you should make a higher profit for coke. Because of the following reasons. 

Coke Requires Interaction when cooking.
Location is Static, Police are aware of the location.
Coke Creates RP in the Coke Lab.
Coke Creates RP with Buying/Selling Leafs.
Coke Requires more steps and materials to create.
Coke is hard to bulk create compared to Meth.
You can make Bad mixture of coke. Losing money.

I hope you have enjoyed the information provided and I hope you understand what I am asking for. Don’t Change Meth. Please Improve Coke. Make It Worth The Grind. MAKE COKE GREAT AGAIN :)

Edited by JJRambow
Update on Time After Testing
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It's not realistic for cops to know the location of a coke lab, especially if they can't manage to shut it down. My personal opinion is that there should be a hidden coke lab location and cops would have to find it in order to shut it down, just like the other drugs. 

EDIT: It's kinda sad that we have that much focus on drug production. Catching criminals selling or using the money to buy equipment to do robberies is A LOT more fun. For everyone involved. 

Edited by Razec
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I agree drugs are easy, but i believe the reward for doing coke needs to be better, make crack coke sell for shit and improve pure. rewarding the player for doing more than just being sat in a van in the middle of no where.  Grouping up will not change the base profit. along with having 5 people in the lab the power starts to cut off. Pure Coke Needs to be more rewarding to the player as it is the hardest drug out of the current drugs to make.

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  • 4 months later...

as giving my character the title: king of cocaine, i have to bump this suggestion, with cocaine being as costly as it is (not just economically) it is not where it should for the risks it has compared to meth, and being at the lab a lot i feel like if this werent to change then cops shouldnt have any knowledge of where the cocaine lab is, alongside making cocaine a less public drug; people should not be handing out this information easily and sourcing it as i have seen numerous new people to the city up there.

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11 hours ago, Hamchi said:

alongside making cocaine a less public drug; people should not be handing out this information easily and sourcing it as i have seen numerous new people to the city up there.

Unfortunately handing out every bit of information criminals know to every new person they meet is the culture atm. I've watch dozens of criminals ranging from low level dealers to the leaders of the biggest gangs feeding brand new players this information within hours of them joining the city on their very first interaction.  You could make a new lab location and within hours 100 criminals would know where it is because the meta is run around to every door in the city until you find it then tell the location to every other criminal you meet. 

On 11/26/2020 at 10:48 AM, Razec said:

It's kinda sad that we have that much focus on drug production. Catching criminals selling or using the money to buy equipment to do robberies is A LOT more fun. For everyone involved. 

There needs to be an emphasis on stopping the production because once the drugs get out on the street the chances of actually catching the dealers on double Ts going from spot to spot it literally impossible.  Lets say in a given day there are 100 criminals in a day (idk real number) and each of the criminals produces 100 of a drug in that day then 10,000 units of drugs is being made each day. 10,000 units x the roughly $250 they sell for is bringing in 2.5 million dollars into the economy each day for these criminals. So if you put yourself into the mind of law enforcement what would be a better distribution of resources, stopping the drugs from being made which would limit the amount able to be sold or chasing corner boys from spot to spot to not catch them and still have the same amount of drugs being put onto the street.  Asking the cops to not focus on production is asking them to be dumb or inefficient while lets be honest criminals are min/maxing their asses off. So lets be real.

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2 hours ago, r3v0Lt55 said:

Unfortunately handing out every bit of information criminals know to every new person they meet is the culture atm. I've watch dozens of criminals ranging from low level dealers to the leaders of the biggest gangs feeding brand new players this information within hours of them joining the city on their very first interaction.  You could make a new lab location and within hours 100 criminals would know where it is because the meta is run around to every door in the city until you find it then tell the location to every other criminal you meet. 

There needs to be an emphasis on stopping the production because once the drugs get out on the street the chances of actually catching the dealers on double Ts going from spot to spot it literally impossible.  Lets say in a given day there are 100 criminals in a day (idk real number) and each of the criminals produces 100 of a drug in that day then 10,000 units of drugs is being made each day. 10,000 units x the roughly $250 they sell for is bringing in 2.5 million dollars into the economy each day for these criminals. So if you put yourself into the mind of law enforcement what would be a better distribution of resources, stopping the drugs from being made which would limit the amount able to be sold or chasing corner boys from spot to spot to not catch them and still have the same amount of drugs being put onto the street.  Asking the cops to not focus on production is asking them to be dumb or inefficient while lets be honest criminals are min/maxing their asses off. So lets be real.

I didn't realise it was like this since I've always been selling my drugs out of a 2 door, maybe we could make some changes to enforce rules on drug distribution? I feel this way because of what JJ said and how fast people are just doing meth and other high selling drugs, one being cocaine and climbing up the ladder too fast - it's ruining the RP building of economy. Like instead of them going from joints and working their way up with a gang they just hop straight to meth and cocaine.. maybe we can put something in place to limit drugs to certain gangs and stuff? That way people would have to interact more with other factions to get their hands on something. Because as it is right now, correct me if I'm wrong, any faction can source cocaine or yeast.

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IMO meth, weed, and coke should be the least profitable. Theyre literally on the map, you cant complain that people go right to them when its sitting right there in front of their face the second they come in the city. I honestly kinda hate that any of the illegal locations are on the map, cleaners and crafting included. It makes no sense to me. The hidden drug locations would make the most sense to buff. That would give people a reason to zip their lips about it. Way too many gangs will sell you information for 50k which is really not much at all. Definitely not worth giving over the power of being the only one in town with a certain drug.

Furthermore, larger gangs need to act like larger gangs. This means not doing the footwork of selling on the streets, and instead, produce large amounts to sell to smaller dealers to distribute on the street. It should be about the RP. Not the money. Right now it is about the money. Trust me when i tell you, the RP that will stem from it will far outweigh the benefits of buying your 3rd supercar.

When badlands shut down, i went to another server where i joined the Ballas and we basically owned the weed trade. We were the only ones that had the spots, the only ones making weed in bulk, and if you wanted weed you had no choice but to come to us. We sold bricks for less than half of what they were actually worth but it didnt matter. We had people try to rip us off, deals with other gangs to sell in bulk, cops on our asses trying to catch us with massive amounts of weed in our cars, other gangs trying to move in and grow weed and all other sorts of RP that was awesome. There were a lot of current badlands players we did deals with and i think they can vouch, it made the drug game a lot more fun and immersive.

What it comes down to is people need to realize that a higher quality of roleplay will outweigh virtual money any day.

 

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4 minutes ago, Coach said:

IMO meth, weed, and coke should be the least profitable. Theyre literally on the map, you cant complain that people go right to them when its sitting right there in front of their face the second they come in the city. I honestly kinda hate that any of the illegal locations are on the map, cleaners and crafting included. It makes no sense to me. The hidden drug locations would make the most sense to buff. That would give people a reason to zip their lips about it. Way too many gangs will sell you information for 50k which is really not much at all. Definitely not worth giving over the power of being the only one in town with a certain drug.

Furthermore, larger gangs need to act like larger gangs. This means not doing the footwork of selling on the streets, and instead, produce large amounts to sell to smaller dealers to distribute on the street. It should be about the RP. Not the money. Right now it is about the money. Trust me when i tell you, the RP that will stem from it will far outweigh the benefits of buying your 3rd supercar.

When badlands shut down, i went to another server where i joined the Ballas and we basically owned the weed trade. We were the only ones that had the spots, the only ones making weed in bulk, and if you wanted weed you had no choice but to come to us. We sold bricks for less than half of what they were actually worth but it didnt matter. We had people try to rip us off, deals with other gangs to sell in bulk, cops on our asses trying to catch us with massive amounts of weed in our cars, other gangs trying to move in and grow weed and all other sorts of RP that was awesome. There were a lot of current badlands players we did deals with and i think they can vouch, it made the drug game a lot more fun and immersive.

What it comes down to is people need to realize that a higher quality of roleplay will outweigh virtual money any day.

 

This is what I've been trying to get at, that drugs shouldn't be distributed as they are now, from my PoV having done almost every drug in the city also see it this way and am hoping that the drug industry would turn into something like this and I find the drug locations on the map being a big killer for interacting to get information and contacts. Whilst I like the idea given, I feel like information given out from bigger factions should be out of work, loyalty and trust. In example, running drugs for them or doing them favours here and there will unlock you more and more things. This way you're not actually paying that "50k" upfront to just go and do shit but you're actually making bonds with your character and constantly getting involved in RP. I've also tried to make it so that drugs aren't all about money by handing out cocaine and sniffing it up with others as Max and it's pretty fun. But when I look at others doing drugs it's all just grind and grind it out for money, sure there's nothing wrong with this but we're here to RP not to play GTA online.

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23 hours ago, Coach said:

IMO meth, weed, and coke should be the least profitable. Theyre literally on the map, you cant complain that people go right to them when its sitting right there in front of their face the second they come in the city. I honestly kinda hate that any of the illegal locations are on the map, cleaners and crafting included. It makes no sense to me. The hidden drug locations would make the most sense to buff.

Coach is right, drugs and stuff should not be displayed. It has to be hidden so that interaction is needed to find out that information. Only then you can start talking about buffs.

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15 hours ago, Hamchi said:

I 100% agree and feel like they shouldn't even be on the GPS in the first place. Like what's the point of having a black market and other illegal spots know of if they can't shut them down?

For new people to the city I think. At the moment people are telling secret locations to everyone they meet. If all of these locations were to be moved off the map and made into locations that PD could shut down, it would all be shutdown in three days max every single location. The state of the rp of the crims on badlands right now couldn’t handle having every single illegal location hidden, and able to be all shutdown by the PD. I’ve witnessed a person hop into the city for the first time ever and some guy coming up being “nice” to him and showing him the locations of the hidden stuff. While being nice to new people is amazing think of it like you would irl. You wouldn’t just go up to someone not knowing who they are or anything about them and tell them a bunch of illegal shit. 

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Issue at hand here is RP for a chunk of it; the city is like a VR chat room; you join then get instantly told everything to get started. It simply should not be that, sadly the criminal base of the community has done this for so long and nobody stops them. You should be RPing story depth and development as you discover the different sides of the city. I don't play criminal often but I have started too again.

And to be fair the whole criminal attitude as of late has gone down, I see points from both sides. And honestly I feel like RP will be more in-depth if hidden these locations. In a real life situation, things move and people move; RP should be the same when these locations get moved, work it out; make deals and spots and later down the spot of development in RP you sell the location info or give it to that person. It shouldn't just be free information to the masses and other gangs you work alongside 

I see points from both sides, but make it hidden. Wish there is a community meeting soon regarding RP; should'nt be zero rp and free information to new people in the city that want to do crim, they should build up a story to that focus and RP out these findings and develop their style.

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3 hours ago, Rylan said:

Issue at hand here is RP for a chunk of it; the city is like a VR chat room; you join then get instantly told everything to get started. It simply should not be that, sadly the criminal base of the community has done this for so long and nobody stops them. You should be RPing story depth and development as you discover the different sides of the city. I don't play criminal often but I have started too again.

And to be fair the whole criminal attitude as of late has gone down, I see points from both sides. And honestly I feel like RP will be more in-depth if hidden these locations. In a real life situation, things move and people move; RP should be the same when these locations get moved, work it out; make deals and spots and later down the spot of development in RP you sell the location info or give it to that person. It shouldn't just be free information to the masses and other gangs you work alongside 

I see points from both sides, but make it hidden. Wish there is a community meeting soon regarding RP; should'nt be zero rp and free information to new people in the city that want to do crim, they should build up a story to that focus and RP out these findings and develop their style.

I think this lies in some gangs' hands, for example I heard that if you go to the clowns and pay them like $10,000 or $50,000 for example you get a shit ton of info or if they feel like it it would be free. Personally, I dislike this as it ruins the story development. I think it only started when the server began blowing up because for me, it didn't go this way I had to meet people do jobs and what not, work my up and found myself with a new group of criminals who are absolutely fucking crazy. I feel like drug manufacturing should be in the hand of people who help lead gangs or criminal orgs, then the ready product is passed down to slingers etc ~ I hope you understand what I'm trying to get at here as I suck at explaining things.

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5 hours ago, Randy Jones said:

For new people to the city I think. At the moment people are telling secret locations to everyone they meet. If all of these locations were to be moved off the map and made into locations that PD could shut down, it would all be shutdown in three days max every single location. The state of the rp of the crims on badlands right now couldn’t handle having every single illegal location hidden, and able to be all shutdown by the PD. I’ve witnessed a person hop into the city for the first time ever and some guy coming up being “nice” to him and showing him the locations of the hidden stuff. While being nice to new people is amazing think of it like you would irl. You wouldn’t just go up to someone not knowing who they are or anything about them and tell them a bunch of illegal shit. 

Regardless, new people need to figure it out by getting involved with other criminals, I feel like drugs are just the go to for money and I don't feel like it should be this way, like, go socialise, meet up with people and make friends, then maybe go chop a car.. a few more.. later down the line you might get into a store robbery.. or someone might let you into the weed industry and it goes from there.. this is how it should be from the way I see it

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Honestly the main reason why I bumped this old thread is because right now from what I've been seeing money and grinding is becoming the sole focus of badlands, and I don't like the way it will turn out, this is mainly of a more we need to fix the entire criminal economy as a whole.

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  • 2 weeks later...
On 4/10/2021 at 3:28 PM, Coach said:

IMO meth, weed, and coke should be the least profitable. Theyre literally on the map, you cant complain that people go right to them when its sitting right there in front of their face the second they come in the city. I honestly kinda hate that any of the illegal locations are on the map, cleaners and crafting included. It makes no sense to me. The hidden drug locations would make the most sense to buff. That would give people a reason to zip their lips about it. Way too many gangs will sell you information for 50k which is really not much at all. Definitely not worth giving over the power of being the only one in town with a certain drug.

Furthermore, larger gangs need to act like larger gangs. This means not doing the footwork of selling on the streets, and instead, produce large amounts to sell to smaller dealers to distribute on the street. It should be about the RP. Not the money. Right now it is about the money. Trust me when i tell you, the RP that will stem from it will far outweigh the benefits of buying your 3rd supercar.

When badlands shut down, i went to another server where i joined the Ballas and we basically owned the weed trade. We were the only ones that had the spots, the only ones making weed in bulk, and if you wanted weed you had no choice but to come to us. We sold bricks for less than half of what they were actually worth but it didnt matter. We had people try to rip us off, deals with other gangs to sell in bulk, cops on our asses trying to catch us with massive amounts of weed in our cars, other gangs trying to move in and grow weed and all other sorts of RP that was awesome. There were a lot of current badlands players we did deals with and i think they can vouch, it made the drug game a lot more fun and immersive.

What it comes down to is people need to realize that a higher quality of roleplay will outweigh virtual money any day.

 

I honestly can't agree with you more on the locations thing and not being able to be upset that everyone knows where something on "google maps" is.   And the hidden drugs basically are in a horrible state right now imo.  I agree.

The thing on the selling bulk to smaller.   Is no one wants to RP that as the smaller dealer.  I would in a heartbeat mass supply someone to run drugs for me.  But everyone wants to be the drug kingpin and just go for max profits over some fun RP.

I miss the days where I'd meet someone in a shady area with a van and hand off boxes of drugs for them to sell for me.

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5 minutes ago, BlackMagic0 said:

I honestly can't agree with you more on the locations thing and not being able to be upset that everyone knows where something on "google maps" is.   And the hidden drugs basically are in a horrible state right now imo.  I agree.

The thing on the selling bulk to smaller.   Is no one wants to RP that as the smaller dealer.  I would in a heartbeat mass supply someone to run drugs for me.  But everyone wants to be the drug kingpin and just go for max profits over some fun RP.

I miss the days where I'd meet someone in a shady area with a van and hand off boxes of drugs for them to sell for me.

I mean, tbh if people thought about it, and maybe my math is off, and I haven't really tested it so do t take this worth a grain. Of salt. Let's say with meth it sells for an average of $200. You can get a supply chain going. Let's say one guy collects the ephedrine and sells it for about $66 per item. Then the next guy produces it and sells it to the next guy for $66 per. Then the last guy sells it to civilians or locals at the $200 per making a $66 profit. Now everyone has cut the amount of time it takes them by three essentially. So let's say each step takes about 30 mins for 200 items. Now everyone just made $13,200 in half an hour. While yes, you theoretically aren't making more per se, you are cutting down the time it takes you personally. You are also adding roleplay for others. You are also showing you aren't doing it simply for cash grabs, bit rather interaction. I like the idea of getting a group and splitting the steps, and the profits evenly, or hell even asses risk vs reward for each step and everyone agree on the split from there. 

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1 minute ago, RockfordIceBenders said:

I mean, tbh if people thought about it, and maybe my math is off, and I haven't really tested it so do t take this worth a grain. Of salt. Let's say with meth it sells for an average of $200. You can get a supply chain going. Let's say one guy collects the ephedrine and sells it for about $66 per item. Then the next guy produces it and sells it to the next guy for $66 per. Then the last guy sells it to civilians or locals at the $200 per making a $66 profit. Now everyone has cut the amount of time it takes them by three essentially. So let's say each step takes about 30 mins for 200 items. Now everyone just made $13,200 in half an hour. While yes, you theoretically aren't making more per se, you are cutting down the time it takes you personally. You are also adding roleplay for others. You are also showing you aren't doing it simply for cash grabs, bit rather interaction. I like the idea of getting a group and splitting the steps, and the profits evenly, or hell even asses risk vs reward for each step and everyone agree on the split from there. 

You're preaching what I am saying mate.   I absolutely have taken a lose over the years with doing drug runners for RP.  I personally don't give a shit about maxing my profit.  Virtual money is not the point.  The issue is every single person eventually just stops being a runner because they rather maximize their own gains. Even if it's an small extra amount.

I'll find my unicorn some day.

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23 minutes ago, BlackMagic0 said:

You're preaching what I am saying mate.   I absolutely have taken a lose over the years with doing drug runners for RP.  I personally don't give a shit about maxing my profit.  Virtual money is not the point.  The issue is every single person eventually just stops being a runner because they rather maximize their own gains. Even if it's an small extra amount.

I'll find my unicorn some day.

I mean, tbh I don't play a full fledged criminal, but occasionally I dabble in it haha. Maybe I'll have to reach out, in game of course.

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