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Player injuries and doctors.


Kota
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So with the addition of the new hospital with tons of beds and what not. How about maybe adding simple injuries like a broken arm/finger or simple illnesses. Like headaches or colds or what not that would require you to head to the hospital and have an EMS member on standby to treat you. With all the hospital beds and lab testing equipment I think it would 100 percent make the EMS role far more interactive. No longer just delegated to going out and helping people that are down and hurt but then playing more of a doctor role too. 

 

Examples:

The x-ray room could be used to test if a bone is broken.

The lab could be used to test blood for flu or just to get labwork back for illnesses or whatever. 

Edited by KotaJon91
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  • Kota changed the title to Player injuries and doctors.

Another thing I thought of. Is when you're downed and need to be transported to the hospital or you go down and are injured you have to see a doctor to get back to full strength rather than talking to that circle and pay 500 bucks..... you check yourself into the hospital and get fixed by a real EMT. 

 

Also if the plague is a thing make it start at legion!!!!!

Edited by KotaJon91
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2 minutes ago, George Cahill said:

the plague? ?  ?

Some people have compared it to that

1 minute ago, KotaJon91 said:

Another thing I thought of. Is when you're downed and need to be transported to the hospital or you go down and are injured you have to see a doctor to get back to full strength rather than talking to that circle and pay 500 bucks to no one you check yourself into the hospital and get fixed by a real EMT. 

 

I've been planning to change the system so that both the pt and the medic are teleported and have 30 seconds or so to RP treatment. The pt would be fully treated as a result.

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Im super happy we finally got the hospital interior, it's awesome.

1 hour ago, speed said:

So on a serious note, I've got an idea for a couple of a mechanic that would work with this kind of RP. Maybe not a cold, but some would say it feels pretty similar to the flu.

I think this would be great, but we can't promise (from EMS perspective) to have doctors at the hospitals 24/7 as you all know... also, not everybody signing up for EMS wants to do Doctor/hospital RP, the job itself is quite different. So these illnesses should be treated independently (possibly by mechanics at the hospital or whatever), and EMTs or any civ could always RP as a doctor having the facilities to do it and mechanics to provide actual treatment. EMS will always have to be able to take calls all over the map, so having someone stationed at one place is not productive. (we would have a similar problem to the one we have with mechanic shops now.. you go to the shop, the mechanic is out towing, you have to wait for them or fix the car yourself, or you know, there aren't any on duty.)

1 hour ago, speed said:

I've been planning to change the system so that both the pt and the medic are teleported and have 30 seconds or so to RP treatment. The pt would be fully treated as a result.

I agree this would add tons of RP to when we have to transport patients to the hospital, I would still however have the option to either Send for treatment or take them to treatment, so if we need to just drop them off we can, either way, patient's health should be restored fully.
But you can't expect that there will be doctors to treat these people at all times when they show up to the hospital as walk-in patients.

I feel that Hospital RP should be done by civs wanting to play those roles... same as with the courthouse, or else these jobs themselves should become somewhat white listed jobs with new factions that personally i don't think are necessary. If some mechanics at these locations can be implemented to somehow help the RP for the people that want to do that, awesome!

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Allowing civs to RP doctors would be good if said civs could actually provide a way to fully restore someone from their injured state post EMS interaction coming into the hospital. Maybe not even a whitelist job requiring a faction but something along the lines of similar to a mechanic where it costs more to do it yourself vs actually going and interacting with a real person trying to RP,  you go to the hospital clock on and then wait for walk-ins and get paid to do so. Basically allowing for another job and a way to avoid going to central after getting picked up on the street by EMS you can go to the hospital for further RP out that accident rather than pay the green circle at central 500. I think to move that whole thing over to a civ job would be better... Of course, if no one was around doing the job at the hospital it would still function as it does normally. But if someone was clocked on as an ER nurse or doctor it would dramatically rise the price of the quick fix option.   

Edited by KotaJon91
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1 hour ago, Flori said:

we can't promise (from EMS perspective) to have doctors at the hospitals 24/7 as you all know...

 

The idea I have wouldn't require immediate attention. It would be more of an "inconvenience" if you will. I'll give you more details once I'm ready to start dev

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8 hours ago, Kota Taylor said:

...you go to the hospital clock on and then wait for walk-ins and get paid to do so.

 

8 hours ago, Kota Taylor said:

...clock on and then wait...

 

8 hours ago, Kota Taylor said:

...wait...

I feel that best way if you want to play doctor is to just go and play doctor. Without clocking ons and offs. Because I feel you will not be busy in that hospital, you will be bored to death. We have interior which is really cool so use it in RP scenarios. If your friend get injured and helped by EMS, you can continue RP and ask EMS to take your friend to Zonah and from there you go to interior and put your doctor jacket on and RP. Or tell your friends that you are doctor and if EMS tells them to visit doc after their injuries ask them to phone you and you meet with them in that hospital interior. Once you done with RP, escort patient out and there is "cure" circle. BAM, fun RP and patient is cured.

Edited by Victor
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45 minutes ago, ValkyrieBlu said:

Whats the difference between an EMT afking/waiting around at Legion and them afking/waiting in the hospital? 

There are reasons why we don't want to force on-duty EMTs to be stationed at one location waiting for calls. If they are idle at legion, or at a mechanic shop, or at their apartments, or just driving around, or whatever they can choose as long as they are ready to take calls when they come. 

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