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Adrenaline Shots


MJ.
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So the idea of this will help not only help EMS but also civs in general so they aren't laying on the ground waiting for EMS for an hour. 

Basically the thought is to have an “Adrenaline Shot”, you can only have one on your person, So, for example, if you go down, you could use the shot, giving you adrenaline, so you then have a certain time frame (lets say, 60 seconds) before you go down again to get to a hospital or a safer area for EMS to reach you. Or it could be that only your friend or someone around you can use it

It’s a one time use for the downed individual for like an hour. 

This will help levitate stress for EMS as well as giving people another way to get to the hospital when there is no EMS on duty at the time.

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This seems, like, super duper abusable in combat. Even if it's got a stupidly long cooldown, being able to pop back up onto your feet unannounced sounds like a recipe for disaster. I definitely wouldn't want to see officers sticking themselves with drugs to get a second wind, so the choices are to either give civvies the ability to steamroll every gunfight with twice the "lives" as LEOs, or have every member of the departments become adrenaline junkies so that they're able to perform their jobs at a similar capacity as before.

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-1, this will cut EMS RP in half as everyone will use them first whether ems is around or not, it will cause people to value their lives even less cause they know they can get a quick pick up, and every large scale gunfight will turn into people using them mid fight.

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2 hours ago, Richie Jax said:

-1, this will cut EMS RP in half as everyone will use them first whether ems is around or not, it will cause people to value their lives even less cause they know they can get a quick pick up, and every large scale gunfight will turn into people using them mid fight.

It actually wouldnt cut EMS RP in half. If anything it will help EMS focus more on the RP infront of them, rather than worrying about the other 60 calls ahead of them. You wouldnt be able to use them mid gunfight either. It would only be if they are down, and it doesnt last long. So even if they were able to use it after they are down in a gun fight, it would still take a while to actually work. It's not instantaneous. 

2 hours ago, Lydia Jax said:

-1 It will be abused, with how many people are in the city monitoring whose using it legit and not legit doesn't seem easy. I don't see any good coming from this except gangs going to war and using this over and over. It won't be used how it should be.

I see how this would be an issue, BUT it would also go against the server NLR rule. Meaning you can not re-engage once you have been downed. Plus it cant be used over and over. It can only be used once within a certain time frame. 

3 hours ago, Storrent said:

This seems, like, super duper abusable in combat. Even if it's got a stupidly long cooldown, being able to pop back up onto your feet unannounced sounds like a recipe for disaster. I definitely wouldn't want to see officers sticking themselves with drugs to get a second wind, so the choices are to either give civvies the ability to steamroll every gunfight with twice the "lives" as LEOs, or have every member of the departments become adrenaline junkies so that they're able to perform their jobs at a similar capacity as before.

I dont personally think cops need this, and I don't think that it needs to be something that people are addicted to. Then it also comes back to the NLR where people dont get second chances. 

 

Obviously all in all, its just an idea. And every idea, needs balancing. There are ways to balance this and make it doable. I am coming at this from an EMS stand point, and thinking about how it will help EMS not be so stressed out all the time. 

Edited by MJ High
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4 hours ago, Storrent said:

Waving an opportunity to violate NLR in people's faces and asking them to pretty please not abuse it just sounds like an awful idea. I think EMS probably needs something similar to this to reduce stress, but this isn't the way to go about it, I don't think.

Abuse it, then get banned. Lol.

Edited by MJ High
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1 hour ago, MJ High said:

Abuse it, then get banned. Lol.

Badlands has done a very good job in proactively preventing abuse and rule breaking via game mechanics instead of taking reactive measures to punish bad apples. Emergency uniforms and weapons being unusuable off-duty, no sprinting while in handcuffs, the two-second weapon draw time, et cetera. I don't see this aligning with the design philosophy of the server.

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3 hours ago, Budal said:

So what is the point of this? What does it bring to the server? Why is this something that you want? I honestly can't see why this is needed, with so much potential to be abused, what are the pro's of this being added?

This will help levitate stress from EMS. As well as when EMS isnt around, will give people a small chance to get to the hospital to get treatment so they don't go to the light. It could also be a pretty nice money dump if anything. Every new thing has negatives. New things get abused and thats how things also get balanced. If it doesn't work, take it out. 

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+1, make it so you have to wait 5 minutes after going down before actually using it that way it cant be abused in a gun fight, 60 seconds is perfect it gives you enough time to get to a hospital if you are close enough or call a friend to help you if you see EMS is not around. I like it. Please for the people saying that this is not going to help EMS keep in mind this idea is coming from someone that has done more EMS time than anybody here so I would trust her call when she says that it will be better for the faction. +100. ❤️ 

Edited by ZaxxYs
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+1 if you make it a perscription, and you can only had 1 at a time. Like a shot vile/epipen. To get a new one, you have to bring the empty vile. Also, make it 10-15 minute after your already down, then you cant do it immediately, and gives PD time to cuff individuals to where if they did use it, they would already be cuffed. also make it HELLA expensive. like 30k ish. This would help for EMS getting busy, as well as for people who go down when their is no ems on.

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+1 This is a great idea, although many people just look at the way it will be abused, let's look at the way it can be used, it's a second chance when EMS is busy/not around for you to continue your journey in RP, this is a way to do that. 

It will do the server a lot of good, and especially if done right, it can't really be abused, if you can pop it after 5-10 minutes grace period, then it really can't be abused, by that time during a gunfight Police might already have cuffed your ass and the situation is over.

 

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19 minutes ago, TacoBlowfish said:

+1 if you make it a perscription, and you can only had 1 at a time. Like a shot vile/epipen. To get a new one, you have to bring the empty vile. Also, make it 10-15 minute after your already down, then you cant do it immediately, and gives PD time to cuff individuals to where if they did use it, they would already be cuffed. also make it HELLA expensive. like 30k ish. This would help for EMS getting busy, as well as for people who go down when their is no ems on.

+1 I think it's great idea if it's done something like this.

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For you my lavender locks boss lady!

+1 if...

Make it like 0.02 light.
Allow as many as people want to carry.
Purchasable at Dollar Pills for around $300 to $500 each.
Cannot activate for 10 minutes after going down.
Can use weapons and access inventory to eat and protect yourself from Murder Kitties. 
Cannot activate again for 10 minutes after affect wears off.
Allows Phil to wear short shorts while working EMS.
Activation affect lasts for two minutes. Enough time to get to a hospital, or in extreme cases, get to a location where likely to be found.
Black and white or some other hindering screen effect while active.
Life alert Q remains active.
Can access phone in order to call, txt, or GPS location.
Can access radio to communicate.
Cannot full run, only stagger run.

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On 11/7/2021 at 5:22 PM, ZaxxYs said:

+1, make it so you have to wait 5 minutes after going down before actually using it that way it cant be abused in a gun fight, 60 seconds is perfect it gives you enough time to get to a hospital if you are close enough or call a friend to help you if you see EMS is not around. I like it. Please for the people saying that this is not going to help EMS keep in mind this idea is coming from someone that has done more EMS time than anybody here so I would trust her call when she says that it will be better for the faction. +100. ❤️ 

+1 

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+1

I can see the potential for this helping alleviate the stress on EMS, plus it will help during those off-hours when EMS is usually under-staffed or not staffed at all. As it goes for all game-changing features, there's going to be potential for it to be abused and that's just going to take rebalancing and rethinking. I agree that there needs to be some very specific limits and situations for this kind of thing. As some have mentioned, it definitely needs a cool-down period, should not be usable immediately after going down, and needs some sort of set-back or penalty (either financially or physically). This feature already exists in the form of the Respawn, this just seems like a less-punishing way for you to continue your RP.

As for the comments that say this will take away RP from EMS, from what I've gathered this idea was proposed more as an optional item, not an auto-revive. We already lose out on RP when people carry their friends to the hospital, or when someone decides to take the respawn instead of waiting. So yes, this is just one more way to avoid interacting with EMS, but ideally you are making your way to a safer spot or to a hospital for that EMS interaction. I like the idea that it's something you can choose to activate, so if you're worried about missing out on medical RP or taking it away from us, then don't activate it! Wait for Jay (or any of our fantastic EMS) to arrive and give you that high quality interaction. At the end of the day, EMS is stretched thin and stressed out. An adrenaline shot is not going to be a perfect solution of course, it might even be way too hard to implement on the admin side, so if you can offer up some alternatives that might help us out, we're all ears!

Edited by Yama
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