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Police Handcuffs


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In my opinion, players restrained would look a lot more realistic without having the player's movement being restricted as soon as he's placed in handcuffs. It looks fake as soon as he gets restrained and the player teleports 3 feet above the ground and drops onto the floor. You may use the simple power of your voice to have the detained stand still or you may restrict his movement through the Menu. For those that experience "menu lag" you still have the chance to restrict the player's movement on the spot by pressing E as if to escort them, then going through the menu to fully restrict his movement from there. I may be asking for too much, I'm a realistic roleplay junkie, and I know I'm crazy for it. Thoughts on the suggestion?

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I have been releasing the shackles a lot more now, due to the "put in vehicle" not working for so long. 

I liked the RP I get out of letting the suspect chose whether or not to cooperate after being arrested, and letting them walk to the car, and into the jail cell they want.

Maybe this server is ready for that level of trust. I mean really what can they do after being cuff'd and un-shackled, walk very slowly..... if they give you trouble then you shackle their legs, makes sense.

And would help with immersions a little bit too. 

 

So the thought I had is, if you cuff them from "hands up" it would be default un-shackled, cause the suspect is already showing some cooperation. 

But if they are handcuffed from the menu, say on the ground after being tased, it's shackles them too. 

 

 

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2 minutes ago, Merr Khan said:

Maybe this server is ready for that level of trust. I mean really what can they do after being cuff'd and un-shackled, walk very slowly..... if they give you trouble then you shackle their legs, makes sense.

It definitely helps with immersion and lets people and officers roleplay more by using vocal commands and not controls to control the suspect.

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The put in vehicle is now fixed... but I still inform suspects that i'm going to unshackle thier feet and let them walk to the cruiser... I ask them nicely to get into the back once i'm in the driver seat and once we get to the PD I get them out of the vehicle and ask them to follow to me into the station.  I've yet had anyone run away or not follow me into PD.  Now I have at crime scenes had people walk over to bushes and attempt to dump items which ended up with another charge for tampering.

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11 minutes ago, Grimmfang13 said:

Now I have at crime scenes had people walk over to bushes and attempt to dump items which ended up with another charge for tampering.

You are not able to drop items while on cuffs are you? No matter if their movement is restricted or not. Correct me if I'm wrong.

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Ah well my comment remains the same.  This is a game based on some aspects of IRL.  There needs to be balance.  Until I have the ability to easily access menu functions I am not a fan of this suggestion.  We are a non white listed server and the number of uncooperative players the LSPD encounters is large.  The automatic shackles are necessary for the moment.

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12 minutes ago, TiLLeR said:

The automatic shackles are necessary for the moment.

? But it looks so bad atm, I understand it's still a game, but if we are roleplaying, why not try to make it as realistic as it can be. I fully respect your opinion and you know that. But I'm a roleplay junkie man, what can I say.

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Yeah, I am all for having handcuffing someone by default allowing movement and them not being shackled... But as TiLLeR said there is a menu issue going on now that would make it a nightmare for a few of us... Anyone that watches Serpicos streams already knows there is something new in the works that might fix the menu issues and maybe then we can look into this... 

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14 minutes ago, Merr Khan said:

it's fixed now

But i still like to un-shackle and let them walk

 

I always unshackle my detained suspects. It still gives them a chance of freedom, and I can still use my voice to have them stand still, or if they are not cooperating, then I shackle their feet, which rarely ever happens. ?‍♂️

Edited by NixonJones
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I think it can be an officer preference deal, if you want them unshackled after cuffing its within your power to do so. I will be trying out unshackling people from now on TBH unless i already know they're going to give me a hard time. From personal experience when i've people unshackled in the past i've had a car pull up and the cuffed suspect jump in and take off.

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1 hour ago, Richie Ticky said:

From personal experience when i've people unshackled in the past i've had a car pull up and the cuffed suspect jump in and take off.

Isn't that realistic tho? Wouldn't that happen in real life? The guy is in cuffs, he's not stuck to the ground. Take control of the situation and tell the suspect to stand still or he will get a charge for disobeying an official order, or restrict his movement if you got too many things going on at the scene.

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6 hours ago, KotaJon91 said:

But as TiLLeR said there is a menu issue going on now that would make it a nightmare for a few of us...

This is what I said on the suggestion: "For those that experience "menu lag" you still have the chance to restrict the player's movement on the spot by pressing E as if to escort them, then going through the menu to fully restrict their movement from there. You still need to use the menu to do many things involving police work, check ID, check player, seize illegals, seize weapons, etc... Would pressing E to escort them and restrict their movement be too much of a hustle? I guess. @speed can you say the reason why this was disabled? I wouldn't know since I'm sorta new.

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In real life most people who are handcuffed are placed directly into a Police Cruiser and then questioned.  For the sake or RP and keeping a balance on the server i do not believe this to be the best practice.  Having the suspects movement restricted accomplishes the same effect without blurring the line between detained and arrested.  Also I have rarely seen a real life situation where a suspect runs handcuffed and successfully evades an officer or gets into a waiting vehicle.  Again because this is not real life people can take advantage of in-game mechanics to evade arrest which would not be possible in the real world. 

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3 minutes ago, NixonJones said:

This is what I said on the suggestion: "For those that experience "menu lag" you still have the chance to restrict the player's movement on the spot by pressing E as if to escort them, then going through the menu to fully restrict their movement from there. You still need to use the menu to do many things involving police work, check ID, check player, seize illegals, seize weapons, etc... Would pressing E to escort them and restrict their movement be too much of a hustle? I guess. @speed can you say the reason why this was disabled? I wouldn't know since I'm sorta new.

people just walk away. A lot of ideas on the forums are great for an idealistic world. But when I see most players handcuffed with the ability to walk, they just wonder off, as we are a public server the trolls and the players who are just here to fuck about take full advantage.

Edited by Gambino
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Idk if you get the idea that I'm portraying. You'll still be able to restrict player's movement. 

3 minutes ago, Gambino said:

But when I see most players handcuffed with the ability to walk, they just wonder off

If this happens to any officer, that officer is not doing a good job...

 

The only thing I'm suggesting here is for the detained to be able to walk by default, not teleport 3 feet above the ground and drop in front of you like a cube of frozen ice. But if it's a problem, then rip.

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9 minutes ago, Jester said:

In real life most people who are handcuffed are placed directly into a Police Cruiser and then questioned.

Not necessarily man. Detained suspects are taken to the side for questioning, read their charges, etc.. All of that happens risking the chances, that the detained will run away, or kick you in the face. Of course we don't wanna take it that far. But if you'd like for the suspect to stand still, heck use your voice "Stop moving, stand still, turn around and face the wall" if he walks away then restrict his movement *Shackle him to the floor* 

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3 minutes ago, NixonJones said:

Idk if you get the idea that I'm portraying. You'll still be able to restrict player's movement. 

If this happens to any officer, that officer is not doing a good job...

 

The only thing I'm suggesting here is for the detained to be able to walk by default, not teleport 3 feet above the ground and drop in front of you like a cube of frozen ice. But if it's a problem, then rip.

Its not about any Officer doing a bad job and i think this is an unfair statement.  If someone wants to grief there is no amount of talking/yelling you can do to keep them from that.  Its not that often that we show up to a scene where actual RP scenarios are taking place.  For the majority of calls its someone who got upset at another player and decided that knocking them out/shooting them is the best option and then proceed to evade arrest by any means necessary, to include unrealistic driving, jumping off tall buildings and continuing to run, etc.  If we let said players walk automatically then the majority of the time they will continue the disruptive behavior.      

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4 minutes ago, Jester said:

If we let said players walk automatically then the majority of the time they will continue the disruptive behavior.

Sorry, have you read the part of "You'll still be able to restrict the player's movement" for cases like those?

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