George Cahill Posted March 17, 2019 Report Share Posted March 17, 2019 http://prntscr.com/mz2t4t  - Have a command to disable the Name and the disconnect as me personally I don't want to see it as I don't think it is essential to me. 6 Quote Link to comment Share on other sites More sharing options...
Coach Posted May 3, 2019 Report Share Posted May 3, 2019 Bumping this. I don't really care who is disconnecting as its not really relevant to me 99% of the time. Also some of the error codes are a wall of text, which is an eyesore. 1 Quote Link to comment Share on other sites More sharing options...
speed Posted May 4, 2019 Report Share Posted May 4, 2019 We don't have direct control over some of the messages that appear in chat, disconnects being one of them. Hiding them would actually take a hefty amount of work. Quote Link to comment Share on other sites More sharing options...
Coach Posted May 4, 2019 Report Share Posted May 4, 2019 1 hour ago, speed said: We don't have direct control over some of the messages that appear in chat, disconnects being one of them. Hiding them would actually take a hefty amount of work. wasnt aware. thanks for the response Quote Link to comment Share on other sites More sharing options...
Philip Nelson Posted May 4, 2019 Report Share Posted May 4, 2019 (edited) @speed removing the player join and disconnect are messages that are easily removable but require modifications in the core chat handler. It is very simple actually, just head up to /resources/[system]/chat and open sv_chat.lua, then find the following lines : AddEventHandler('playerConnecting', function() AddEventHandler('playerDropped', function(reason) and commenting these handlers out. save it and your good. Edited May 4, 2019 by Philip Nelson Quote Link to comment Share on other sites More sharing options...
speed Posted May 4, 2019 Report Share Posted May 4, 2019 6 minutes ago, Philip Nelson said: @speed removing the player join and disconnect are messages that are easily removable but require modifications in the core chat handler. It is very simple actually, just head up to /resources/[system]/chat and open sv_chat.lua, then find the following lines : AddEventHandler('playerConnecting', function() AddEventHandler('playerDropped', function(reason) and commenting these handlers out. save it and your good. Not true. Those handlers are already removed in our code. Serpico has identified a way to do it, but again... work. Quote Link to comment Share on other sites More sharing options...
Philip Nelson Posted May 4, 2019 Report Share Posted May 4, 2019 1 minute ago, speed said: Not true. Those handlers are already removed in our code. Serpico has identified a way to do it, but again... work. Oh damn, well i removed it on my own testing server, let me review my local pushes, i'll let u know what it was ^^ Quote Link to comment Share on other sites More sharing options...
Kota Posted May 8, 2019 Report Share Posted May 8, 2019 Personally isn't seeing when people disconnect important to reporting combat logging? 2 Quote Link to comment Share on other sites More sharing options...
Reuben ~ Reckonity Posted May 8, 2019 Report Share Posted May 8, 2019 4 hours ago, Kota Taylor said: Personally isn't seeing when people disconnect important to reporting combat logging? While true, i'd rather not see "*Insert name here* has disconnected" when i'm trying to RP a serious situation. Just annoys me at times. Quote Link to comment Share on other sites More sharing options...
Thorgs Posted May 8, 2019 Report Share Posted May 8, 2019 47 minutes ago, Reuben ~ Reckonity said: Insert name here*Â has disconnected" when i'm trying to RP a serious situation. Just annoys me at times. So why are you looking at chat when your RP'ing and couldn't you say the same when you get a text message 1 Quote Link to comment Share on other sites More sharing options...
Reuben ~ Reckonity Posted May 8, 2019 Report Share Posted May 8, 2019 Just now, Thorgs said: So why are you looking at chat when your RP'ing and couldn't you say the same when you get a text message Well good point, it's pretty hard to avoid the chat though, although the new twitter system heading into the city will fix the situation with Twitter so that's not an issue, plus I can understand the Text Message pop up, while i'd love for it just to be a sound and not the notification it can help a lot. I would only like a way to disable it, kinda like /mutedisconnects. Quote Link to comment Share on other sites More sharing options...
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